Dragons: cliche or novel?

Post » Tue May 03, 2011 11:16 am

but yea i believe these dragons are pretty novel

This.
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Katie Louise Ingram
 
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Post » Tue May 03, 2011 7:14 am

They made them their own, dragons don't actually breathe fire or fly on their own in TES, they use magic from their language to do it. Also, dragons can breathe cold also apparently and so on.
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Rusty Billiot
 
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Post » Tue May 03, 2011 3:50 am

TES has a lot of things that are "cliche with an original twist."

Some examples:

Orcs, with the story about how they were elves who were transformed when Trinimac was corrupted and turned into Malacath.
Dwarves, with them being a subrace of Elves and being technological steampunks instead of gold-hoarding hammer-swinging Viking miners.
The Sixth House - a "cliche" evil cult, but with a disease that transforms you into a monster and an evil god who stole his power from the heart of another god. Speaking of which, Lorkhan is a very non-cliche god.
The Daedra - some of them are close to cliche devils and demons, but many of them are strange and original creatures. I think of them as "fantastic aliens."


Agree on everything but the orcs. Corrupted elves, sounds just like a copy of Tolkien's orcs to me. I'm not incredibly knowledgeable when it comes to lore in TES but I always enjoy hearing about it all, so if i'm wrong and there's much more to it than what you said then I'd love to hear it.
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^~LIL B0NE5~^
 
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Post » Tue May 03, 2011 2:36 am

Eh, to me they're just being set up as another big bad killing machine...big whoop :rolleyes: Not much fun there :shrug:

Now if it was something that I'd never heard of before, maybe like the Smog Monster, Huge Spiny Fleas, or even http://en.wikipedia.org/wiki/Tardigrade or something fanstastic like that, I'd be impressed. Even moreso if they didn't mention it every single time an announcement was made...surprises can be good, yes?
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JAY
 
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Post » Mon May 02, 2011 8:47 pm

they are cliche, but ES have given them their own twist, they dont breathe fire, they yell at you and then you burn
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Kira! :)))
 
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Post » Tue May 03, 2011 4:36 am

Done properly, even the most classic and cliche figure or trope can seem fresh and original.
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 03, 2011 2:37 am

From how Todd has described how they are in-game, they sound absolutely amazing! As long as the combat is unique with them, IE you can't just like swing your axe at their leg and then they die after x number of hits.
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latrina
 
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Post » Tue May 03, 2011 9:04 am

That is an excellent anology and really what I'm getting at in my OP. Dragons can be incredibly cliche, but TES treats them like they are a part of the world rather than just another creature thrust into it


Pff, real dragons don't have limbs.

Which made me think of a water dragon (Able to only fly and swim), would be a very hard dragon to defeat :D.
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Andrew Tarango
 
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Post » Tue May 03, 2011 12:31 am

I believe he's talking about European Dragons. I'm also glad they went with the more batlike dragons. It really gives them a more feral flavor that lets them stand apart from more general conceptions


Rofl, this makes it sound like you mean the dragons that live in Europe, as opposed to the ones that are native to wherever else :P
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Sophie Miller
 
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Post » Mon May 02, 2011 7:11 pm

Rofl, this makes it sound like you mean the dragons that live in Europe, as opposed to the ones that are native to wherever else :P


lol, no, the term just means the type of dragon most common to European mythology
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Irmacuba
 
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Post » Tue May 03, 2011 2:58 am

Their appearance is cliche (though pretty cool), but I think their behavior and culture is unique enough.
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rheanna bruining
 
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Post » Tue May 03, 2011 8:46 am

I'm not sure whether dragons are "cliche" or "novel" is the most relevant part of their value to the game. I'll be more happy if they simply succeed in being EPIC, that being the true purpose of dragons everywhere. They are giant big bads (usually) who fly and breathe fire (usually), are ancient, greedy, and destructive (usually) and exist for a hero to slay them (usually).

I put so many "usuallys" into those last sentences because almost every possible and impossible treatment of dragons has been done. Dragons have been small as well as large; they've been good friends and wise advisors as well as great enemies; they've been great mystic entities, beasts, aliens, or simply another type of person; they've been mutes, telepaths, and speakers in tongues; winged and wingless; aquatic, landbound, and true creatures of the sky; they have filled many, many roles.

Given the very wide range of definitions of what a dragon is and what a dragon does, I doubt gamesas could say anything on the subject that, when taken apart down to its elements, is really unique. It doesn't worry me that much, though. There is nothing new under the sun, but people still tell good tales. So far they have not stuck to the "standard" script on every element, and that gives me a great deal of hope; it shows that they are trying to say something that is specific to the Elder Scrolls universe.

