Drugs & Alcohol

Post » Wed Mar 30, 2011 11:50 am

It kind of bothered me before that when you took Skooma, there was no real effect. I would like to see real disorientation that alters the screen or the characters ability to move around. Same goes with alcohol - It seemed like it had no real value or effect in the game. The bottles were just for looks so it seemed


I'd like to see an increase in the number of drugs and alcoholic beverages and greater effects - AND the ability to make them yourself and sell (under the nose of the guard of couse)


thoughts? discuss
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Wed Mar 30, 2011 11:24 am

Forget mere blurring for skooma. It should get some crazy psychodelic shader effect,

As for more drugs and alcohol and such, I could care less. I wouldn't use any of it, anyways.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Mar 30, 2011 2:58 pm

They're useless = don't care

If you want a good representation of alcohol or drug effects in-game, play the original Deus Ex.


As far as Skyrim is concerned, I really don't see how they could make them be of any use.

In my opinion they're purely there for aesthetic purposes.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Wed Mar 30, 2011 11:36 am

I think it could have role play value though?


A drug addict dark elf that commits crimes for skooma money? That sounds fun to me
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Tue Mar 29, 2011 10:42 pm

*FUTURE LOCKED THREAD*
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Tue Mar 29, 2011 10:40 pm

Crazy hallucinations that cause you to go ape-[censored] in a town and massacre the inhabitants maybe? This is why my character will be a prisoner in the beginning after all!
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Wed Mar 30, 2011 8:53 am

I feel like you guys are missing the roleplaying aspect of my proposal
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Wed Mar 30, 2011 1:44 am

http://www.gamesas.com/index.php?/topic/1176015-alcohol-in-skyrim/
http://www.gamesas.com/index.php?/topic/1171843-intoxication-screen-effects-for-alcohol-and-hallucination-effects-for-poisonous-mushrooms-and-certain-other-alchemical-ingredients/
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Mar 30, 2011 7:59 am

I don't want JUST a fuzzy screen dude

I want my character to have difficulty walking like in GTA4
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Tue Mar 29, 2011 11:59 pm

I'm okay with the drugs and alcohol in TES to just have timed stat effects... i'm all for making something more detailed.. and if visual effects does that, then so be it. i dont use any of it really anyways, but i may if it made the screen cool!!!!!!!!!!! :ahhh:
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed Mar 30, 2011 8:31 am

Isn't this topic sort of a moot point for a videogame being rated "T" for teen? Or is Skyrim somehow going to make an M rating?
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Mar 30, 2011 5:56 am

Isn't this topic sort of a moot point for a videogame being rated "T" for teen? Or is Skyrim somehow going to make an M rating?


Todd has stated that he's pretty sure it'll get an M. Not that they're trying for an M, mind you.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Mar 30, 2011 6:18 am

Todd has stated that he's pretty sure it'll get an M. Not that they're trying for an M, mind you.



The fact that you can kill people makes it an M

If alchol is in the game, why can't they just make it to where it's hard for you to walk when you drink it? You guys are acting like the moral police and as though I've proposed some kind of outlandish idea that would make this game disgusting

Skooma and Beer were in Oblivion .... So why not make it more interesting and have REAL effects on the character such as the inhability of walking or running in a productive fashion?

I think if your character drinks twenty three beers he shouldn't be able to walk to the throat of the world with ease
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Tue Mar 29, 2011 10:43 pm

The fact that you can kill people makes it an M


Right, and Morrowind was a T because you couldn't kill people...Oh wait :facepalm:
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Mar 30, 2011 1:52 pm

who cares!? You guys have missed the point completely



Would you or would you not like to see more detail in the effects that take place when you drink or take drugs? They were in Oblivion and when it was released it was rated T


you guys are acting like a bunch of religious nuts ... I'm asking the most innocent question right now. I'm not some kind of drug fiend that wants to not only do drugs in real life but also in my digital life as well


I'm just saying I'm a heavy role player and I think it would be interesting for things to happen when you take different mind altering substances in Skyrim


geez
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Mar 30, 2011 7:31 am

Something I posted a while back in a similar thread...it seemed to apply.

Okay, to start, skooma should be addictive and that addiction should affect your stats as well as the visual appearance of the game. The altered appearance would be one way to help mimic the effects of the psychological state the drug puts you in when you're high, when you're coming down, and when you're in the multiple stages of withdrawal. Whereas some people in this thread have focused on the statistical effects the addiction should have on your character, my post will focus on the visual ones...visual details that help the player feel the addiction through his/her character.

(Wow look at the colors man...)

Using the drug increases strength and speed while draining agility and intelligence, but I think when high on skooma, the world should seem to come alive with a 'drug-induced vibrancy' to help simulate the increased state of awareness and heightened senses your character would have when on the drug. In the darkness, it should become much easier to see without any form of light. In the day or well lit areas, the world should radiate with a vivid glow and your focus on anything alive and moving should be accentuated somehow. The world could blur slightly around the outline of anything moving about in your field of view on the screen, to help highlight and clarify your focus on that thing that is moving. This would be extremely useful for identifying threats in the area(almost like a version of detect life but without the annoying purple glow).

Next...(all good things must come to an end)

You should not suffer from addiction after a single use, nor should you become addicted from several well spaced out uses of the drug, but even when coming down from the effects of the drug in these 'addiction free' instances, some sort of mild, but dreary, color filter should alter your view of the world for a specific amount of time to create a slight sense of loss and despair (the balance of the blissful high). This would essentially dull your senses and the increased sight you had while high. As you come down your sight should 'crash' below what your normal vision would have been like, had you not used the drug at all. The screen should darken, and muddy. It should become difficult to see at night; shadows and dark areas should become that much darker. Isolated light sources in the darkness should develop a high contrast, to the point that they blind rather than illuminate and become painful to look at. In the daylight the world should shift from vibrant and radiant to a dreary gray pall; seemingly sapping the color and life from the world. All of these effects should eventually return to the 'norm' once a certain amount of time has passed after you came down off the drug.

Next...(welcome to the dark side of the moon, sugar)

Addiction. Once addiction has set in through multiple uses of the drug within a compressed amount of time, then that normal vision you once had as a drug free character should no longer exist. Without the drug, your sight and view of the world should remain fixed along varying degrees of that bleak, dark, dreary, gray, muddied outlook on life. It should hinder gameplay and become an absolute nuissance to the player, forcing him/her to find more skooma to suppress the effect. It should eventually reach a worse state, in which your character seems to develop a form of tunnel vision and the perimeter of the screen starts to become terribly blurry, leaving only what is directly ahead, clear for you to see. This could represent the on-set of withdrawal, and should become increasingly worse over the period of several days without the drug. Also during this time, after withdrawal has set-in, your reticle or central point of focus should develop a twitchy, jerky affect, making it increasingly difficult to do anything accurately and efficiently, whether it be aim a bow, wield a sword or pick a flower. This effect should also get worse over time, until your focus shakes violently about, whenever you try to do anything at all. Use of the drug at any point during these stages of withdrawal will pull your character out of his state of despair, but will require more skooma to reach that initial high and even then the effects should not be quite as great as they once were. Then the lengthy process of withdrawal would begin anew.

Next...(cleanliness is next to divineliness)

If you manage to keep from abusing the drug through the withdrawal process, your character should eventually reach a point when he has become clean and the detrimental effects should slowly begin to subside, until your vision and focus have reverted back to a normal state. Lesson learned the hard way...stay off the skooma!

User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Wed Mar 30, 2011 10:22 am

Todd has stated that he's pretty sure it'll get an M. Not that they're trying for an M, mind you.


Wow, really? WEll heck. Skooma and alcohol better have more of an effect (adverse effect, that is) than they did in Oblivion if Skyrim is going to be M. Might as well throw in some magic mushrooms and other things I'm afraid to mention, as I already have a 25% warning here at this forum! :wink_smile: ha ha....
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Wed Mar 30, 2011 11:30 am

Forget mere blurring for skooma. It should get some crazy psychodelic shader effect,

As for more drugs and alcohol and such, I could care less. I wouldn't use any of it, anyways.


lol, have your character go on a crazy psychodelic trip xD
and change the screen dramatically with random stuff happening and random colors.
AAH! a dragon!

oh wait it was a Mudcrab...
:biggrin:

On a more realistic note, i would like to see something like this, like fallouts addiction effects KIND OF but not neccessarily addiction.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed Mar 30, 2011 8:18 am

Crazy hallucinations that cause you to go ape-sh*t in a town and massacre the inhabitants maybe? This is why my character will be a prisoner in the beginning after all!

An effect I'd like to see.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Wed Mar 30, 2011 6:30 am

who cares!? You guys have missed the point completely



Would you or would you not like to see more detail in the effects that take place when you drink or take drugs? They were in Oblivion and when it was released it was rated T


you guys are acting like a bunch of religious nuts ... I'm asking the most innocent question right now. I'm not some kind of drug fiend that wants to not only do drugs in real life but also in my digital life as well


I'm just saying I'm a heavy role player and I think it would be interesting for things to happen when you take different mind altering substances in Skyrim


geez


I haven't missed the point one bit. I don't care. I have zero interest in them. Any roleplay I might do would not involve them and I really don't even use them for the stat gains they give.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Wed Mar 30, 2011 3:30 am

Something I posted a while back in a similar thread...it seemed to apply.

