Dragons shouting Dragon Shouts

Post » Tue Jul 26, 2011 8:19 am

But that's the point, we do have an advantage. It's called being able to even use shouts at all, putting us higher than any random person out there. We, being players also have the advantage of being cheap and smarter than an AI usually. We shouldn't have a fake advantage created by handicapping them down. Besides, it's all the more satisfying to win with the odds stacked against you.


I DON'T mind dragons having shouts i just hope they don't have really powerful ones.Such as Storm call/time slowed down/super speed shout.

Mabey different types of dragons have acess to different types of shouts.
or there could be a very powerful one that (spawns rarely) with all shouts except the one's stated above.


I mean dragons are a challenge all ready we dont need to make them more powerful.
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M!KkI
 
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Post » Tue Jul 26, 2011 9:26 am

It's already been mentioned (and confirmed) that when a dragon exhales fire/ice/etc at you- he's speaking 'dragonian' or saying a dragon shout. So my question is, will their shouts be more limited than Dovahkiin's? or will they be able to conjure storms, slow time, force push, or move extremely fast?

its dragonic, not dragonian (not to be mean just saying)


And i want dragons to look and play differently, i don't want to feel like im fighting the same dragons just with different shouts. odds are you wont see a dragon long before you fight it anyways. Why would it matter if you can prepare for a dragons fire instead of ice 3 seconds before it hits you?

Todd say that the frost dragon was more powerful, not only because of the frost breath, but implied that they had more HP or were faster or something of the sort, and that would add variety.

i want all dragons to be feel as different as possible.
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Benji
 
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Post » Tue Jul 26, 2011 10:08 am

I DON'T mind dragons having shouts i just hope they don't have really powerful ones.

Such as Storm call/time slowed down/super speed shout.


Which I still disagree with. Obviously not all of them should have them, but there should be some that do. Maybe not random dragons out in the wild until we are past a certain level, but mostly special and unique/named dragons who are obviously stronger than the typical ones we fight.
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Adrian Morales
 
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Post » Tue Jul 26, 2011 10:13 am

There are different types of dragons, each dragon has one special shout.
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Grace Francis
 
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Post » Tue Jul 26, 2011 3:53 am

Which I still disagree with. Obviously not all of them should have them, but there should be some that do. Maybe not random dragons out in the wild until we are past a certain level, but mostly special and unique/named dragons who are obviously stronger than the typical ones we fight.


It would be challengeing if a dragon had mabey one of the really powerful shouts. But one with Slow down time/Storm call/speed would be suicide unless our character was a very high lvl and with three hundred hours of gameplay i'll assume it will take at least 60 to get max level. so getting attacked by dragons who use all shouts at a lvl lower than probally lvl 30
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Solène We
 
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Post » Tue Jul 26, 2011 2:21 am

I just read the first page and....

To the numbskulls and dimwits that wants ezmode:


GTFO


1st: As people have said before, shouts = dragon language. No one is gonna know them better than the dragons themselves.

2nd: As Todd have said before, fighting with dragons is basically a shouting match. Nothing says you can't use the same shouts that the dragons right after they did or use another shout to counteract theirs. Dragon do slow time, you can just use speed up. Dragon calls lightning storm, speed up and keep moving; the g4 clip showed that the lightning is not instant hit, if you keep moving, the lightning will end up hitting behind you and there's the delay timing between each strike so what's there to complain about?

3rd: As someone else stated before, Beth might just limit the dragons' word base at start and it increases as your own repertoire expands over the course of the game. The extent of restrictions should only to limit dragons from using words that are not of their elements as in ice-types not using fire shout.
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Sabrina Steige
 
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Post » Tue Jul 26, 2011 12:39 am

I just read the first page and....

To the numbskulls and dimwits that wants ezmode:


GTFO


1st: As people have said before, shouts = dragon language. No one is gonna know them better than the dragons themselves.

2nd: As Todd have said before, fighting with dragons is basically a shouting match. Nothing says you can't use the same shouts that the dragons right after they did or use another shout to counteract theirs. Dragon do slow time, you can just use speed up. Dragon calls lightning storm, speed up and keep moving; the g4 clip showed that the lightning is not instant hit, if you keep moving, the lightning will end up hitting behind you and there's the delay timing between each strike so what's there to complain about?

