Dro'Narah is wearing a blouse made of invisithread

Post » Tue May 08, 2012 7:30 pm

http://i52.photobucket.com/albums/g8/Nureese/DroNarahMissingShirt.jpg

If the mesh was missing then there would be a yellow wtf mesh. If the texture was missing then it would be pink on the mesh.

What is going on here? Can it be fixed? I'm using the latest Frans plus the latest non-beta MMM. I'll spoiler my full load list:

Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]02  Francesco's Optional New Items Add-On.esm  [Version 5.0]03  Mart's Monster Mod.esm  [Version 3.7b3p3]04  RealisticLeveling.esm**  Younger Hotter NPC's v1.0.esp  [Version 1.0]05  Unofficial Oblivion Patch.esp  [Version 3.4.1]06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]08  Francesco's Creatures and Items Resources.esp  [Version 5.0]09  Lem - Modified Weather.esp0A  All Natural - Real Lights.esp  [Version 1.3.2]++  IngredientsInBulk.esp0B  DropLitTorchOBSE.esp  [Version 2.4]0C  FormID Finder4.esp0D  Streamline 3.1.esp0E  DLCHorseArmor.esp0F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]10  DLCOrrery.esp11  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]12  DLCVileLair.esp13  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]14  DLCMehrunesRazor.esp15  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]16  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  EVE_StockEquipmentReplacer.esp17  DLCThievesDen.esp18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]19  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]1A  Francesco's Optional House Chest Loot.esp  [Version 5.0]++  Francesco's Optional Vendor Tweaks.esp  [Version 5.0]1B  Francesco's Optional Leveled Quests.esp  [Version 5.0]1C  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]1D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]1E  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]1F  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]20  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]21  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]25  DLCFrostcrag.esp26  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]27  Knights.esp28  Knights - Unofficial Patch.esp  [Version 1.1.2]**  EVE_KnightsoftheNine.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]29  EVE_ShiveringIslesEasterEggs.esp2A  Dungeon Actors Have Torches 1.6 CT.esp2B  Leviathan Soulgems.esp2C  VToy.esp2D  Toggleable Quantity Prompt.esp  [Version 3.2.0]2E  Sneaking Detection Recalibrated.esp  [Version 4.0.3]++  EVE_KhajiitFix.esp2F  Bashed Patch, Oblivion.esp
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lauraa
 
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Post » Wed May 09, 2012 2:26 am

That tends to happen when the texture is missing a normal map.
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Amie Mccubbing
 
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Post » Tue May 08, 2012 11:30 pm

Ah, thank you. It was upper class female shirt01. The game was not taking it from Oblivion - Textures - Compressed.bsa so I used BSA Commander to drag shirt01f_n into the data folder.

It's fixed now, but I have no idea why it was a problem, because I checked the .bsas of my mods for that file and turned up nothing.
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trisha punch
 
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Post » Wed May 09, 2012 4:35 am

It happened again with Hagaer and upper class male shirt01, so I dragged the appropriate file. If it happens again...
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Big Homie
 
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Post » Tue May 08, 2012 4:21 pm

Starting to sound like you've got something misconfigured if these things keep coming back invisible. Unless both of these NPCs are isolated cases. Might be time to think about reporting it in the Frans thread?
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Vahpie
 
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Post » Wed May 09, 2012 12:41 am

If it is seen again I will. But I looked at that Francesco's Creatures and Items Resources - Items.bsa and there is no stock clothing changed. I'll have a closer look at all my .bsa files.

Funny how I wouldn't bother if this was Skyrim, not that it's a bad game.
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Nuno Castro
 
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Post » Tue May 08, 2012 10:25 pm

So the Frans resource files have files that also exist in the stock BSAs?
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BethanyRhain
 
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Post » Tue May 08, 2012 11:12 pm

No. No! That was a typo, I was very sleepy at that time. Francesco's Creatures and Items Resources - Items.bsa does not touch any stock clothing. Don't report anything. I couldn't find any .bsa that could have done it, and I have no idea how to crack open an OMOD to look inside it.
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Kahli St Dennis
 
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Post » Tue May 08, 2012 3:55 pm

No. No! That was a typo, I was very sleepy at that time. Francesco's Creatures and Items Resources - Items.bsa does not touch any stock clothing. Don't report anything. I couldn't find any .bsa that could have done it, and I have no idea how to crack open an OMOD to look inside it.

Change .omod to .7z
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Elizabeth Falvey
 
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Post » Tue May 08, 2012 10:26 pm

Change .omod to .7z
With older OMODs that will work fine, with newer ones you'll just get a bunch of useless files inside (unless you know how to extract those as well). Easier to use Wrye Bash or OBMM to extract them to an project/archive.
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Antony Holdsworth
 
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Post » Wed May 09, 2012 1:38 am

With older OMODs that will work fine, with newer ones you'll just get a bunch of useless files inside (unless you know how to extract those as well). Easier to use Wrye Bash or OBMM to extract them to an project/archive.

I wasn't aware they changed. Just out of curiosity, when did that happen?
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hannaH
 
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Post » Wed May 09, 2012 5:28 am

Quite a long time ago really (years). Not even sure exactly when, but now if you extract one you'll end up with a few files (config, script, readme, image). The contents of 'config' has a byte that determines if the data files are compressed in zip format or lzma. Either format, you need to parse plugins.crc/data.crc to get the filenames and crcs, then use that information to correctly extract the files from 'plugins' and 'data'. A pain to say the least - so just use a tool.
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Chantelle Walker
 
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Post » Tue May 08, 2012 2:46 pm

Hmm, never noticed that before. Thanks for the heads up.
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Naazhe Perezz
 
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Post » Wed May 09, 2012 4:44 am

Alright. I think it might have been the upperclass female shirt C-cup mesh that may not be pointing to the correct _n.dds file. I don't know.