Okay, to start, skooma should be addictive and that addiction should affect your stats as well as the visual appearance of the game. The altered appearance would be one way to help mimic the effects of the psychological state the drug puts you in when you're high, when you're coming down, and when you're in the multiple stages of withdrawal. Whereas some people in this thread have focused on the statistical effects the addiction should have on your character, my post will focus on the visual ones...visual details that help the player feel the addiction through his/her character.

(Wow look at the colors man...)

Using the drug increases strength and speed while draining agility and intelligence, but I think when high on skooma, the world should seem to come alive with a 'drug-induced vibrancy' to help simulate the increased state of awareness and heightened senses your character would have when on the drug. In the darkness, it should become much easier to see without any form of light. In the day or well lit areas, the world should radiate with a vivid glow and your focus on anything alive and moving should be accentuated somehow. The world could blur slightly around the outline of anything moving about in your field of view on the screen, to help highlight and clarify your focus on that thing that is moving. This would be extremely useful for identifying threats in the area(almost like a version of detect life but without the annoying purple glow).

Next...(all good things must come to an end)

You should not suffer from addiction after a single use, nor should you become addicted from several well spaced out uses of the drug, but even when coming down from the effects of the drug in these 'addiction free' instances, some sort of mild, but dreary, color filter should alter your view of the world for a specific amount of time to create a slight sense of loss and despair (the balance of the blissful high). This would essentially dull your senses and the increased sight you had while high. As you come down your sight should 'crash' below what your normal vision would have been like, had you not used the drug at all. The screen should darken, and muddy. It should become difficult to see at night; shadows and dark areas should become that much darker. Isolated light sources in the darkness should develop a high contrast, to the point that they blind rather than illuminate and become painful to look at. In the daylight the world should shift from vibrant and radiant to a dreary gray pall; seemingly sapping the color and life from the world. All of these effects should eventually return to the 'norm' once a certain amount of time has passed after you came down off the drug.

Next...(welcome to the dark side of the moon, sugar)

Addiction. Once addiction has set in through multiple uses of the drug within a compressed amount of time, then that normal vision you once had as a drug free character should no longer exist. Without the drug, your sight and view of the world should remain fixed along varying degrees of that bleak, dark, dreary, gray, muddied outlook on life. It should hinder gameplay and become an absolute nuissance to the player, forcing him/her to find more skooma to suppress the effect. It should eventually reach a worse state, in which your character seems to develop a form of tunnel vision and the perimeter of the screen starts to become terribly blurry, leaving only what is directly ahead, clear for you to see. This could represent the on-set of withdrawal, and should become increasingly worse over the period of several days without the drug. Also during this time, after withdrawal has set-in, your reticle or central point of focus should develop a twitchy, jerky affect, making it increasingly difficult to do anything accurately and efficiently, whether it be aim a bow, wield a sword or pick a flower. This effect should also get worse over time, until your focus shakes violently about, whenever you try to do anything at all. Use of the drug at any point during these stages of withdrawal will pull your character out of his state of despair, but will require more skooma to reach that initial high and even then the effects should not be quite as great as they once were. Then the lengthy process of withdrawal would begin anew.

Next...(cleanliness is next to divineliness)

If you manage to keep from abusing the drug through the withdrawal process, your character should eventually reach a point when he has become clean and the detrimental effects should slowly begin to subside, until your vision and focus have reverted back to a normal state. Lesson learned the hard way...stay off the skooma!



This kinda got me thinking..
what if there were certain things only available in the morning, and some at night?
Like certain plants (or Fungus *cough, cough*) could be found in the mornings in a meadow on a hillside...

and others only at nighttime
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Wed Mar 30, 2011 5:01 am

BACON FLAVORED PANKCAKES!

IN SKYRIM!


FOR ROLE-PLAYING PURPOSES!

:goodjob:
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Mar 30, 2011 8:27 am

Just a reminder - discussion of or equating in game drugs to real life illegal substances is not permitted.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Wed Mar 30, 2011 2:53 am

Isn't this topic sort of a moot point for a videogame being rated "T" for teen? Or is Skyrim somehow going to make an M rating?


Most elder Scrols games are M rating..
So having said that, it gives the developers more freedowm to put what they want.
IMO, this topic is relevant, since this game is an RPG after all.

Who wouldnt want to role play a skooma addicted Dunmer, whos evil motives are driven by the need for more Skooma? i know i would.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Wed Mar 30, 2011 2:21 am

I haven't missed the point one bit. I don't care. I have zero interest in them. Any roleplay I might do would not involve them and I really don't even use them for the stat gains they give.



Well aren't you cool? Just because you have no interest in it dosen't mean they shouldn't add it to the game .... You're being extremely close minded
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Next

Return to V - Skyrim