In short, I think it'll be alright, and it might be great. We'll see.
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Russell Davies
 
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Post » Tue May 03, 2011 5:49 am

A lot of TES' strength comes from its ability to subvert cliche.
I expect that to be fully realized with dragons.
As I'm fond of quoting, "Not that one is the first to see something new, but that one sees as new that which is old, long familiar, seen and overlooked by everybody, is what distinguishes truly original minds. The first discoverer is ordinarily that wholly common creature, devoid of spirit - accident."

By the way, I'm pretty peeved at all the people saying Alduin is a "really big dragon that's also a god."
He's not just a really big dragon. It's in that aspect that he literally devours the world. He's a REALLY big dragon, but that's far from all he is, and people seem to be failing to realize just how big he is, and his importance as a divinity.
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Jesus Sanchez
 
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Post » Mon May 02, 2011 7:40 pm

In one of the new http://www.gamepro.com/article/previews/218904/the-elder-scrolls-v-skyrim-preview/, a writer remarked about how dragons are generally considered a cliche in fantasy settings.

Personally, I applaud Bethesda for taking on such a weathered mythological creature and so far seeming to make them not seem very cliche at all. With their own language, power sources, mythology, and even representation, TES dragons seem to be coming to life as a real part of the TES universe rather than just another "fantasy cliche" that is thrown in for monster diversity.

How do people feel about dragons being 'cliche' and whether or not they feel that way in Skyrim (so far)


um.............they are not any more original than beast races, elves, goblins, imps, skeletons........you get the idea.
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Rex Help
 
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Post » Tue May 03, 2011 4:53 am

Well ill start off by saying: Almost all of the ancient cultures of our existence on Earth have pointed towards the existence of dragons. We have no evidence that could either prove or disprove this, and the preposterousness of the matter left alone, the facts point towards their existence. (so perhaps not so preposterous as the media makes them) but aside from that, i believe that in assuming they could have existed, this provides a source of creativity for all artists to have their own interpretation at. Yes, your typical fantasy fiction dragon would be cliche, as its what we see most of. fire breathing, green with scales, ect. However Bethesda has touched more upon the Nibiru/annunaki conspiracy in making one of them a God. Also their entire 'voice' idea creates for a whole new level of originality, as well as their stone-like appearence, and seemingly lankiness of their proportions, as was pointed out in one of the various demo reviews released today.
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Gemma Flanagan
 
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Post » Tue May 03, 2011 1:42 am

the way they are being implemented is what set them apart to me

with that said... Im kinda getting tired of sites like IGN reiterating the same old thing about them. Dragons are awesome - I get it. But I was a TES fan before dragons, so I'd like to hear other details
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Ezekiel Macallister
 
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Post » Mon May 02, 2011 8:00 pm

Novel.
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Lexy Corpsey
 
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Post » Tue May 03, 2011 6:02 am

People should worry more about the magic weapon effects
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Adam
 
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Post » Tue May 03, 2011 8:21 am

Actually well done dragons are pretty novel.

Sure, plenty of fantasy games have dragons, but seldom are they memorable. Hopefully Skyrim will change that. The talk of them also speaking the common tongue and hints that a few may not be totally evil are certainly encouraging signs.
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keri seymour
 
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Post » Tue May 03, 2011 4:31 am

People should worry more about the magic weapon effects

You really want that feature don't you?
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Katie Pollard
 
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Post » Tue May 03, 2011 4:26 am

What besides DINOSAURS with WINGS who can BREATHE FIRE does one need to know?
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Tha King o Geekz
 
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Post » Tue May 03, 2011 9:38 am

I'm beginning to think people who think things are cliched are cliche.

This. Too many people scream cliche or plagarism when it really isn't. What kills me is how its all fine and dandy that things like "Magic" and "Orcs" and "The chosen Hero" all get reused and thrown it without so much as a whimper from the audience, but god forbid if dragons are in the game, those are so overrated.

It's all in how the material is presented, how it is made the creator's own by his unique perspective, not how often it is used.
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Kat Stewart
 
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Post » Mon May 02, 2011 8:43 pm

I think with Skyrim Bethesda will make them their own.

I can't think of another game that has used Dragons like this. I don't think any other game will be able to capture the same feeling.
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Jake Easom
 
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Post » Tue May 03, 2011 12:34 am

Cliche ain't always a bad thing....
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Mike Plumley
 
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Post » Mon May 02, 2011 9:45 pm

At first I was a bit skeptical about the dragons, but it seems to me now that they've really made them their own. Just hope they won't appear too often and remove focus from exploring.
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Emily Rose
 
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