[REL] Dread Knight Armor Morrowind Edition

Post » Fri Feb 04, 2011 8:50 pm

Dread Knights Armor for Morrowind v1.1About this mod:This is an Morrowind conversion of jojjo's wonderfull Dread Knight armor, version 1.1 includes all 3 weapons in bothone handed and two handed variants, all use fake bump mapping/reflections/gloss map techniques, needs MCP to workproperly.Location:The armor is located in Vivec inside Redoran Vaults, heavy guarded and tight locked so be prepared.Info:To display models properly you have to install folowing fixes from Morrowind Code Patch:-Bump/reflect map local lightning-Enable reflection effects-Gloss map fix on skinned modelsIf you don't have MCP, the links are on the bottom of this readme.You can chose the flame color of the sword, go to "Textures\dreadknight\w" there you have folders that include flametexture colors, chose the one you like and copy it to "Textures\dreadknight\w" overwriting the old ones.Issues:Come clipping might occour, nothing serious.Credits:-Jojjo, for making such awesome models and textures,-Hrnchamd, for MCP with all of its cool features,-Painkiller_Rider, i borrowed reflection texture from one of his mods,MCP links:http://www.tesnexus.com/downloads/file.php?id=19510http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8105
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lexy
 
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Post » Fri Feb 04, 2011 8:48 pm

Thank you very much for this!

Is it officially a modder's resource?

I recently began downgrading oblivion mods for morrowind with blender but I have problems with some armour pieces and all bows. Grr, damn bows.

:meh: :meh: :meh:

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Lexy Dick
 
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Post » Sat Feb 05, 2011 2:03 am

:drool: Thanks for this conversion, only thing is the download has no plugin file as the readme implies :hehe:
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Lizzie
 
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Post » Sat Feb 05, 2011 5:51 am

:drool: Thanks for this conversion, only thing is the download has no plugin file as the readme implies :hehe:


Damn, i probably forgot to select the plugin while packing it, fixing shortly

EDIT: Should work by now
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Guy Pearce
 
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Post » Fri Feb 04, 2011 5:05 pm

Well, this saves me the work of learning how to convert the armour for now :P
I don't think Bahamut included the weapons here, so you can still grab those in my package.
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john palmer
 
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Post » Fri Feb 04, 2011 2:18 pm

Thank you very much for this!

Is it officially a modder's resource?

I recently began downgrading oblivion mods for morrowind but I have problems with some armour pieces and all bows. Grr, damn bows.

:meh: :meh: :meh:

Bodvar knows how to animate bows. :bowdown:

I suggested he make a tutorial so that the knowledge is not lost again. :P
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Isabella X
 
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Post » Fri Feb 04, 2011 11:05 pm

That's some cool looking armor, thanks for converting it Bahamut! And thanks to jojjo for the great job on the models and textures! :goodjob:

Bodvar knows how to animate bows. :bowdown:

I suggested he make a tutorial so that the knowledge is not lost again. :P

Oh, right, I forgot about that. :lol: I only know how to animate bows in 3ds Max, though I did try it in Blender, which I'd never used before, so I was unsuccessful to say the least. :brokencomputer: Hopefully, someone more familiar with Blender would be able to adapt the techniques for use in that program. I'll try to put a tutorial together and post it or something in the near future.
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Haley Cooper
 
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Post » Fri Feb 04, 2011 7:59 pm

Now you tempting me to start a Blackguard type character. :thumbsup:
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Rebecca Dosch
 
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Post » Fri Feb 04, 2011 11:14 pm

Yay! I think there's room for a death knight class in Morrowind; time to start one.

Gorgeous work! :thumbsup:
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Stace
 
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Post » Sat Feb 05, 2011 2:05 am

Gorgeous. And amazing to see in Morrowind. Have you thought about a tutorial? There is one for items and weapons, but as I understand it, armour is a seperate task.
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Yvonne Gruening
 
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Post » Sat Feb 05, 2011 6:05 am

Very awesome armor, hope I'll get permission to use from Jojjo.

Thanks for conversion Bahamut. :goodjob:
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RAww DInsaww
 
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Post » Sat Feb 05, 2011 4:26 am

This should tide me over until the big Lich King/Frostmourne quest mod Bahamut's making gets finished. (You are releasing that, right Bahamut?)
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Anna S
 
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Post » Fri Feb 04, 2011 10:44 pm

This should tide me over until the big Lich King/Frostmourne quest mod Bahamut's making gets finished. (You are releasing that, right Bahamut?)


If i had more time...mabye
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Vicky Keeler
 
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Post » Fri Feb 04, 2011 10:55 pm

:drool: So, like, can I turn the helmet into the new Bloodworm helm and upload it on PES? I have a Bloodworm replacer mod already, but it is kind of svcky. This Dread Knight open helm would be a much better model - I love the shadow for the face!
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Avril Churchill
 
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Post » Sat Feb 05, 2011 6:29 am

Well do what you want, just credit jojjo as he wrote in the oblivion DK's readme
Im hopping that i will finish frostmourne script and animation when ill get my old box back,
Damn i must buy a tablet for textures sake...
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JR Cash
 
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Post » Fri Feb 04, 2011 9:59 pm

Would be really awesome if there was a tutorial for converting armor. So much good stuff for Oblivion.
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Maria Garcia
 
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Post » Fri Feb 04, 2011 3:37 pm

Big thanks, Bahamut, heh.
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Alexis Estrada
 
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Post » Fri Feb 04, 2011 9:22 pm

Update v1.1 is out, check the first post for new features and requirements (like somone don't have MCP already...)
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Laura Ellaby
 
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Post » Sat Feb 05, 2011 12:04 am

New stuff, yeah! Thanks.
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Holli Dillon
 
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Post » Fri Feb 04, 2011 5:01 pm

Shiny! Thanks, Bahamut :thumbsup:
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Scott
 
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Post » Fri Feb 04, 2011 6:22 pm

Simply awesome! :)
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Marie
 
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Post » Fri Feb 04, 2011 9:23 pm

Bahamut, your work is absolutely incredible!
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 05, 2011 3:39 am

Well, this saves me the work of learning how to convert the armour for now :P
I don't think Bahamut included the weapons here, so you can still grab those in my package.


Are you still planning on doing the weapons at some point Pluto? :P
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Cash n Class
 
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Post » Sat Feb 05, 2011 6:25 am

I have this one installed and in the CS i saw that there are weapons included. A long blade and Claymore, a one handed and two handed Axe and blunt weapons.
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lucy chadwick
 
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Post » Sat Feb 05, 2011 7:11 am

Are you still planning on doing the weapons at some point Pluto? :P

Nope... well actually I already did, but I'm not going to release them officially. (they can be found at GHF if you're curious... http://www.postimage.org/image.php?v=Pq1I3u79)
Bahamut already did include them here, and i think his even have particle effects, which is something I never included on my weapons.
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Charles Weber
 
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