Dragons - A thread to discuss all things about Skyrim's Drag

Post » Wed Aug 18, 2010 1:06 pm

One of my "pet peaves" would definitely be how the average gamer, or mainly just random people, forget that TES and the Fallout series are both made by the same people. But, I can't change the world.

Anyways, more on topic. I can't wait for the challenge that is killing a dragon with just melee. It should be a mixture of feelings, happiness, fulfillness, scared out of my mind, and bad because the bone in my right leg was shattered and is now lodged in my left leg. I just can't wait. I'm an old school knight guy, sword and shield, all the way. So, TES is where my heart is. I definitely can't wait for this game.

As for suggestions, I believe that the dragons should have a random generated appearance and fighting style, for and example, those of you that played Borderlands would know that almost NONE of the guns were the exact same[duplications aside.] A random generator that combines plenty of looks for almost every body part and definitely a lot of the possible fighting styles a dragon could have, would really kill the repetativity. Also, make the dragons harder or weaker depending on the match-up. Also, every Dragon should have the common resistences. But! What if that is also introduced in to the generator? It would make versatility a common thing, which is always important. Just my thoughts while I attempt to Bump this thread. :]
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Ebou Suso
 
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Post » Wed Aug 18, 2010 5:02 pm

Bump.
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Alyce Argabright
 
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Post » Thu Aug 19, 2010 4:05 am

One of my "pet peaves" would definitely be how the average gamer, or mainly just random people, forget that TES and the Fallout series are both made by the same people. But, I can't change the world.

Anyways, more on topic. I can't wait for the challenge that is killing a dragon with just melee. It should be a mixture of feelings, happiness, fulfillness, scared out of my mind, and bad because the bone in my right leg was shattered and is now lodged in my left leg. I just can't wait. I'm an old school knight guy, sword and shield, all the way. So, TES is where my heart is. I definitely can't wait for this game.

As for suggestions, I believe that the dragons should have a random generated appearance and fighting style, for and example, those of you that played Borderlands would know that almost NONE of the guns were the exact same[duplications aside.] A random generator that combines plenty of looks for almost every body part and definitely a lot of the possible fighting styles a dragon could have, would really kill the repetativity. Also, make the dragons harder or weaker depending on the match-up. Also, every Dragon should have the common resistences. But! What if that is also introduced in to the generator? It would make versatility a common thing, which is always important. Just my thoughts while I attempt to Bump this thread. :]

I hope we have variants of terrestrial dragons thta crawl over the land. Basically big crocodiles.
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Campbell
 
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Post » Wed Aug 18, 2010 6:40 pm

The dragons look kind of tiny, weak, and frail. Though I warn you this is coming from a Monster Hunter player, so take it with a grain of salt. I like them ludicrously strong and tough to beat, with tons of crazy styles and variations from eastern to western or even all new types.
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Vera Maslar
 
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Post » Wed Aug 18, 2010 7:30 pm

I hope we have variants of terrestrial dragons thta crawl over the land. Basically big crocodiles.


Yeah, exactly. There are so many different possibilities that it's pretty much insane. Every time an area loads, it should alternate every single possibility.
It's actually pretty simple. The hardest part would be thinking of the different styles. And to clarify, I didn't mean major resistences, like all magic, melee or ranged. But, more of specific elemental resistance, or just blunt damages, thrust, and slashing. Also, keep in mind I also mean percentage of resistance, from mild difference to full blown immunities for the tougher ones. I just think it would help me actually think and scale my character accordingly. As to not completely focusing, but more of being able to adapt, like actual warriors do.
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yermom
 
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Post » Wed Aug 18, 2010 7:39 pm

Bump.
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Betsy Humpledink
 
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Post » Wed Aug 18, 2010 4:31 pm

One of my "pet peaves" would definitely be how the average gamer, or mainly just random people, forget that TES and the Fallout series are both made by the same people. But, I can't change the world.

Anyways, more on topic. I can't wait for the challenge that is killing a dragon with just melee. It should be a mixture of feelings, happiness, fulfillness, scared out of my mind, and bad because the bone in my right leg was shattered and is now lodged in my left leg. I just can't wait. I'm an old school knight guy, sword and shield, all the way. So, TES is where my heart is. I definitely can't wait for this game.