3rd: As someone else stated before, Beth might just limit the dragons' word base at start and it increases as your own repertoire expands over the course of the game. The extent of restrictions should only to limit dragons from using words that are not of their elements as in ice-types not using fire shout.



Ok limiting as we level up could work. and the dragon with all shouts would appear at a high lvl
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Steven Hardman
 
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Post » Tue Jul 26, 2011 9:37 am

I think they should be able to use opposing shouts (fire dragon using ice, ice using fire etc) but obviously a fair bit weaker than normal, as an emergency tactic to fight enemies who load up on gear/spells that resist their element.
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gary lee
 
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Post » Tue Jul 26, 2011 6:12 am

I think they should be able to use opposing shouts (fire dragon using ice, ice using fire etc) but obviously a fair bit weaker than normal, as an emergency tactic to fight enemies who load up on gear/spells that resist their element.


Kind of like dialects of dragonic: They can speak it, but not as well.
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YO MAma
 
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Post » Tue Jul 26, 2011 7:45 am

When we start the game, most of the dragons around should basically be "grunts" so to speak, so not too much combat ability/experience or shouts but enough to deal with weaker, common opposition like guards and other creatures and our young/inexperienced character.

There will still be a few "overseer" types around though with powerful abilities, but not having the real power of leaders as they are just there to watch and direct.

As we get stronger and more infamous, stronger soldiers or assassins so to speak start appearing, and as we get far in the main quest we end up facing off against actual commanders and other powerful dragons who are up there in their chain of command.
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oliver klosoff
 
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Post » Tue Jul 26, 2011 2:28 pm

Dragons can't use their own language? What?


My thoughts exactly.
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Claudz
 
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Post » Tue Jul 26, 2011 5:16 am

When we start the game, most of the dragons around should basically be "grunts" so to speak, so not too much combat ability/experience or shouts but enough to deal with weaker, common opposition like guards and other creatures and our young/inexperienced character.

There will still be a few "overseer" types around though with powerful abilities, not not having the real power of leaders as they are just there to watch and direct.

As we get stronger and more infamous, stronger soldiers or assassins so to speak start appearing, and as we get far in the main quest we end up facing off against actual commanders and other powerful dragons who are up there in their chain of command.


I like it.

Goes against this a bit, but I'd also like it if we could come across some powerful dragon while low level, that it just scoffs at the notion of us being a threat and ignores us. Kind of like how I ignore rats, bandits, or even Storm Atronachs when I'm running around covered in Glass and wielding Goldbrand. That would bring so much depth to them.
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amhain
 
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Post » Tue Jul 26, 2011 5:10 am

I like it.

Goes against this a bit, but I'd also like it if we could come across some powerful dragon while low level, that it just scoffs at the notion of us being a threat and ignores us. Kind of like how I ignore rats, bandits, or even Storm Atronachs when I'm running around covered in Glass and wielding Goldbrand. That would bring so much depth to them.


I would like it if they had them present, though I would have it so that while you are low level, they have a clouded field of vision, so you can easily hide from them as they pass by, but as you get stronger they will be more likely to notice you.
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Amy Melissa
 
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Post » Tue Jul 26, 2011 5:55 am

When we start the game, most of the dragons around should basically be "grunts" so to speak, so not too much combat ability/experience or shouts but enough to deal with weaker, common opposition like guards and other creatures and our young/inexperienced character.

There will still be a few "overseer" types around though with powerful abilities, but not having the real power of leaders as they are just there to watch and direct.

As we get stronger and more infamous, stronger soldiers or assassins so to speak start appearing, and as we get far in the main quest we end up facing off against actual commanders and other powerful dragons who are up there in their chain of command.


Dragons should be able to shout. However Gameplay wise if they were able to slow down time and run like 200+ miles an hour/and having 1000000+ volts of lightning strike you at random it would be two difficult. imagine if one slowed down time while the other called in a storm. You would have a 5% chance of blocking lightning the strike's would be to random.
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Juanita Hernandez
 
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Post » Tue Jul 26, 2011 12:12 am

What was it that Todd compared dragons to? Something mixed with a helicopter? It's in someone's signature.

