Current Version: v 0.5
http://oblivion.nexusmods.com/mods/41348
Alchemists, Nords and epicures of Tamriel rejoice! Ingredients from Skyrim's frozen tundras are now available in Cyrodiil. Cook up a batch of tasty apple cabbage stew, uncork a bottle of Black-Briar Reserve and brew some new potions. Now enjoy your favorite foods and drinks too! Cooking! Drinking! More Cheese for everyone!!
This mod adds ingredients from TESV: Skyrim into Oblivion. You can find alchemical ingredients for purchase from Selena Orania or Suurotan in Bruma or at the Gilded Carafe in the Imperial City. You will find edible ingredients such as Salt Piles and Chicken Eggs for sale at food vendors and in random locations. Certain vendors sell drinks and/or cheeses from Skyrim too. You can also cook certain foods using a Cooking Pot or Roasting Spit. Extra goodies are provided for COBL and MMM users.
The following foods, drinks and alchemical ingredients are added:
* Abecean Longfin * Alto Wine * Apple Cabbage Stew * Bear Claws * Bee * Beef Stew * Beehive Husk * Black-Briar Mead * Black-Briar Reserve
* Bleeding Crown * Blisterwort * Blue Butterfly Wing * Blue Dartwing * Blue Mountain Flower * Boiled Creme Treat * Briar Heart * Butterfly Wing
* Cabbage * Cabbage Potato Soup * Canis Root * Charred Skeever Hide * Chaurus Eggs * Chicken's Egg * Chicken briast * Clam Meat * Cooked Beef
* Creep Cluster * Cyrodilic Spadetail * Deathbell * Dwarven Oil * Eidar Cheese Wedge * Eidar Cheese Wheel * Elsweyr Fondue * Elves Ear
* Eye of Sabre Cat * Falmer Ear * Frost Mirriam * Giant Lichen * Giant's Toe * Glowing Mushroom * Goat Cheese Wedge * Goat Cheese Wheel
* Gourd * Grass Pod * Green Apples * Grilled Chicken briast * Grilled Leeks * Hagraven Claw * Hagraven Feathers * Hanging Moss * Hawk Beak
* Hawk Feathers * Histcarp * Honeycomb * Honningbrew Mead * Horse Haunch * Ice Wraith Teeth * Imp Stool * Jazbay Graqes * Juniper Berries
* Juniper Berry Mead * Large Antlers * Luna Moth Wing * Mora Tapinella * Mudcrab Chitin * Namira's Rot * Nord Mead * Nordic Barnacle
* Orange Dartwing * Pine Thrush Egg * Powdered Mammoth Tusk * Purple Mountain Flower * Rabbit Haunch * Raw Rabbit Leg * Red Mountain Flower
* River Betty * Rock Warbler Egg * Roast Mutton * Roasted Boar * Sabre Cat Tooth * Salmon Steak * Salt Pile * Scaly Pholiota * Silverside Perch
* Skeever Tail * Slaughterfish Egg * Small Antlers * Snowberries * Spiced Wine * Spider Egg * Spriggan Sap * Swamp Fungal Pod * Thistle Branch
* Tomato Soup * Torchbug Thorax * Tundra Cotton * Vegetable Soup * Venison Chop * Venison Stew * White Cap * Wisp Wrappings
DISCLAIMER: No resources from TESV: Skyrim were used in the making of this mod.
Hot Coffee and Tea
Current Version: v1.2
http://oblivion.nexusmods.com/mods/42131/
Adds coffee and various teas for purchase at inns and taverns. You can also brew your own with the added kettle.
Based on Sam Lake's wonderful coffee resource, which sadly, only a couple mods make use of and none in a way that suited my adventuring characters. I wanted my characters to sit at a campfire and be able to brew some hot coffee (or tea, if you prefer) after a long day clearing out dungeons or questing. Or perhaps stop in at a tavern and find steaming coffee waiting. So this is my implementation. The drinks are nice alternatives to potions for my non-alchemist characters, and many of my mage characters simply couldn't carry on without a cup of tea now and then.
Enjoy!
Banes Guilds United -- Updated
Current Version: v2.2.1
http://oblivion.nexusmods.com/mods/42261
Inspired by JQs 'Fighters Guild United' this expands on the idea adding more to the other guilds and giving the Guild Leaders (and therefore yourself when you become a Guild Leader) their own unique sets. This is a fully updated and fixed version of Banes original mod which I have taken over by permission.
Fighters Guild -- As JQs mod. Members have crimson iron armor/shield and crimson cape. Guild Hall Leaders have crimson iron armor with gold trim and black cape. Guild Leader has unique heavy armor and a unique semi-powerful 2-Handed Sword.
Mages Guild -- Members have robes in accordance with their rank or function in the guild. Alchemists have green robes, guild leaders have white and gold robes, etc. Associates receive a shield-enchanted tan robe. All guild members of sufficient rank have been given a crystal staff. The Guild Leader has unique robes/hood/gloves and a semi-powerful unique staff.
Dark Brotherhood -- Members still have the standard Shrouded Armor, as well as a matching mask, a special Black-Hand Katana, Dai-Katana and arrows. The Guild Leader has a unique suit of light armor and a semi-powerful Katana and Dai-Katana.
Thieves Guild -- There's no armor/uniform for thieves as they rely on their ability to blend in with the crowd. The Guild leader (The Grey Fox) however gets a unique set of light armor, hooded cloak, mask and twin Katars.
Blackwood Company -- Not realy a playable guild (although you do join as part of a covert operation for the Fighters Guild). The members wear a standard suit of dark steel armor. The Guild Leader has a unique set of heavy armor and 2-Handed Axe (2 helms and 2 cuirasses included).
Necromancers Guild -- Miltiades "Mannimarco Revisited" has been added to this mod, just for those people out there that do not have it yet. This mod is a definite must. Members have the standard robes, whereas 'The Chosen' (Mannimarco's personal guard) have upgraded Robes/Staves. Mannimarco himself has unique robes.
A Place to Sleep
Current Version: v1.2
http://oblivion.nexusmods.com/mods/42097
"You could PAY to sleep in an inn, but why when you can get a bed for FREE at a local guildhall." Yeah, if you're lucky. Sure, some guildhalls have plenty of beds. But good luck at others. This simple plug-in aims to make sure that you always have a place to sleep in any town you go to.
Currently affected areas are: Chorrol Mages Guild, Leyawiin Mages Guild, Anvil Fighters Guild, Cheydinhal Fighters Guild, Arcane University, Crestbridge Camp & Gottlesfont House.
MTC Expanded Villages Patches
A collection of compatibility patches for Nernie's http://oblivion.nexusmods.com/mods/27125 mod, which expands several of the vanilla villages and makes them more rewarding and interesting places to visit.
Patch for use with http://oblivion.nexusmods.com/mods/21562: simply moves a shop to an unused patch of ground across from the blacksmith in Arthmoor's Faregyl Village so there's no conflicts. The shop actually fits in quite well and makes a nice addition to Arthmoor's village.
Current Version: v1.0
http://oblivion.nexusmods.com/mods/42123
Patch for use with http://oblivion.nexusmods.com/mods/22751: extensive patch that revamps the area around Weye/Wawnet Inn. I believe the result is a nice sprawling farming and fishing center right outside the empire's doorstep. Use only with Region Revive-Lake Rumare, not any other Weye mods.
Current Version: v2.0
http://oblivion.nexusmods.com/mods/42098
Patch for use with Weye mods, like AFK Weye: disables nearly all of the Weye-related content in MTC Expanded Villages. The goal is to make MTC Expanded Villages compatible with as many mods as possible. The quests should remain intact. Use this if you use any Weye mods besides Region Revive Lake Rumare; do not use both patches together.
Current Version: v1.0
http://oblivion.nexusmods.com/mods/42170
Francescos Caliper Bug Fix Spell
Current Version: v1.0
http://oblivion.nexusmods.com/mods/41961
Adds a simple spell for fixing the caliper bug in-game. No console commands, no waiting.
OOO Inebriation Remover
Current Version: v1.0
http://oblivion.nexusmods.com/mods/39713
Removes the "shaky screen" inebriation effect from drinks in Oscuro's Oblivion Overhaul, and mainly restores vanilla effects.