Drivable houses mentioned in the prima strategy guide

Post » Wed Dec 02, 2015 11:11 am

See I told you guys I saw this for months and no one believed me until now?

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Neil
 
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Post » Wed Dec 02, 2015 5:11 am

I honestly can't see them having drivable cars it just wouldn't fit Fallout
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Dalia
 
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Post » Wed Dec 02, 2015 7:05 am

I dont believe it too... but i think it may be some kind of Skyrim-carriage type of thing. At one clip, the player may have arrived by it, and on another clip, maybe some time has passed and the carriage-car returned to its original location.

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Dalia
 
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Post » Wed Dec 02, 2015 9:31 am

The red painted car might be a carriage like in The Elder Scrolls V: Skyrim.

If it is I hope this time you can see it move in real time from location to location without a loading screen.

For the PC version of The Elder Scrolls V: Skyrim on PC a PC gamer who is a modder made a mod that makes the carriages move in real time from locations to locations without a loading screen.

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Kaley X
 
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Post » Wed Dec 02, 2015 2:29 am

*walks over to car, scraps it for metal, rubber, and nuclear material*

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Vicki Blondie
 
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Post » Wed Dec 02, 2015 6:14 am

Yeah, driving would need a lot of additional engine code and a lot of time perfecting, testing and it would probably end up weird... and since it is not common to other F games, i think driving is highly unlikely.

Oh yeah... or this. THe car was just scrapped for metal and was used to make those turrets.

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Bigze Stacks
 
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Post » Wed Dec 02, 2015 2:16 am

This actually goes along nicely with a suggestion I had for fast travel. Your home is basically on old worn out truck that you can fix up and eventually make driveable and use as fast travel option. SOrta like Highwayman.

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brenden casey
 
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Post » Wed Dec 02, 2015 3:17 pm

There's the Highway Man in Fallout 2 that you can drive.

For the PC version of Fallout: New Vegas on PC a PC gamer who is a modder made a mod where you can drive cars and pick-up trucks. All in real time you can see the wheels spin and you can even turn the head lights on and off. The physics are kind of shaky though.

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Ludivine Poussineau
 
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Post » Wed Dec 02, 2015 12:56 pm

Yeah, one thing is to mod somethig that kinda works but its different if you want the experience to be on the level of your entire game. The physics need to be good, the steering, car damage (obviously people will soot at it), companion behaviour... and so on. Plus, there would not be a hell of a lot smooth roads (and the debris) so you always end up driving into stuff and i imagine it is not enjoyable.

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Camden Unglesbee
 
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Post » Wed Dec 02, 2015 3:36 am

Much different times in the building process. First shot has no wooden corridor and no laser trip device. Second shot does. What this shot could simply be telling us is that cars can be scrapped for material. Also, if you pause right before the bomb explodes next to the car you can see that it isn't a perfectly painted red car. It's actually quite rusty and has no tires.

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Chris Jones
 
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Post » Wed Dec 02, 2015 3:55 pm

When I think about New Vegas and especially Fallout 3 in terms of vehicle maneuverability and compare it to Fallout 2 which had "driving", I can not see it happen. You need roads or at least smooth ground. Even in NEw Vegas which was largely plain you could not have gotten anywhere with a car really. Just think of all the hills narrow passes, rubble and debris on the road, including crashed corvegas. It is even worse in Fallout 3, where the whole capital city is not accessible without entering Metro Tunnels.

And that is the biggest issue with drivable vehicles: Loading times. We have tons of secluded areas that are reachable only through loading. We do not have a real open-world like GTA has. I doubt this will be different in Fallout 4. Plus of curse it creates a whole lot of collision and clipping issues. That is why I even doubt the Prydwen will be enterable, or ever seen moving with you on board. There are areas then reachable, which are not supposed to.

That being said, yes we had a Corvega in Fallout 2, but think this through. What we really had was a container that spawned in every container we entered, and an invisible perk that let us travel faster. Nothing more. And there were huge glitches with that as well. So we did not drive anything at all. It was just a chest, really.

I will have a look at the car in the video, but honestly, do not think you will really be able to drive anything. It might be used as an explanation for fast travel, though I rather believe people will use caravans for that.

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darnell waddington
 
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Post » Wed Dec 02, 2015 4:27 am

The car does not look rusty to me at all.

Also it looks like it has no wheels and tires because the skirt is covering the wheels and tires.

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Leonie Connor
 
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Post » Wed Dec 02, 2015 9:38 am

http://i.imgur.com/OyBnSBM.png%C2%A0

Took a screenshot.... of course, if that car isn't driveable. It doesn't explain why it's not on that bridge in any other shot. You can see that bridge a couple times in the beginning of the e3 footage. Once right after he meets codsworth and once during an overshot of the construction of the house. ... no car. .. then a raider attack with a car.. and then no car again.

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gary lee
 
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Post » Wed Dec 02, 2015 11:20 am

Ok I see some rust now. Wheels though I still can't see correctly it does look like a skirt covering them to me though.

Anyways I don't think you would scrap a car in Fallout 4 even though you can scrap buildings. It has to be the equivalent of carriages like in The Elder Scrolls V: Skyrim.

Both the cars and vertibirds for air and land.

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Paul Rice
 
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Post » Wed Dec 02, 2015 11:42 am

Edited my last post.. Now I'm starting to believe that cars maybe can be driveable.. They are at the very least transportable somehow. Otherwise.. how did that car get on the bridge?

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Roisan Sweeney
 
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Post » Wed Dec 02, 2015 5:45 am

Yeah that is the question how did that red car get on the bridge when at night it was not there?

The next question is the car icon in that on newer YouTube video.

Even though that red car has rust it does not have lots of rust that you would see a car get especially after 200 years in weather where it rains and all.

Have you seen what cars sitting in rainy and snowy environments after 40 years look compared to cars sitting in a desert environment after 40 years?

In a way since the roads after 200 years of no maintenance they have to be really destroyed and crumbling lots of pot holes and cracks so I would personally be ok with 1 or 2 cars being driveable in Fallout 4. Or a carriage system type like in The Elder Scrolls V: Skyrim.

Similar to the Highway Man from Fallout 2.

Otherwise having lots of working cars with nearly perfect paint wouldn't make sense.

Then again knowing Bethesda Game Studios they do whatever they want.

Wait you saw a third time where the car wasn't there again?

By third time I mean car is not there car is there and car is not there again?

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GEo LIme
 
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Post » Wed Dec 02, 2015 3:05 am

That soundss dumb a driveable house you mise call it a RV
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tiffany Royal
 
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Post » Wed Dec 02, 2015 12:31 pm

Don't get your hopes up, but don't dismiss cars entirely. Remember how under wraps Bethesda was about werewolves being in Skyrim? Albeit unlikely, something similar could be happening here.

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Laura Elizabeth
 
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Post » Wed Dec 02, 2015 9:11 am

Speculaiton or not, I'd love an RV as a possible house. Mod please! :)

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Cathrin Hummel
 
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Post » Wed Dec 02, 2015 2:50 am

Prima guides are never wrong.
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R.I.p MOmmy
 
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Post » Wed Dec 02, 2015 12:48 am

^ This I remember when Todd Howard said there will be no werewolves in The Elder Scrolls V: Skyrim, then there actually ended up being werewolves in The Elder Scrolls V: Skyrim.

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Chris Johnston
 
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Post » Wed Dec 02, 2015 9:44 am

Ooh one of those buses that like to go boom (like the one outside the Super Duper Mart) would make a kick ass drivable home!
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Yvonne Gruening
 
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Post » Wed Dec 02, 2015 5:05 am

Well , the raider scene is two different scenes, night and day.. But the night scene takes place much later than the day scene as there has been more construction. So, if you look at the other two scenes of the bridge you get.. Car not there, car there, car gone again.

More screen shots...Bridge right after you meet codsworth. http://i.imgur.com/vmZjLnE.png

Bridge during construction of first house. http://i.imgur.com/hDA0kJ5.png

No car on bridge before that one day time raider scene..

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Kate Norris
 
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Post » Wed Dec 02, 2015 4:31 pm

I always thought those would make really nice RVs, lol. Or the old military trucks! Why not live in one of those?? Even better if you could make it drive!

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Kerri Lee
 
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Post » Wed Dec 02, 2015 2:58 am

An RV or Airstream trailer
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c.o.s.m.o
 
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