Todd described dragons a mix of Big Daddies from Bioshock and the helicopters from Half Life 2. And I completely agree with you. They should be fast, powerful, and extremely hard to kill. They should throw everything they have at the player. If the player is fighting a fire dragon, they should be able to tell from the hellish inferno all around them. THEY'RE DRAGONS! They are something to be feared. They should put Legendary Deathclaws to shame.
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mishionary
 
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Post » Mon Jul 25, 2011 11:46 pm

I would like it if they had them present, though I would have it so that while you are low level, they have a clouded field of vision, so you can easily hide from them as they pass by, but as you get stronger they will be more likely to notice you.


Works for me.

Todd described dragons a mix of Big Daddies from Bioshock and the helicopters from Half Life 2. And I completely agree with you. They should be fast, powerful, and extremely hard to kill. They should throw everything they have at the player. If the player is fighting a fire dragon, they should be able to tell from the hellish inferno all around them. THEY'RE DRAGONS! They are something to be feared. They should put Legendary Deathclaws to shame.


That was it, Big Daddies. Not that I'd know what it's like to fight them. :P
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Angelina Mayo
 
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Post » Tue Jul 26, 2011 1:45 pm

Gameplay wise, it would be completely ridiculous to have them slow down time and storm calling-you. It has nothing to do with realism: it has to do with you being a human being, and the dragon being a machine that does not have your thought processes. Giving a machine those kind of powers would upset the balance immensely. The first choice is completely asinine: why would it be "fair" for them to have the same shouts? This is not a question of fairness, this is a question of game balance between what a human agent can do and what AI can do.

Lore-wise, they use the same shouts? So what? Who cares? Making rational gameplay choices comes first, ALWAYS.
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Nicole M
 
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Post » Tue Jul 26, 2011 9:24 am

Gameplay wise, it would be completely ridiculous to have them slow down time and storm calling-you. It has nothing to do with realism: it has to do with you being a human being, and the dragon being a machine that does not have your thought processes. Giving a machine those kind of powers would upset the balance immensely. The first choice is completely asinine: why would it be "fair" for them to have the same shouts? This is not a question of fairness, this is a question of game balance between what a human agent can do and what AI can do.

Lore-wise, they use the same shouts? So what? Who cares? Making rational gameplay choices comes first, ALWAYS.


If you want to handicap your dragons so that they dont use any "cheap tricks" and die in one shot, you are free to do so. But don't force that nonsense on those of us who want to be legitimately challenged. AI is prone to being dumb, and cannot cause near as much damage given the same tools a real player has.
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Peter P Canning
 
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Post » Tue Jul 26, 2011 2:41 am

If Bethesda Makes the Dragons overpowered like Tonal Architect is suggesting, the game will no longer be fun...in fact it will be unplayable


There has to be balance, you cannot be fighting an adversary who has too many tactical and combat advantages

  • These Dragons are capable of airborne combat, the PC is not
  • Dragons possess a huge Size advantage - at least 20 times in my estimation
  • Dragons have a massive accumulation of HP compared to the PC
  • Dragons have a massive strength advantage - lifting people and giants like toys




It is absolutely unreasonable to expect to battle these creatures without advantages of your own. I mean, it just does not make sense


I am with DTH on this one

My ansewr would be you are the only thing in this world that has youre intelligence and not ai running it and people seem to be thinking you can just spamn these things todd was in a demo we dont know how frequently we or dragons can key these only that higher level one take longer to recharge.I want it to challenge me.I dont want to be the strongest fastest creature alive but i do want to be able to defeat ceatures that hold an advantage but i dont want it to be easy.
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Donald Richards
 
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Post » Tue Jul 26, 2011 12:54 am

I'm seriously flabbergasted that people are worried about a creature in a game being over powered!

:whisper: for all those complaining, just put it on easy mode if you are afraid of a serious challenge. :snoring:

Personally, I'm all for Dragons that can use their own language.
As it has been with computer games the world over, there will be different levels of creatures throughout the game. This game will be no different. Some dragons will be harder than others.

