» Tue May 03, 2011 8:46 am
I'm not sure whether dragons are "cliche" or "novel" is the most relevant part of their value to the game. I'll be more happy if they simply succeed in being EPIC, that being the true purpose of dragons everywhere. They are giant big bads (usually) who fly and breathe fire (usually), are ancient, greedy, and destructive (usually) and exist for a hero to slay them (usually).
I put so many "usuallys" into those last sentences because almost every possible and impossible treatment of dragons has been done. Dragons have been small as well as large; they've been good friends and wise advisors as well as great enemies; they've been great mystic entities, beasts, aliens, or simply another type of person; they've been mutes, telepaths, and speakers in tongues; winged and wingless; aquatic, landbound, and true creatures of the sky; they have filled many, many roles.
Given the very wide range of definitions of what a dragon is and what a dragon does, I doubt gamesas could say anything on the subject that, when taken apart down to its elements, is really unique. It doesn't worry me that much, though. There is nothing new under the sun, but people still tell good tales. So far they have not stuck to the "standard" script on every element, and that gives me a great deal of hope; it shows that they are trying to say something that is specific to the Elder Scrolls universe.
In short, I think it'll be alright, and it might be great. We'll see.