I'm working on an MWSE script that works with item references. At the beginning of the script I port the player to a dummy cell and drop all of his items, and at the end I need to pick all of them back up. All of this needs to happen in the same frame, and I can't use AddItem/RemoveItem because I need to preserve condition and charge values. Will looping through the refs and doing ItemRef->Activate,Player make the player pick all of the items up in the same frame?
Thanks