Eyecandy Variants Expansion (EVE) HGEC Body Selector and Stock Equipment Replacer

has shirt.nif, and it's texture path points to the same green and gold shirt that both Dro'Narah and Hagear wear. I don't know how a single .nif file can affect both male and female versions of the shirt to not point at the correct _n.dds file. But it's a strange coincidence that both of these npc's wore a green and gold shirt that I had to retrieve files for.
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Nick Pryce
 
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Post » Tue May 08, 2012 3:40 pm

It's not UpperShirt04 is it? There's a file called "EVEUpperShirt04CcupFix" which "Fixes UpperShirt04 so that is appear correctly in first person", on the TES Nexus http://www.tesnexus.com/downloads/file.php?id=24078 page.

But your problem doesn't look or sound like a fix for first person persepective :unsure:
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jess hughes
 
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Post » Tue May 08, 2012 1:32 pm

It's the green and gold female upperclass shirt 01 and somehow the male upperclass shirt 01 was affected.
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cassy
 
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Post » Tue May 08, 2012 6:20 pm

Eve had a replacer for Frans. MMM also has a replacer. I am not entirely sure, but if you use MMM replacer then you should not use the Eve stock replacer esp. Or I may be confusing it with EVE FCOM. You can find the detailed instructions on what replacer esp to use in your config in the EVE thread if it is still around. Corepc made those I believe.

EDIT: Found this at http://www.gamesas.com/topic/1064803-relz-evehgec-eyecandy-variants-for-stock-and-mods-relz/

EVE Mods Load Order and Bash Patch,

Rules for EVE MODS

Rule 1) Never Use more than one stock_equipmentreplacer at one time..Because Each EVE Mod Contains it own specificly designed eve_stockequipmentreplacer{Whatever}.esp, you should never have more than one of these esp loaded at one time.

So If 1) using MMM, use MMMversion, 2) if using OOO use OOO version, 3) if using fcom use fcom version. Else read on please..

All EVE mods are tagged has graphics so if using bash patched make sure that it is checked off in graphics section of bash patch itself when building.
EVE mods can be merged unless noted below in bash patched. So if say nomerge means not to mark has mergable.

EVE_stockequipmentreplacer.esp should load after unofficial obivion patch and unofficial shivering isle patch, this can be merged in bash patched

Armamentarium Complete - Use EVE_stockequipmentreplacer.esp, load after uop/usip/, and ArmamentariumFemale.esp must be actived if not using bash. If using bash then it can be merged. and will be active in bashed patch itself.

Francesco Leveled Creatures Mod - Use EVE_stockequipmentreplacer.esp, load after uop/usip, and use FransFemale.esp must be active if not use bash once again. If using bash then it can be merged, and will be active in bashed patch itself.

Martigen Monster Mod - Do not use eve_stockequipmentreplacer.esp, instead use eve_stockequipmentreplacer4MMM.esp instead. Load after MMM.esp In order load order. To see most of MMM EVE armor you must be using Hunting and Crafting. One of the few EVE replacers for the Player. Since H&C armor is not added to npc (yet). the stock_equipmentreplacer4mmm.esp includes all changes that where need to make compatible with with MMM aka: stats, prices, enchantments, etc anything else that MMM changed on armor. (bash: graphics)

Oscuro's Oblivion Overhaul - Do not use eve_stockequipmenterplacer.esp, use the stock equipmentreplacer for OOO.esp, load after OOO.esp . Includes all changes that where need to make vanilla/si/ compatible with OOO stats, scripts, names changes, etc. Along with all the OOO armor that needed pointing to female counterparts. This Requires OOO.esm in order to work so that if you equip certain armor you can wear the cape at the same time.
(bash: graphics) can be merged.

MMMforOOO config - use the fcom version below. and load after MMMforOOO.esp in load order. Make sure to have EVE vanilla/ OOO/MMM resources installed has well

FCOM - First do not use eve_stockequipmentreplacer.esp, Use the eve_stockequipmentreplacer4FCOM.esp which is a cobmination of both of the MMM/OOO esp from above. Since most of the changes in the esp came from OOO. This plugin is almost virutally the same has that. expect with a few small minor changes here for fcom names on armor, stats, prices, enchantment, along with MMM stuff has well. Since FCOM itself a combination of Mods aka Frans Cry OOO MMM (Arma)..you need to load these esp alongside the eve_stockequipmentreplacer4fcom.esp like so.

1) FransFemale.esp load after Frans file in load order
2) EVE_stockequipmentreplacer4fcom.esp load this after FCOM_Converge.esp in load order..
3) If using Armamentarium place ArmamentariumFemale.esp where other arma files are located at.

So Once again ..Do not use eve_stockequipmentreplacer.esp, instead use eve_stockequipmenterplacer4fcom.esp , load after fcom.esp itself, along with fransfemale.esp, along with armentariumfemale.esp if using that has well. FCOM requires bash patched so check merge and graphics section and make sure these are checked off has needed. else contains all the changes need to make it compabitle with ooo/mmm.

Knights of Nine esp

EVE_Knights.esp should load after knights.esp, knights unofficial patch.esp, but before fcom_knights, mmm_knights..
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Catharine Krupinski
 
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