Dragons seem overpowered

Post » Wed Sep 14, 2011 8:43 am

Dragons are supposed to be powerful.

Where have you been OP?

Hhhhmmmm?
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Rebecca Clare Smith
 
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Post » Wed Sep 14, 2011 8:51 am

Part of learning to play the game is learning what skills dragons have and how to deal with them. Sometimes "run away!" is the proper way to deal with them. :lol:

I suggest buying your character a good pair of track shoes! :tongue:

Seriously, I'm glad Dragons are fearsome and mighty beasts, because they are supposed to be so. Killing them in Skyrim, and absorbing their souls, shall be immensely satisfying.
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luke trodden
 
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Post » Wed Sep 14, 2011 4:24 pm

Well, maybe not until release, but probably up till the time game goes gold.

Well that's what I meant :smile: It'll probably go Gold 2 weeks before release. Right before Halloween.
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Eric Hayes
 
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Post » Wed Sep 14, 2011 3:50 pm

"All this time we thought Alduin was a powerful super-dragon, yet he was just a child..."

"He's not a child, he's 34!"


im actually surprised someone caught that. what if the ending of the game alduin is called for dinner just before he kills you!!!
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james kite
 
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Post » Wed Sep 14, 2011 3:04 pm

This is a very good thing imo
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Kayla Bee
 
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Post » Wed Sep 14, 2011 8:47 pm

Let the dragons be overpowered. Death should be given to those who wander the flatlands of Sk and not keep their eyes on the skys. Autosaves can be set to do their thing every 15 minutes anyway. Let me get ninja'd if I'm standing next to a cliff in dragon country admiring the view. We'd try to do the same thing. I'd be disapointed if the dragons didn't use every option available to them to try and kill us. Its after you get caught up in an epic fight you didn't see coming and surviving with the skin on your back and the rewards of the kill that the fights these games throw at us truely feel rewarding. Ya, it's frustrating when you get your backside repetedly handed to you. But you know what?

I still choose charmander every damn time.
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Blaine
 
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Post » Wed Sep 14, 2011 2:54 pm

I want them to be difficult, but not so powerful that when they spawn and you don't know that they get the jump on you and kill you too quickly. I typically don't save every few minutes.
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Ross Thomas
 
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Post » Wed Sep 14, 2011 9:45 am

I thought Tod usualy has tgm on. :shakehead:
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Andrea Pratt
 
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Post » Wed Sep 14, 2011 1:08 pm

They're the Nuclear Bomb of fantasy games, so obviously I expect them to be impossible to get killed from <20 level players, unless having a [censored]load of help.
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Queen of Spades
 
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Post » Wed Sep 14, 2011 7:29 pm

To be fair, no-one ever said Todd Howard was good at video games.

Haha ^ :twirl:
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c.o.s.m.o
 
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Post » Wed Sep 14, 2011 10:16 pm

I love the fact that dragons are very powerful. Dragons are mythical creatures with incredible strengths, I'd expect them to be harder to kill than a giant mammoth!
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Mackenzie
 
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Post » Wed Sep 14, 2011 5:19 pm

snip
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^~LIL B0NE5~^
 
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Post » Wed Sep 14, 2011 3:30 pm

Seriously, anyone who thinks dragons may be overpowered needs to take in the fact that...it is a miracle that we can kill them at all, all by our lonesome without an army or small militia backing us.
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Alyesha Neufeld
 
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Post » Wed Sep 14, 2011 11:25 am

dragons overpowered?
really?
wow :sadvaultboy:
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Kill Bill
 
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Post » Wed Sep 14, 2011 11:12 am

Todd seems to have more trouble with the Giant than the Dragon. That thing shaves off a considerable chunk of his hacked 999hp. If anything, the Dragon is his greatest ally.
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brandon frier
 
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Post » Wed Sep 14, 2011 9:46 pm

I think tactics will be neccesary. Possibly the same tactics one used to fight Super Mutant Behemoths modified for aerial attack.
also, this is just me, but I plan on using magic.
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Robert Bindley
 
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Post » Wed Sep 14, 2011 5:38 pm

Yes they should be very hard to kill,they are the most powerfull creatures in skyrim after all.
They looked even a little fragile to me while i was watching the gameplay, so i vote yes, always up for a chalenge
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Danii Brown
 
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Post » Wed Sep 14, 2011 8:14 pm

the only thing im worried about is that more than likely the dragons might be nerfed for the console version. im just hoping they dont make them as easy on the PC version.
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Tanya
 
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Post » Wed Sep 14, 2011 10:02 am

Todd Howard had a character with 999 health and the dragon managed to take it down by half. HALF! the average character wont get past that for a long time and we are expected to kill dragons? They can fly around too so you need to have a bow or a spell on you too. These seem like they will be very hard to kill. I kind of like it though, A true challenge few RPGs have


You have to consider todd walking straight into fire with no attempt to dodge or block at all. I was like yelling my buttocks off at Quake-Con for him to use his shield.
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David John Hunter
 
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Post » Wed Sep 14, 2011 1:05 pm

They need to be hard enough that just stacking on levels won't let you cheeze past them without altering your strategy. A dragon is a dragon, no matter what level we reach. However, aside from being hard, they also need to be fair. Anytime you die to a dragon it should not be because the dragon is cheap, but because it is really hard and you messed up or underestimated it.


Basically what your saying is fights need to be based more on AI tactics than statistics that give it strengths and defences or health or spamming a powerful attack.

I'd both agree and disagree. I want better AI tactics of coarse. I was always disappointed in Fallout 3 things like radscorpians when damaged didn't retreat and burrow into the ground then when you stopped caring and started going your way went about a sneak attack.

