Dragons as Big Daddy.

Post » Wed Feb 16, 2011 9:25 am

If anyone hasn't played Bioshock, Basically it was a PC shooter and what you do to get special abilities in the game is to kill, what was considered the big bad boss in the game, Big Daddy.
Then you harvest life energy or whatever to basically purchase abilities at a vending machine. You could ignore them but you wouldn't be able to purchase the abilities.

So does anyone else notice the similarites here between Big Daddy and the Dragons? You got Dragon Shouts that seem only purchasable by collecting souls of dead dragons.
Anyone else getting that vibe? Are the dragons our new Big Daddy counter part from bioshock? Are we going to see little girls riding these dragons?
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Silencio
 
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Post » Tue Feb 15, 2011 7:30 pm

lol

They're similar, but I doubt they were inspired by Big Daddies.
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Jhenna lee Lizama
 
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Post » Wed Feb 16, 2011 5:15 am

No?
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Emma-Jane Merrin
 
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Post » Wed Feb 16, 2011 8:58 am

Not sure if serious?

You get the ADAM from the little girls not the big daddy if I remember correctly, and in Skyrim you won't purchase shouts you get them by assembling words that you find on walls with dragon scripture, as far as I recall it hasn't been explicitly stated you get shouts from killing dragons. Only that you get some of the dragon's power when you kill one.

So you're pretty far off on most of the stuff, I can't really see the comparison, but hey! Who knows, maybe Bioshock inspired them, you could be right :)
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Tracy Byworth
 
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Post » Wed Feb 16, 2011 1:59 am

Am I the only one who didn't find anything profound about Bioshock? Very atmospheric, memorable setting, but compared to other self-proclaimed shooters with "RPG elements" such as Deus Ex and System Shock, it was pretty dull. Plot's moral issues and treatise on objectivism were nice, but nothing too profound. Maybe I'm just too desensitized to classy games because I rarely even take a look at bad ones. :mellow:
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Multi Multi
 
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Post » Wed Feb 16, 2011 4:36 am

I played the first Mass Effect over Bioshock.
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Phillip Hamilton
 
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Post » Tue Feb 15, 2011 7:28 pm

Am I the only one who didn't find anything profound about Bioshock? Very atmospheric, memorable setting, but compared to other self-proclaimed shooters with "RPG elements" such as Deus Ex and System Shock, it was pretty dull. Plot's moral issues and treatise on objectivism were nice, but nothing too profound. Maybe I'm just too desensitized to classy games because I rarely even take a look at bad ones. :mellow:


It's been a long time since I played Bioshock, so I apologize if there are things I am recallling incorrectly; but were there any real moral issues in it?

The only thing I can remember was basically abuse little innocent girl monster thing by draining her dry of ADAM (evil decision) or do that other weird thing to her where he places his hand on her forehead and she lights up like a firecracker and is cured (good decision).

Wasn't really a whole lot of moral dilemma in that game to me, seemed pretty damn black and white.
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Lynette Wilson
 
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Post » Tue Feb 15, 2011 6:54 pm

Anyone notice the similarities between the story of Skyrim and Banjo Kazooie?

In Banjo Kazooie, you collect musical notes to open doors, similar to how you collect dead dragon souls to open up your abilities to perform dragon shouts. And Gruntilda wants to take (or "eat") the beauty of Banjo's sister, just like how Alduin is going to eat the world. Gruntilda also flies around in the final battle, similar to a dragon that also flies around.

I think the answer is clear where they got this story idea from.
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Becky Palmer
 
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Post » Tue Feb 15, 2011 10:12 pm

[censored] I wish I still had Banjo Kazooie.
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Jade Muggeridge
 
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Post » Wed Feb 16, 2011 9:01 am

[censored] I wish I still had Banjo Kazooie.

Ya I want to play it as well now.
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Matt Fletcher
 
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Post » Wed Feb 16, 2011 6:01 am

Anyone notice the similarities between the story of Skyrim and Banjo Kazooie?

In Banjo Kazooie, you collect musical notes to open doors, similar to how you collect dead dragon souls to open up your abilities to perform dragon shouts. And Gruntilda wants to take (or "eat") the beauty of Banjo's sister, just like how Alduin is going to eat the world. Gruntilda also flies around in the final battle, similar to a dragon that also flies around.

I think the answer is clear where they got this story idea from.


