I was interested in trying the Druid Mod, but after seeing this I will definitely wait. The overhaul sounds much closer to what I was looking for, therefore far more appealing. I was just wondering how this fits with other magic. If I have Destruction and Alteration, so the Druid spells complement the regular spells, or replace them?
Druid Mod will replace nothing, just add. BTW, there are only Conjuration and Alteration spells with Druid Mod, no Destruction.
Looking over the plans too, I cannot see how the tangle vine and thorny vine complement each other in the way everything else does. It seems as though the thorny vine entirely obsoletes the tangle vine, as it does the same thing AND damages. Perhaps the tangle vine holds enemies in place (like vanilla burden), or even `trips' them (like vanilla paralyse), while the thorny vine slows them for a moment (like Supreme Magicka does with Frost Damage spells) in addition to the damage (perhaps slow damage over the slowing duration?). That way the tangle vine is a hard control spell, while the thorny vine is soft control with damage. Everything else sounds quite internally balanced.
That's an excellent point I hadn't considered. One of my goals is for none of the spells to be totally obsolete. Each skill should always be the best at one particular thing. I actually have an early Entangle single target spell planned too. So maybe I can work it this way:
1. Entangling Vine (cast on target):
Weakness - only one target, no damage is done.
Strength - Entangle effect lasts the longest.
2. Entangling Creeper (summon):
Weakness - Player cannot control who gets entangled, no damage is done.
Strength - Multiple enemies are effected in a slow series as the vine sprouts through the ground.
3. Thorny Vine (summon):
Weakness - Player cannot control who gets entangled. Entangle effect doesn't last as long as the other two.
Strength - Multiple enemies are effected in a series as the vine sprouts through the ground, and damage over time is done.
4. Poison Creeper (summon):
Weakness - No entangle effect, Player cannot choose which enemy is struck.
Strength - Strikes enemies very fast one by one with debuffs.
I'm also thinking that you must choose between Entangling Creeper and Thorny Creeper.
As a suggestion for the shape shifting, you may like to check out Luchaire's Dryad Race. It has shape-shifting into a deer form, which appears to be the playing becoming invisible and mounting a deer (I am no modder, so I may be wrong). This race also has an animal friendship benefit, which includes MMM support, that may be of interest.
Never tried that mod, but I've seen it. I'm using the same method of an invisible custom mount. With a LOT of tweaking and experimentation, I'm having success turning the "mounts" into viable combat forms with attacks, power attacks, and special abilties unique to each. Laterly I've been making sure that all effects the Player enjoys through abilities and armor enchantments are carried over to the animal form.