Tactics and secondary behaviors basically. Skyrim's AI doesn't seem all that intelligent though. This goes for AI in games in general.

Where I'd disagree is that RPGs while about roleplaying is also mechanic and statistics derived. The lacking of mechanics in all BGS RPGs aside statistics should very well be a factor. Statistics in RPGs is always supposed to trump realism or belief. Statistics control the inexperianced player than they do it

I wouldn't worry on resource killing or difficulty though. TES games have always been on the more realistic side. This goes for Arena to Oblivion and probably Skyrim.

It won't take an hour like an MMO boss fight nor a Final Fantasy end boss. As much as Interplay, Ion, Looking Glass, Bioware, etc. Have been the anti-jRPG in this respect of bosses FF is more RPG than TES.

Taking about 50 potions of different sorts to boost and keep you alive while fighting a boss/end boss for 20-25 minutes is true to the RPG core.
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Madison Poo
 
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Post » Wed Sep 14, 2011 8:43 pm

its a [censored] dragon
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Kelly Upshall
 
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Post » Wed Sep 14, 2011 6:56 pm

Basically what your saying is fights need to be based more on AI tactics than statistics that give it strengths and defences or health or spamming a powerful attack.

I'd both agree and disagree. I want better AI tactics of coarse. I was always disappointed in Fallout 3 things like radscorpians when damaged didn't retreat and burrow into the ground then when you stopped caring and started going your way went about a sneak attack.

Tactics and secondary behaviors basically. Skyrim's AI doesn't seem all that intelligent though. This goes for AI in games in general.

Where I'd disagree is that RPGs while about roleplaying is also mechanic and statistics derived. The lacking of mechanics in all BGS RPGs aside statistics should very well be a factor. Statistics in RPGs is always supposed to trump realism or belief. Statistics control the inexperianced player than they do it

I wouldn't worry on resource killing or difficulty though. TES games have always been on the more realistic side. This goes for Arena to Oblivion and probably Skyrim.

It won't take an hour like an MMO boss fight nor a Final Fantasy end boss. As much as Interplay, Ion, Looking Glass, Bioware, etc. Have been the anti-jRPG in this respect of bosses FF is more RPG than TES.

Taking about 50 potions of different sorts to boost and keep you alive while fighting a boss/end boss for 20-25 minutes is true to the RPG core.


Oh no, I am totally in favor of shorter fights. Ideally in my mind, a dragon fight will not take more than 10 minutes if done right, but those 10 minutes or less had better be damn brutal. To the point where it feels much, much longer but really isn't.
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Gavin boyce
 
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Post » Wed Sep 14, 2011 9:47 am

Basically what your saying is fights need to be based more on AI tactics than statistics that give it strengths and defences or health or spamming a powerful attack.

I'd both agree and disagree. I want better AI tactics of coarse. I was always disappointed in Fallout 3 things like radscorpians when damaged didn't retreat and burrow into the ground then when you stopped caring and started going your way went about a sneak attack.

Tactics and secondary behaviors basically. Skyrim's AI doesn't seem all that intelligent though. This goes for AI in games in general.

Where I'd disagree is that RPGs while about roleplaying is also mechanic and statistics derived. The lacking of mechanics in all BGS RPGs aside statistics should very well be a factor. Statistics in RPGs is always supposed to trump realism or belief. Statistics control the inexperianced player than they do it

I wouldn't worry on resource killing or difficulty though. TES games have always been on the more realistic side. This goes for Arena to Oblivion and probably Skyrim.

It won't take an hour like an MMO boss fight nor a Final Fantasy end boss. As much as Interplay, Ion, Looking Glass, Bioware, etc. Have been the anti-jRPG in this respect of bosses FF is more RPG than TES.

Taking about 50 potions of different sorts to boost and keep you alive while fighting a boss/end boss for 20-25 minutes is true to the RPG core.



the last place for RPG mechanics is in real time combat. its one of the reasons morrowinds combat svcked so bad. leave the RPG stuff for background things like economics, tradeskills, traps and lockpicking, dialogue options, and quests. fallout 3 and NV to a lesser extent had horrible gun play compared to other shooters like STALKER precisely because they forced rpg mechanics into a system that shouldnt use it. skyrim is a real time game not a turnbased rpg and as such should be treated more like a first person swords and boards game ala warband and dark messiah. i love RPGs but TES games are not the same as DnD games.
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Emma Pennington
 
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Post » Wed Sep 14, 2011 1:31 pm

Let the dragons be overpowered. Death should be given to those who wander the flatlands of Sk and not keep their eyes on the skys. Autosaves can be set to do their thing every 15 minutes anyway. Let me get ninja'd if I'm standing next to a cliff in dragon country admiring the view. We'd try to do the same thing. I'd be disapointed if the dragons didn't use every option available to them to try and kill us. Its after you get caught up in an epic fight you didn't see coming and surviving with the skin on your back and the rewards of the kill that the fights these games throw at us truely feel rewarding. Ya, it's frustrating when you get your backside repetedly handed to you. But you know what?

^^^ THIS ^^^
Dragons should be the most fierce and by far hardest to kill enemies in the game.
Everything else should be but a pale shadow in comparison to their might. They
are not just another mindless undead, zombie or animal out there. They are very
intelligent, cunning and powerful and this needs to be reflected in their ways to
fight. The certainly have the looks, we know that far after the videos released.
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Samantha Jane Adams
 
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Post » Wed Sep 14, 2011 11:28 am

Good. I got the feeling that Todd killed the first dragon TOO quickly. . and the second frost dragon as well. . .Im glad it will be harder than it was for todd. It didnt even look like he was trying, and he still killed the thing O.o
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Melly Angelic
 
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