I thought it would be nice to show some screens of the race going so far.

http://img576.imageshack.us/img576/9847/dragonforce.jpg
http://img202.imageshack.us/img202/2012/oblivion201004282032300.jpg - http://img685.imageshack.us/img685/5543/oblivion201004282033442.jpg
http://img688.imageshack.us/img688/1240/oblivion201004282034271.jpg
http://img638.imageshack.us/img638/779/oblivion201004282034332.jpg
http://img594.imageshack.us/img594/769/oblivion201004282035100.jpg
Obse v18 is no longer in beta now just so you know.
Now this trio is really looking great. Their expressions are just... :hubbahubba: !
I wasn't able to get some ingame-screenshots of the latest state myself, yet. So thank you very much for these!
I can also see the reported issue with the outer 2 phalanges on the wings quite clearly now and it's exactly what I suspected from the descriptions.
I'm already working on fixing this, but having visual proof now is of great support.
As for OBSE v0018, of course I know. But could anybody verify my scripts are still working with the latest stable release? Just for confirmation... and me having a more calm sleep. :angel:
So it's variation in tails, if I got you right, Vilku?... Hmm, I'm already redesigning the tail's shape because my dragon skeleton's rigging pose of the tail will be straight-downward, expanding the spine.
Also I was thinking about using the tail for variation in bodily "accessories"... like fins, horns, spikes, webbing (actually possible on all bodyparts)... all using the tail slot to make unique appearances of different sub-species of my dragons. Any "equipment" made by me to be worn on tails/wings (like armor and such) will then rather be equipped in the amulet slot, so it won't mess with the different tail appearances and bodily additions and hopefully still work for all of them.
No, unfortunately I didn't get any feasible ideas for the longer-neck-idea of mine yet, Mr Smiles.
Be careful with those head shape wishes though. Keep in mind it's still an insane amount of work to create another custom-shaped head mesh, even if it's only the same thing I did for the last one, it will still take a fair 2-3 months or longer to get it right... admittedly not something I'm too eager to take up right now.
As for the "roar pose"... well, that's actually something I was already thinking about in regards to the arm blades and retractable claws. As they're not covered by any animation as of yet, one single animation playing shortly can be used to "toggle" their pose. I was thinking of triggering some such move to "unsheath" the blades and claws right before going into unarmed close-combat. But only if you wish so, because you can of course still choose to fight rather civilized, like fist- or martial-arts-style. In my imagination it was looking close to a werewolf's howling pose. I think something like this would fit a dragon nicely before going into combat violent feral style.
Now I only need to finally buy a new pc so I would at least have a chance to give all these cool new ideas a try... :unsure: