» Tue Sep 20, 2011 8:27 pm
This is where having primary attributes would have been useful. You could have a drinking contest with someone, and your Endurance would determine how much alcohol you could consume without succumbing to drunkenness.
The effects of drunkenness could also get worse over time, weighted against your END so a character with higher END is more of a heavyweight drinker able to tolerate booze more. Drunkenness could mean the following effects, progressively as you drink more and more:
- Drain Marksman
- Drain Intelligence/Magicka
- Fortify/Drain Charisma/Personality (a little bit of booze makes you jolly, too much makes you violent!)
- Drain Agility beyond 0 - in practice this could mean your character falling down a lot, which is very realistic behaviour for a drunkard!
- Restricting the character's movement, from preventing sprinting (sprinting causes you to fall down), preventing running (running causes you to fall down) to lowering the accuracy of your movement (in other words, you can't walk in a straight line at max drunkenness)
Drinking contests could then have consisted of various challenges, e.g. a race from one end of the tavern to another, trying not to fall over; a marksmanship contesf (which would be based on your marksmanship as well as your level of drunkeness!), and 'I bet I can convince that bar wench over there to go home with me rather than you', which would be based on a variety of skills and attributes, such as speechcraft and Personality, maybe also Strength if that wench likes strong guys. It would basically then be a stat war between you and your fellow drunkard to determine the winner, with some player skill also required.
It would be extremely cool if this happened. Alas, it is mostly fantasy. But it is a good example of why we need both skills and attributes in TES games.