I really like that pic, it's sort of cute. xD Anyways take what time you need. I understand when work and whatnot can eat your time down to nothing.
He "is" sort of a cutie, no matter what pose he's in, isn't he? :rolleyes:
hey, thats awsome, the wings look more natural now and i see what you mean by the thicker tail :liplick:
so have u rigged any bones to it yet?
Well, I'm primarily working on the skeleton, the bones, and the meshes just deform along with it. The feet I totally reshaped, then I moved the bones to fit the new shape, added a few new ones and redid the rigging.
Oh and, if it wasn't rigged already, how would it be able to move into that pose? ^_^
edit: Some additional pics to show the flexibility of the new feet and what I meant by "add a few new bones":
http://img404.imageshack.us/img404/9316/newflexiblefeet1.jpg
http://img257.imageshack.us/img257/4853/newflexiblefeet2.jpg
http://img571.imageshack.us/img571/7523/newflexiblefeet3.jpg
http://img63.imageshack.us/img63/4623/newflexiblefeet4.jpg - If this was an animation, this thing'd go flying away next!
You see they were originally meant to grab some heavy things with... but this shin scratching pose was just too funny!
(Uh, is that Drake's new texture in there?... Shh!)
That tail is the old one though. You can see quite some issues when bending that extremely where it connects to the body and is the thickest. That's what I'm going to change next, make it more flexible and more in-shape with the rest of the body. Your tighs "sticking out" of a big mass of tail flesh, completely covering your butt... what nonsense idea was that? :shakehead: ...Glad I'm redoing it from scratch now.
But I personally can't wait to try my hands at the "elongated neck"-idea again. I just hope the new ideas turn out as successful as they are promising.
I need to fgure out if there is a way to import clothing items into Blender so they deform according to the skeleton automatically... In NifSkope when I import a totally regular clothing item into an exported custom skeleton of mine everything automatically gets moved into place and deformed, so I can see what effect the new skeleton shape will have on your regular items ingame. I just wish this would be possible in Blender as well. Oh, well, maybe it is and I just missed it until now or haven't yet figured out how to do it right. There are still some import options I haven't yet tried out completely.
"So many shiny buttons to click... always exciting to actually click them just to see what happens!" :dance: -> :user: -> :nuke: ... :rofl: