I have made a lot of progress in a small world city district and all again was going extremely well with only one CTD in two weeks. Hmm, good going.
Now this is where I "think" I have hit a wall, or have I?
I have been adding NPC's and packages, there must be about fifty NPCs going about their everday. No scripts, just packages, with about 4-6 packages per NPC. Not all NPC's are out and about at any one time, some sleep, some are awake. As I said, this is in a small world space similar to a city district of the Imperial city kind of thing. It seems I added another four NPC's and ran the plugin, but got a regular CTD. I tried Vanilla and it ran ok, I re ran the mod and it CTD's every time I wait a few hours in the affected worldspace or wander about for a few minutes.
My questions are:
1. Is there a maximum number of NPCs that the game can handle? Oblivion Vanilla has hundreds and the game goes on fine, so are these NPCs of mine just too many for one place, for one set of cells for the game to cope with?
2. Is out of sight out of game mind. If I call a halt to this area now and close it down, add in the teleport doors to the rest of the city and move on to another small world space will things kind of reset there? Will these NPCs and packages only roll when my character is within a certain worldspace set of cells?
3. Would too many NPCs not just cause massive lag rather than a CTD? Or does the game reach critical mass as it were, without the fps grinding to a halt?
I re ran the game with a day old save of the plugin (I save every day and pack them away in archive so I can step back through errors to find the last secure plugin. The CTD does not happen. There are less NPCs but the same quantity of clutter etc.
What causes the most issues?
NPC quantity.
Packages running in a space
Items
Or am I missing something here?