As for suggestions, I believe that the dragons should have a random generated appearance and fighting style, for and example, those of you that played Borderlands would know that almost NONE of the guns were the exact same[duplications aside.] A random generator that combines plenty of looks for almost every body part and definitely a lot of the possible fighting styles a dragon could have, would really kill the repetativity. Also, make the dragons harder or weaker depending on the match-up. Also, every Dragon should have the common resistences. But! What if that is also introduced in to the generator? It would make versatility a common thing, which is always important. Just my thoughts while I attempt to Bump this thread. :]


Yeah, exactly. There are so many different possibilities that it's pretty much insane. Every time an area loads, it should alternate every single possibility.
It's actually pretty simple. The hardest part would be thinking of the different styles. And to clarify, I didn't mean major resistences, like all magic, melee or ranged. But, more of specific elemental resistance, or just blunt damages, thrust, and slashing. Also, keep in mind I also mean percentage of resistance, from mild difference to full blown immunities for the tougher ones. I just think it would help me actually think and scale my character accordingly. As to not completely focusing, but more of being able to adapt, like actual warriors do.

I never really thought of that. Random generating the dragons. I always thought their would be like 4 or so different variants of their looks, but all of them look similar. It would be pretty cool to have completely random generated dragons because like you said it wouldn't get stale or that feeling of "oh hey i fought your brother 20 minutes ago, you wish to join him?" :lol:

However Bethesda decides to do it I hope there is atleast some form of diversity in the dragons appearances. We know their powers or attacks will be different so it would only make sense for each different dragon to look different as well. To a certain degree though.I kind of like the idea of having them look similar but yet different because then it brings the surprise of what are they going to attack with.
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yessenia hermosillo
 
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Post » Wed Aug 18, 2010 3:50 pm

I thought the Dragon we saw in close up looked like the trolls in Oblivion. Flat, dull, one colored, un-intelligent. Did any of you feel the same?
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sas
 
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Post » Wed Aug 18, 2010 2:58 pm

I just wondered if dragons will tend to stay on the ground or the sky during battles. For gameplay purposes I think they would have to stay on the ground for most of the fight so that players can get hits in on them, but it just seems so uncharacteristic of dragons to not take their sky advantage. Maybe they will use air attacks more often like in the trailer, though that seems really hard to hit.
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Terry
 
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Post » Wed Aug 18, 2010 7:41 pm

I thought the Dragon we saw in close up looked like the trolls in Oblivion. Flat, dull, one colored, un-intelligent. Did any of you feel the same?

Well I'll reply. :) I kind of like the beast look to the dragons. I understand they are intelligent but I think maybe Bethesda is trying to kill two birds with one stone here. Please the fans of the beast dragons with their looks and partly their fighting and please the fans of intelligent dragons with wisdom with the fact that they are to speak and have their own dragonic language and walls that you find. Fulfilling everyone's wishes in the process.

Plus we don't yet know if all the dragons will in fact look like the one(s) we saw in the trailer. My guess though is they will.
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Georgine Lee
 
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Post » Thu Aug 19, 2010 3:21 am

Well I'll reply. :) I kind of like the beast look to the dragons. I understand they are intelligent but I think maybe Bethesda is trying to kill two birds with one stone here. Please the fans of the beast dragons with their looks and partly their fighting and please the fans of intelligent dragons with wisdom with the fact that they are to speak and have their own dragonic language and walls that you find. Fulfilling everyone's wishes in the process.

Plus we don't yet know if all the dragons will in fact look like the one(s) we saw in the trailer. My guess though is they will.

It loses it's ferocity in my eyes when it's eyes shine with dumbness and all the fabrics of it's body are colored with a single color. :( Right now the dragons look un-intelligent and un-beasty if you ask me. There is nothing wrong with the way they move and fight, but how they look. You are in the beautiful Skyrim nature, high-res and suddenly this flying troll graphiced dragon comes and attacks you. Not very epic.
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jeremey wisor
 
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Post » Thu Aug 19, 2010 3:03 am

I thought the Dragon we saw in close up looked like the trolls in Oblivion. Flat, dull, one colored, un-intelligent. Did any of you feel the same?

I personally like how the dragon looked. I don't really like when they make something like a dragon multicolored, I think the greyish color gives it a more serious feeling and fits the surrounding of the game. I wouldn't say "un-intelligent", I think they are going for instinctual and the dragon looked easy so the character would look badass in the trailer.
Don't worry, Todd said there was different types of dragons in looks and in skills

I just wondered if dragons will tend to stay on the ground or the sky during battles. For gameplay purposes I think they would have to stay on the ground for most of the fight so that players can get hits in on them, but it just seems so uncharacteristic of dragons to not take their sky advantage. Maybe they will use air attacks more often like in the trailer, though that seems really hard to hit.