In the words of Tonal Architect...

Bring it on :mohawk:

:tes:
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Laura Cartwright
 
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Post » Tue Jul 26, 2011 4:50 am

But honestly, no body wants to have a dragon call in a lightning storm and slow down time.

Cool, I agree with nobody then.
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Lillian Cawfield
 
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Post » Tue Jul 26, 2011 1:52 pm

im guessing the dragons shouts will be way more limited to combat shouts (fire, storms, ice)
but will be more damaging than the same one the player has
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GLOW...
 
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Post » Tue Jul 26, 2011 1:30 pm

im guessing the dragons shouts will be way more limited to combat shouts (fire, storms, ice)
but will be more damaging than the same one the player has


It simply wouldn't make any sense for a dragon's shout NOT to be stronger than the Dovahkiin's, at least at low level. It's like me going to Germany, listening to that Rosetta Stone program on the plane ride there, and speaking German better than the Germans do by the time the plane touches down. Ridiculous.

Now, after spending some time living among the Germans, using Rosetta Stone at least two hours a day or something, and really applying myself, I should certainly become quite proficient, perhaps even blending in with the locals because my American accent has practically disappeared.

Skyrim should be the same way. The Dovahkiin's advantage is that he can shout at all, not that his/her shouts are more powerful and/or have a broader range of effects than that of dragons. At least, of course, not to start with. I do want to eventually out-class the lesser dragons when it comes to shouts, just as I want to not have every single enemy in the game level to me (which I am so thankful Bethesda decided against this stupid route with Skyrim). But the uber ones should be just as uber as I am, if not more so.

Makes us have to think more, and work with less, I say. That's what challenge is.
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Siobhan Wallis-McRobert
 
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Post » Tue Jul 26, 2011 10:32 am

So let us play along here with all those folks clamoring for excessive difficulty....


Assume your are playing on easy mode already, and two dragons show up like they did in the trailer, only this time there are no guards to help you.

They are very massive creatures so they swoop down grab you and throw like a rag doll.

By the time you fall to the ground you have lost 60 pct of your health. The Dragons have not even started hitting you in melee, they have not even started using shouts...


Just as you are consuming the first potion or letting off a shout, they have already caught up with you (because they can fly and you only have your running legs).

The second Dragon picks you up and throws you also like that giant in the trailer...You die.


You rinse and repeat, and by the time you die the umpteenth time in a row, your love of 'difficult' will wash off face quickly. Skyrim will stop being fun


Again I am describing the E3 demo gameplay here and the dragons are only using their aerial combat which we saw in the trailer. I did not add their ability to shout or knock you down.


Those who are asking for senseless difficulty should maybe think about what they are asking for a little...
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Adam Kriner
 
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Post » Tue Jul 26, 2011 10:52 am

So let us play along here with all those folks clamoring for excessive difficulty....


Not excessive. Just ample.

Assume your are playing on easy mode already


Easy mode? What happened to the f-ing difficulty slider? Although yes, I'd probably have it down low. For awhile.

and two dragons show up like they did in the trailer, only this time there are no guards to help you.


They'd just get in my way anyway. :P

They are very massive creatures so they swoop down grab you and throw like a rag doll.


Why are you assuming they'd be able to catch me? I saw the footage too (and am now even more excited about staring down the wyrms), I think I can avoid that.

By the time you fall to the ground you have lost 60 pct of your health.


Perhaps. Perhaps even the fall kills me outright. I acknowledge the possibility. I just don't fear it.

The Dragons have not even started hitting you in melee, they have not even started using shouts...


Good. I like a little build-up.

Just as you are consuming the first potion or letting off a shout, they have already caught up with you (because they can fly and you only have your running legs).


You keep assuming I can't strategize very well. And that I don't have a weapon.

The second Dragon picks you up and throws you also like that giant in the trailer...You die.


Or I hit in the face, and start running. Possibly die anyway, but better to take a shot and miss than just stand there like a dope.

You rinse and repeat, and by the time you die the umpteenth time in a row, your love of 'difficult' will wash off face quickly. Skyrim will stop being fun.


*sighs* Again, with the assumptions. I am capable of learning, you know.
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mishionary
 
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