Druid class?

Post » Wed Apr 06, 2011 9:27 pm

When the Elder Scrolls VIII: Valenwood comes out in 20 years they'll be in

No, TES VI will be Black Marsh.

Zing!
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Patrick Gordon
 
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Post » Thu Apr 07, 2011 5:17 am

Edit: Personally Ive never liked shapeshifter Druids. I much prefer the kind that take on the aspect of an animal, not actually turn completely into it.

Also to me most elemental magic like fire and lightning is drawn from nature already.
Bethesda didn't include Druids in TES lore because they don't want it in TES lore. There's no other explanation needed.


Theres some flaws in your logic there good sir.
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Spencey!
 
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Post » Wed Apr 06, 2011 9:20 pm

Shape shifting, by convenience of just pressing a button, doesn't feel like TES to me. Maybe if it took quite a duration, for you to fully morph. Either a delay, or a morphing in stages over time. To just simply click a button and poof you are a wolf, just feels so watered down. There is zero anticipation. I'd also like to throw in the human/animal hybrid if at all possible. I'm talking animal head, standing upright. Either make it a first stage, before a full morph or possibly some advanced stage by low chance or something. This could possibly allow you to wield weapons and armor, still with the outlined physical form of a human with the ability to bite and of course extra power/speed depending on the characteristic of the animal.

If and when you do fully morph, I'd like to see a larger sized animal. The human size, plus the actual animals size should be combined in my opinion or at least 1.5 times, in matter of the final animal stage. Also, think about before you morph. If you are wearing any armor at all things won't happen naturally. You'd have to wear less armor than you'd imagine. In my opinion, you'd have to take everything off and abandon your items. Can animals carry swords, gems, herbs in their inventory? Nope.

That's if druids were introduced into Skyrim. I'm not even sure if I'd want druid in there.
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Jack Walker
 
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Post » Wed Apr 06, 2011 7:59 pm

Staffs are in, command creature was in, alchemy is in. All you need is a hat and you can call yourself Getafix. What more do you want?

How about ability to turn earth upside down?

Since there aren't any classes in Skyrim, if you wanna think you're a Druid, be a Druid.

Your friends must call you brain.
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Rich O'Brien
 
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Post » Wed Apr 06, 2011 10:37 pm

Something tells me the druids in Tamrelic Lore would be more like the celtic druids than warcraft and D&D druids. In Arena, the bretons were said to be descendent from the druids. (Now they're sort of the mutt breed between human and elf.)
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Isabel Ruiz
 
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Post » Wed Apr 06, 2011 6:23 pm

When the Elder Scrolls VIII: Valenwood comes out in 20 years they'll be in



No, TES VI will be Black Marsh.Zing!


:facepalm:
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Sanctum
 
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Post » Wed Apr 06, 2011 9:18 pm

How about ability to turn earth upside down?


Your friends must call you brain.



Nope. Just "Common Sense." And "Very Tired of Skyrim Angst."
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naana
 
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Post » Wed Apr 06, 2011 8:29 pm

So..you're attempting to say that you know more about why Bethesda didn't include a Druid class in TES more than Bethesda themselves? If they wanted it in there, they would have added it. I don't see how it can go any other way. If they cared about it, they would have included it. Especially in the sense the OP is talking about. NO WHERE in the lore of The Elder Scrolls has that ever been prevalent. It's not lore friendly.


No I didn't say that at all. I'm not saying I want a druid class like this, or that I think Bethesda will ever add one. all I'm saying is that if you think "lore" would stop Bethesda from adding ANY new game feature you're mistaken. By keeping their lore consistent they keep their game world consistent but that doesn't mean they won't adjust the lore when they please, it just means they change the lore before the game.
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Britney Lopez
 
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Post » Thu Apr 07, 2011 5:56 am

I just think trying to transplant one character class (druid) or spells (entangle, call lightning) or abilities (shapeshift) from one game to another, especially when the latter game has no support for it seems a bit much for me. I mean why expect a literal translation? You already have command of some natural elements (fire, lightning, ice) and even in D&D you could summon animals (conjuration in TES). I know you don't get the whole Earth, Wind, Fire, Water elements to work with, but you do have fire and water (ice/frost spells). You want "Call Lightning" from D&D, but you already have lightning spells (I know it doesn't come down from the sky and is more similar to D&D wizards). So what if your Skyrim "Druid" channels the powers of nature differently? I wouldn't be opposed to Bethesda putting in Earth or Wind based spells, but I don't expect it. Just as I don't expect Mordenkainen's Sword, Meteor Swarm, Powerword: Kill spells transplanted to my mage character from D&D.