It looks like they will go flying if they feel they need to grab some upper hand to win the fight, but won't really know until we see more
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Jodie Bardgett
 
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Post » Wed Aug 18, 2010 4:10 pm

It loses it's ferocity in my eyes when it's eyes shine with dumbness and all the fabrics of it's body are colored with a single color. :( Right now the dragons look un-intelligent and un-beasty if you ask me. There is nothing wrong with the way they move and fight, but how they look. You are in the beautiful Skyrim nature, high-res and suddenly this flying troll graphiced dragon comes and attacks you. Not very epic.

Well i like the look of the Dragons so far. The sorta stone gray color fits the brutal landscape of Skyrim I feel. Though as I've said I'de be open to more variety in the dragons looks as well.
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~Amy~
 
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Post » Wed Aug 18, 2010 5:06 pm

Dragons once lived with all (at least some of them). Then for some reason they terrorised Tamriel and would be defeated or at least convinced to backoff.
As for Skyrim it would be nice (but i hardly doubt this will happens) that after completing the main quest, in which we free the dragons from some kind of chantage (a little bit like Dragonlance good dragons not fighting for fear of their eggs, but something much more epic) or oath, so, after the end of main quest they would remain on the world. Some not really caring about other life form but dinner, other somewhat neutral toward sentient species and some still acting like MTFKers and still trying to rampage around.

As for dragons aspect i don t care much, rainbowish dragons no thanks. But unfortunatly dragons are made dumbs in the trailer. Many ways to kill the dragon born.
Push him cliff down at the start;
Wipe him with the tail doing an homerun;
Grab the shield with the mouth and throw him around or cliff down;
Etc.

But if we consider dragons are cookie cutter dragons, they take a pride in killing with claws breath and bite, althought this is stupid cause, breath apart, it endanger the dragon life.

Where they inteligent, keep distance, burn a tree and use it as a club, no way you gonna live long if he keep swinging near the ground.

But i think that s a bit too much much for todays AI anyway.

All considerations in, its not so bad as it is, just a little dumber than what we expect.

About randomness in dragons fighting skills well that depend on how good/bad the AI is. You an bet the had to fight the dragon a hundred times to take the takes of the trailer.
But the ramdomness in strenght speed, resistance, armor and the like is an awesome idea and could come to some awfully interesting situation, like a Dragon hihly resistent to slash damage and your a knight with only one non magikal sword. ... You better run, and running away leads to funny situations.
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Solène We
 
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Post » Thu Aug 19, 2010 3:15 am

I am curios...that shout that allows us to summon a dragon...will it be the dragon from the trailer?I guess not, too overpowered...maybe some lesser version? :spotted owl:
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Farrah Barry
 
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Post » Wed Aug 18, 2010 7:00 pm

I am curios...that shout that allows us to summon a dragon...will it be the dragon from the trailer?I guess not, too overpowered...maybe some lesser version? :spotted owl:


Well, using the information about shouts in this thread, being as each shout has three parts that you could gather increasing it's affect. I'm sure that this one in particular will summon a far more powerful dragon with each extra "word" that you shout. So, it probably will be lesser at first.
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Jynx Anthropic
 
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Post » Wed Aug 18, 2010 11:06 pm

For those discussing the tactics of the dragons. I actually find the mix of landed and airborne combat from the dragons believable. For one, even with magic it would take a lot of energy for a creature that size to remain flying for long.
Related to that is momentum, the dragon needs to move at a certain speed to remain airborne, a speed at which it might be hard to spot and hit targets on the ground. Banking and attacking would certanly slow the dragon down, even to the point of crashing.
Also, look at the trailer, how the dragon sort of deploys and braces itself to use fire, obviously that's a lot of force projected forwards, try that out while flying and it's going to propel itself tail-first into a mountainside.
A creature that size with those muscles is definitley going to fight at it's best on the ground.
Just had to register to bring those points up. :)
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Elisabete Gaspar
 
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Post » Wed Aug 18, 2010 11:55 am

About randomness in dragons fighting skills well that depend on how good/bad the AI is. You an bet the had to fight the dragon a hundred times to take the takes of the trailer.
But the ramdomness in strenght speed, resistance, armor and the like is an awesome idea and could come to some awfully interesting situation, like a Dragon hihly resistent to slash damage and your a knight with only one non magikal sword. ... You better run, and running away leads to funny situations.


Of course I can't speak with limitations in mind, for I do not know what Bethesda can or can not do at this point. But, that is exactly my point. A resourceful knight will always carry his sword and his mace. Always. For stated reasons. Think about it, the resistance and immunity structure I recommended would cause players to think, and actually evolve as the game does. And, isn't that exactly what Bethesda wants? My idea would just bring that together making it a wholesome,[I suppose challenging] experience for us all. :]
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Brandon Wilson
 
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Post » Wed Aug 18, 2010 4:12 pm

Bump.
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tegan fiamengo
 
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Post » Thu Aug 19, 2010 1:01 am

For those discussing the tactics of the dragons. I actually find the mix of landed and airborne combat from the dragons believable. For one, even with magic it would take a lot of energy for a creature that size to remain flying for long.
Related to that is momentum, the dragon needs to move at a certain speed to remain airborne, a speed at which it might be hard to spot and hit targets on the ground. Banking and attacking would certanly slow the dragon down, even to the point of crashing.
Also, look at the trailer, how the dragon sort of deploys and braces itself to use fire, obviously that's a lot of force projected forwards, try that out while flying and it's going to propel itself tail-first into a mountainside.
A creature that size with those muscles is definitley going to fight at it's best on the ground.
Just had to register to bring those points up. :)

I don t think the breathing deploys a lot of power in the kynectic way, its, at most, like blowing air on a pipe.
I just think that for the aggressive unadvised dragon, its the primary usually problem solving/weakening opponent attack, permiting a easy finish off while target is whritting in agony or dazed. There s also the fact the dragon take some back distance to allow a wider cone and diminish the dodging probabilty.
Under this view, a air strafing attack would make more sense, but the dragon would have to know he has manoeuver field.
Much more unwise is openent its mouth to attack, an invitation to have a stick in its tongue or the upper mouth.
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Misty lt
 
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Post » Wed Aug 18, 2010 7:05 pm

I don t think the breathing deploys a lot of power in the kynectic way, its, at most, like blowing air on a pipe.
I just think that for the aggressive unadvised dragon, its the primary usually problem solving/weakening opponent attack, permiting a easy finish off while target is whritting in agony or dazed. There s also the fact the dragon take some back distance to allow a wider cone and diminish the dodging probabilty.
Under this view, a air strafing attack would make more sense, but the dragon would have to know he has manoeuver field.
Much more unwise is openent its mouth to attack, an invitation to have a stick in its tongue or the upper mouth.


Depends on how far the flame can reach while maintaining enough focus to burn something to a crisp. The further the flame carries, and the more focused it is the more force would be needed. So to strafe a target from, lets say 20 meters into the air with enough heat to insta-burn it, the dragon needs to expel the flame with enormous force. Of course it's magical, since it can't possibly be carried that far by expelling it with muscular force, but still, some force is needed and as we all know "for each action there is an equal and opposite reaction." (or something like that). I dont think it can be practical to flame in the air, at least not in the same direction you are traveling in. Like engaging an afterburner on the nosecone of a jetfighter.
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Epul Kedah
 
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Post » Wed Aug 18, 2010 8:48 pm

From what I have seen for the clip, the dragon can swoop down and attack you. With this tactic, they could sweep down and shoot fire downward while staying in the sky but of course we don't know the full capabilities of what the dragon can do. The trailer only showed stuff that makes the PC look cool but we don't know what else the dragon can do. Bethesda might create some kind of limitation so that dragon can only do magic on the ground or something, its all pretty much speculation at this point and time :cool:
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Amanda Leis
 
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Post » Thu Aug 19, 2010 3:33 am

I'm pretty sure that the Dragons will utilize almost everything at their disposal. I mean, think about it. They are the iconic enemy of this game, so i'm pretty sure, you'll encounter Dragons from push-overs, to full blown diabolical enemies. I'm sure we have absolutely nothing to worry about. I just can't wait. :]
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Claire Mclaughlin
 
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Post » Thu Aug 19, 2010 4:26 am

I'm pretty sure that the Dragons will utilize almost everything at their disposal. I mean, think about it. They are the iconic enemy of this game, so i'm pretty sure, you'll encounter Dragons from push-overs, to full blown diabolical enemies. I'm sure we have absolutely nothing to worry about. I just can't wait. :]



I have faith in the dragons, especially since they took two years to develop this creature with some of their "best" developers.
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michael flanigan
 
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Post » Wed Aug 18, 2010 8:48 pm

I have faith in the dragons, especially since they took two years to develop this creature with some of their "best" developers.


Exactly. Now, don't get me wrong, I know what the anticipation does to people, you want it so bad then you start to question it.
But, from what I seen and heard, I can almost say with no doubts, that Skyrim is going to not only be the best in it's genre, but possibly be one of those games that even other genres look back on for inspiration and ideas.
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katie TWAVA
 
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