Dragonshout Cool-Down Period

Post » Sun Nov 14, 2010 11:45 pm

Cooldown periods....makes sense. When adding features that include a certain level of ridiculous fakery you might as well go full bore. No need to have some interesting play with attributes (since there are none). No need to create an intense and invigorating environment where dragon shout usage is both very powerful and potentially harmful to the user if overused or used incorrectly. Let's just have cooldown periods. Yep. That sounds simple. :thumbsup:




Redundant. No point in doing that when you have 3 whole stat meters that can cover for it. :whistling:

That practically IS a cool down period....

I fear we may have misunderstood each other.
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Daniel Brown
 
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Post » Sun Nov 14, 2010 11:40 am

Redundant. No point in doing that when you have 3 whole stat meters that can cover for it. :whistling:


I doubt that Dragonshouts will be powered or controlled by any of the three stat meters - otherwise, people playing different ways will be penalized when using a basic "everyone has it" game mechanic. (i.e, if it's run by Magicka, spellcasters will have an advantage. If it's run by Stamina, warriors would have an advantage. etc, etc, etc.)


So, probably some sort of cooldown time. Of course, there's still plenty of questions - would the cooldown be short, but any dragonshout triggers it (can't use another shout); or long, but each Shout has it's own cooldown (can use several different ones in succession, but then have to wait awhile); based on elapsed time, or do you need to Rest; etc. Many ways to do it, and we don't know enough to speculate.
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Eileen Collinson
 
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Post » Sun Nov 14, 2010 9:56 pm

That practically IS a cool down period....

Yes. You are right. But which one would add immersion and be awesome and which one would not?
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Greg Cavaliere
 
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Post » Sun Nov 14, 2010 8:42 pm

I fear we may have misunderstood each other.

Possibly, my worry is that we'll see a "cooldown period" that is nothing more than a round timeclock that runs down (aka Starcraft II).
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vanuza
 
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Post » Sun Nov 14, 2010 3:49 pm

I doubt that Dragonshouts will be powered or controlled by any of the three stat meters - otherwise, people playing different ways will be penalized when using a basic "everyone has it" game mechanic. (i.e, if it's run by Magicka, spellcasters will have an advantage. If it's run by Stamina, warriors would have an advantage. etc, etc, etc.

My apologies, was being facetious with that comment. You are correct, having dragon shouts controlled by the stat meters would not work.
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Etta Hargrave
 
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Post » Sun Nov 14, 2010 11:23 pm

It depends.

Are dragon shout cooldowns all linked to each other or separate?
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Dalley hussain
 
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Post » Sun Nov 14, 2010 5:54 pm

First, let me say the decision of adding a cool-down period for the use of dragonshouts is a wise one. Otherwise, you'll probably be invurnerable.


For the record, and the developers are most likely taking this into account, gameplay aside, thu'um users are traditionally cast as ridiculously powerful. To give a bit of perspective, the last time it was used by the Greybeards and so forth, entire villages in the local area had to be cleared in preparation.

But yes, no one wants total insta-kill gameplay all of the time, ala Morrowind endgame.
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meg knight
 
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Post » Sun Nov 14, 2010 3:31 pm

It depends.

Are dragon shout cooldowns all linked to each other or separate?

Short cooldown on all shouts and a longer one on the specific shout used.
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Elizabeth Lysons
 
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Post » Mon Nov 15, 2010 12:02 am

I hpoe the cooldowns are easy to remove from the construction set
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Amy Melissa
 
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Post » Sun Nov 14, 2010 9:36 am

Didnt they say that depending on which level of the shout you use, the cool-down will vary?

that makes sense.

if you use a baby version of it, you should be able to use it again very soon but if you are caught in a real tough spot and use a big version then maybe you cant use it for the rest of the day-


That they did, and I'd say varying it depending on the strength of the shout you use. That just makes sense, if stronger shouts and weaker shouts have the same cool down period, there's absolutely no reason to even consider using the weaker one if you can use the stronger one. I'd also say aside from the level of the shout, it should also take into account which shout you use, Because certain shouts could become unbalancing if you can use them with the same frequency as some other shouts, for that matter, for some shouts, that might not even be necessary.

Regardless, though, it's important to find just the right cooldown time for shouts, if you make it too short, it's unbalancing, but make it too long, and you end up never using them, because you're always wanting to save them for "just the right moment". I get this problem with "greater" powers a lot. Since I can only use them once a day, I generally don't use them at all even if I encounter circumstances where I could benefit from them. After all, the fight against three minotaurs and two ogres may seem like a good time to use the power that will temporarily make me stronger, but if I use it now, I might not be able to use it again if I encounter a situation with an even more pressing need for it. No matter what Bethesda does, it has to be just right, or it causes problems.

And I wonder about the question Bodycool brought up too, does using a shout prevent you from using any further shouts during the cool-down period, or just that particular shout?
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-__^
 
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Post » Sun Nov 14, 2010 1:21 pm

Cooldown periods....makes sense. When adding features that include a certain level of ridiculous fakery you might as well go full bore. No need to have some interesting play with attributes (since there are none). No need to create an intense and invigorating environment where dragon shout usage is both very powerful and potentially harmful to the user if overused or used incorrectly. No need to weigh the cost/benefits of using two shouts in rapid fire to vanquish that last foe but risk being laid up for a few minutes afterwards and having no stamina for a day or so because you overexerted yourself. No need for linkages between the different dragon shouts where you can used some shouts together but it would be harmful to use others together.... Let's just have cooldown periods. Yep. That sounds simple. :thumbsup:



all that stuff you listed sounds boring, unfun, or just forgetten/unused (like most of Oblivion/Morrowind 1 day greater powers)

I'm glad you aren't part of bethesda. :tongue:
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Amy Melissa
 
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Post » Sun Nov 14, 2010 6:07 pm

:mage: <---- The End-result of Long Cooldowns.

In all seriousness though, i am all for a Long Cooldown, i dont want to be spamming the shouts
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Amanda Leis
 
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Post » Sun Nov 14, 2010 3:04 pm

I'd say a global cooldown on all shouts of 15~ seconds, and a 30 second CD on the actual shout used.
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Lynette Wilson
 
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Post » Sun Nov 14, 2010 8:17 pm

I'd say a global cooldown on all shouts of 15~ seconds, and a 30 second CD on the actual shout used.


I say the Shout used should be done for the day, and the rest are unable to be used for 2-3 minutes
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Aman Bhattal
 
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