I think bloodmage's in DA:O are kind of nice, but I don't expect them to be transplanted into Skyrim either. But if I want I can still try my best to RP this type of character.
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Stephy Beck
 
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Post » Wed Apr 06, 2011 9:59 pm

skyrim is more low fantasy. doubt there will be turning into cats and ferries.

just build your own druid class, take leather armor - lightening - restoration - conjure animals - command animal
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Causon-Chambers
 
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Post » Thu Apr 07, 2011 3:22 am

Summoning bears was something Spriggins did. Past that, the closes we had was via mods. A Shape Shifting mechanic will be much easier if werewolves are implemented. Im at a bit of a loss to creating a WoW or D&D druid. For Elder Scrolls, I would expect extensive use of alchemy (which at times can seem magical) and the use of a bow and "natural" summons. That or find an animal follower (if they are added (probably will be with the extensive fallout base for the game))
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steve brewin
 
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Post » Wed Apr 06, 2011 6:33 pm

Nope. Just "Common Sense." And "Very Tired of Skyrim Angst."


Yeah, right.
Dude, if someone wants to roleplay as druid, he has to have some druid material in the game.
What you said is equal as saying that we can imagine that we are wizards in TES if we don't have spells in the game and just pretend that arrows are spells.
Yes, you can do that, true.
But then they could just give us a blank peace of paper and let us imagine whatever we want.

skyrim is more low fantasy. doubt there will be turning into cats and ferries.

just build your own druid class, take leather armor - lightening - restoration - conjure animals - command animal


>.>
<.<
:facepalm:
TES already has shapeshifting. -.-
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candice keenan
 
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Post » Thu Apr 07, 2011 2:10 am

I would not like shapeshifting in the game to be watered down by a skill that allows you to do it anytime you please. Lycanthropy as a disease to be feared is firmly embedded in TES lore and introducing the ability for just any old adventurer to do it in the course of leveling up would not fit in, at least not in my mind.

What would be the difference between a lycanthrope shapeshifting in the middle of town and a "Druid" doing the same via a spell? Would the townspeople run for their pitchforks in the former case, and just mutter about that crazy old druid in the latter?

You as a player might want to run out and get infected as soon as possible, but in the world of TES, the citizens generally want to stay the race they are and fear anything which might change that.
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k a t e
 
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Post » Wed Apr 06, 2011 10:47 pm

I would not like shapeshifting in the game to be watered down by a skill that allows you to do it anytime you please. Lycanthropy as a disease to be feared is firmly embedded in TES lore and introducing the ability for just any old adventurer to do it in the course of leveling up would not fit in, at least not in my mind.

What would be the difference between a lycanthrope shapeshifting in the middle of town and a "Druid" doing the same via a spell? Would the townspeople run for their pitchforks in the former case, and just mutter about that crazy old druid in the latter?

You as a player might want to run out and get infected as soon as possible, but in the world of TES, the citizens generally want to stay the race they are and fear anything which might change that.


Simple solution is to have NPCs treat you as an animal while youre an animal. Guards and people attack wild animals that get near cities already, you just never see it because its not like Beths gona put spawn points for them in the middle of town.

TES Lycanthropy isnt "shapeshifting" anyway, you turn into a giant half man half beast monster walking on two legs and I doubt people are going to confuse that with an actual wolf.
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Andrea P
 
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Post » Wed Apr 06, 2011 10:15 pm

You know there is a command creature spell, right?

Summon and Command Creature are very different spells.
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Enie van Bied
 
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Post » Thu Apr 07, 2011 6:24 am

Bethesda didn't include Radient AI in TES because they don't want it in TES lore. There's no other explanation needed.


:whistling:
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xx_Jess_xx
 
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