[WIPz] Drizzt Do'Urden for Skyrim

Post » Tue Nov 26, 2013 9:57 pm

Yes, you read that right. I wrote to RA Salvatore and got his permission (as much as he can give) to do this mod. This can be a gathering place for ideas, requests, flames and what not.

It will be based on the same standalone logic that Viconia currently uses.

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Breautiful
 
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Post » Tue Nov 26, 2013 10:06 pm

I wanna ask: Why viconia and drizzt?

Why not Sarevok? :tongue:
Or one bhaalspawn, not necessarily Abdel? :smile:

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Dan Stevens
 
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Post » Wed Nov 27, 2013 1:58 am

I did Viconia for my own benefit because she was always my favorite.

As far as Drizzt, more to work with and I've had many requests to do it.

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jason worrell
 
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Post » Tue Nov 26, 2013 9:22 pm

Awesome.

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Jesus Duran
 
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Post » Wed Nov 27, 2013 3:09 am

idea: Romance him with Viconia if both mods installed, where the player has to assist them somehow to achieve that?

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NO suckers In Here
 
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Post » Wed Nov 27, 2013 1:48 am

The two NPCs would have to be in the same mod. It's not impossible, I'm just not sure if I want to go that far.

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elliot mudd
 
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Post » Wed Nov 27, 2013 3:08 am

I believe one mod indeed would have to handle the whole thing but to get to the actual NPC from the other mod is not that hard: getFormFromFile.

I just think this is an unexplored scenario in any other mods that can be fun: player to be the matchmaker for two followers with their story evolving while they follow.

Actually maybe more interesting would be just a like/hate meter between the two of them instead of a quest based story.

Different events may move the meter and the relation could be unsymmetrical between the two of them. Events like:

- player giving better items to one of them

- admiring each-other for the fighting skills, kills, execution of commands like lockpick/attack

- attacking the attacker of the other when one is in difficulty - and you shouldn't script that to happen, only count it if is the result of chance

- stepping on each-other toes because pure vanilla situation: blocking path, dealing a killing blow to an enemy the other did most of the damage

- etc

On different levels they would have different reactions:

- comments

- skill/damage bonuses/penalties when they are together or apart

- refusing orders if they both follow or if the other isn't around when they like eachother

- "accidentally" friendly fire during combat

- refusing to fight

Release the tension:

- player orders them to stop that, resulting in a penalty to the relationship with player

- a brawl if the relation is really low then it will reset

- a hug/kiss animation or something if is high

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aisha jamil
 
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