Lol that made my day.
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phillip crookes
 
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Post » Wed Feb 16, 2011 9:28 am

nah the dragons need to be like big sisters for a little bit I was terrified of BD, in real life I would never go near one, but it the game it got old and I got less afraid becuase I knew I could be them, big sisters on the other hand, you had to plan out your fight for that becuase they were so hard to beat, and could teleport, and could svck the life out of a splicer and throw gigantic things at you, and shoot fire, BD could just smack you and charge, so it wasn't that hard to predict
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Misty lt
 
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Post » Tue Feb 15, 2011 10:04 pm

don't really understand but I would say no.
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Nick Swan
 
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Post » Wed Feb 16, 2011 8:45 am

Lol Todd Howard said it himself: they've inspired themselves by quite a few other games. He stated Bioshock as one big influence to the magic system.
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Dan Endacott
 
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Post » Wed Feb 16, 2011 3:32 am

He has to be trolling/joking.. if not.. God save the human race

If you are actually serious, that sort of game play mechanic has been around since the start of RPGs. Also I believe you don't get dragon souls and "purchase" dragon shouts you just kill the dragon and then get his specific dragon shout.
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Mr. Ray
 
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Post » Wed Feb 16, 2011 2:42 am

Lol Todd Howard said it himself: they've inspired themselves by quite a few other games. He stated Bioshock as one big influence to the magic system.

that I really like bioshock did combat very well and that being improved, it will just be awesome
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MatthewJontully
 
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Post » Wed Feb 16, 2011 1:34 am

You mean like some sort of character improvement system, designed to defeat the final boss?

Gee, they've never done that before. :P
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Valerie Marie
 
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Post » Wed Feb 16, 2011 3:48 am

Anyone notice the similarities between the story of Skyrim and Banjo Kazooie?

In Banjo Kazooie, you collect musical notes to open doors, similar to how you collect dead dragon souls to open up your abilities to perform dragon shouts. And Gruntilda wants to take (or "eat") the beauty of Banjo's sister, just like how Alduin is going to eat the world. Gruntilda also flies around in the final battle, similar to a dragon that also flies around.

I think the answer is clear where they got this story idea from.


Post of the year.
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Adriana Lenzo
 
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Post » Wed Feb 16, 2011 4:41 am

Am I the only one who didn't find anything profound about Bioshock? Very atmospheric, memorable setting, but compared to other self-proclaimed shooters with "RPG elements" such as Deus Ex and System Shock, it was pretty dull. Plot's moral issues and treatise on objectivism were nice, but nothing too profound. Maybe I'm just too desensitized to classy games because I rarely even take a look at bad ones. :mellow:


I still haven't finished the game, but I see where you are coming from. To me at least, the most interesting part of bioshock was the artstyle and atmosphere. At least to me it seemed quite unique. Having read a little Rand I found that to be hilarious. I find I enjoy watching bioshock as much as I enjoy playing it, I feel like it almost sacrifices gameplay fun for beauty. By this I don't mean the gameplay suffers BECAUSE of the artstyle, but rather that it succeeds in an element of a game that is less important than gameplay (art). So I don't think you are on the wrong track, but I think we just haven't seen a game that can combine the two perfectly. Bioshock is quite well known because it is one of the few games that DO have a cool atmosphere and look to them. Hopefully there are more in the future.
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Jessie
 
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Post » Wed Feb 16, 2011 7:54 am

See the similarity between Skyrim and Monster Hunter? For one, both have dragons or wyverns, secondly, Dragon Shout is like the Hunter Horn's music function.

[/sarcasm]
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Kevin Jay
 
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Post » Wed Feb 16, 2011 8:43 am

Lol Todd Howard said it himself: they've inspired themselves by quite a few other games. He stated Bioshock as one big influence to the magic system.


the only part of BIoshocks "Magick" system I want are the lingering after effects of certain attacks and their effects on the environment :P

Oh and Dragons > Big Daddys
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Princess Johnson
 
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Post » Tue Feb 15, 2011 6:09 pm

the only part of BIoshocks "Magick" system I want are the lingering after effects of certain attacks and their effects on the environment :P

Oh and Dragons > Big Daddys

no the combat system looks like it is loosely based on Bioshock but with more freedom, plasmid/spell in one hand, and weapon in another but bethesda changed that up a bit
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Siobhan Wallis-McRobert
 
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Post » Wed Feb 16, 2011 9:30 am

As much as others are making fun, there's actually some legitimacy here. Big Daddies in Bioshock were mini-bosses that players had to defeat in order to access material for character improvement. The dragons appear to fill in a similar function, being mini-bosses that must be defeated in order to improve dragon shouts.

It's not a perfect parallel but it makes sense. It's also good game design. It gives a consistent set of goals and implements a common enemy at an above average threat level while simultaneously rewarding the player for taking the challenge head on.

Neither is scripted into the main story/quest, so players have the added freedom of encountering these enemies (usually) on their own terms.

Edit: And because not everyone will encounter these enemies at the same time or in the same places, there's a more significant sense of accomplishment than beating the same boss with the same tools at the same level as everyone else as you would in a typical game.
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Soph
 
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Post » Wed Feb 16, 2011 8:24 am

What's funny is that in his recent podcast, Todd Howard actually did compare dragon boss fights to Big Daddies in Bioshock.
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WTW
 
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Post » Wed Feb 16, 2011 2:51 am

lol

They're similar, but I doubt they were inspired by Big Daddies.


Why not? The new magic system was partially inspired by bioshock, why not the mini bosses too? Lol
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Jaki Birch
 
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