Thanks for the pics, lordsoulstrike. Ingame it looks even better than in NifSkope.
No, there were no head textures in the new package, only the scaly body texture alternatives and the wing membranes.
To get the proper heads you'll need to download the rest of those sets from lordsoulstrike's 4shared repository.
I was thinking about adding something to the head textures as well, but I can't seem to find something to insert there which won't mess-up or over-clutter the face layout.
Equinox, I'm sorry, but those female scaly conversions took much more time than I expected. I was busy the whole last night creating these, so there was no progress with your textures yet.
Also I don't really have a detailed picture of your Equinox in my mind yet. I can make it close to the screenshots you posted, maybe add the new scaly texture base into it, if you like. But neither the screenshots nor your animated avatar are giving me any ideas of how exactly Equinox should look in the end. Are my texture bases (the structure, ignoring all coloring) even appropriate to begin with?
I might also have to create a few new meshes for you only, because the current sets don't allow mapping different textures to different sides of the body, so your horns, spikes, blades, claws all will look the same on both sides. The same goes for the eyes btw., but for those I know there are alternatives with asymmetrical textures already.
The same goes for the saphire dragon idea either. The coloring is my least trouble. I just don't know if the current base textures will be fitting at all. Although the new "scales" are very close to looking like gems, so maybe that's a very good start. But I'm not sure if it's enough to just create a saphire blue coloration plus some occasional silvery highlights.
As for the clawing, biting or whatever, Mr Smiles, I'll take a closer look soon. I know the technique of using an invisible dagger to make some sort of hand-to-hand attack with different animations, and of course it could be used here as well, however, I've recently read you can use this certain new OBSE command to exchange animations on actors or NPCs but "not" on the player yet. So even making it use a 1h attack animation with said trick still won't enable me to give it a real clawing animation. But I have other ways I could use to get this done. Anyways, as you're well aware of, I'm currently unable to do anything of this, so I'm not yet putting too much thought into it.
edit: Thanks for the pics to you also, strupekutter. This armor seems to be very fitting.
It reminds me I wanted to create the Draconic Battle Armor from Drake's story for quite a while now. It's just that I want to redo the head mesh some time in the future which is keeping me from doing this now.