Druids and Healers

Post » Sat Jun 18, 2011 8:31 am

My favourite class in RPGs is generally the druid. I was a bit disappointed when I played Oblivion when I saw there were no such spells to be learned. So, I'm suggesting that in Skyrim, there should be a new magic school called ''Nature'' or something to that effect. It would of course involve the spells generally associated with druids, control over nature and animals and the like. I personally think it would be an interesting addition, and seeing as the Nords are more low-tech than the other races, it would make sense.

Also, seeing as you can apparently work like a filthy peasant these days, wouldn't it be interesting to have a job using the restoration magic school? Basically, it would just involve walking around towns and finding sick/wounded people, and perhaps doing some small mini-game to heal them and be paid. Alternatively opening a ''clinic'' in a town or perhaps even enlisting as a healer in the army?
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butterfly
 
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Post » Sat Jun 18, 2011 3:17 am

Animal Friends perk?... :blush: I agree, there should be more options for druidic characters.

I do like your idea of having a healer occupation, that would be a nice touch.

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Kortknee Bell
 
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Post » Sat Jun 18, 2011 10:14 am

Animal Friends perk?

Well, not like that. I was more thinking summoning/''taming'' creatures like wolves, bears and such you find in the forest. Alternatively, shapeshifting into them, but I think that'd be a bit hard to do, not to mention unfair to the other schools.
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Theodore Walling
 
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Post » Sat Jun 18, 2011 2:04 pm

Animal summon/command spells in conjuration school + feats to improve them
Lightning spells in destruction + feats to improve them
Healing spells in restoration + feats to improve them

Then grab a staff and some earthen colored robes and there's your Druid.
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evelina c
 
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Post » Sat Jun 18, 2011 3:56 am

I very much like the idea of being a healer. I'd love to just sit by an examining table, wait for the next guy to be sent in and heal him. It would be fun, would add something too the game.
If not, I'll see if I can do a mod for it.
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Jesus Lopez
 
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Post » Sat Jun 18, 2011 3:31 pm

Animal summon/command spells in conjuration school + feats to improve them
Lightning spells in destruction + feats to improve them
Healing spells in restoration + feats to improve them

Then grab a staff and some earthen colored robes and there's your Druid.

First off, lightning and healing isn't very druidish.
Secondly, animal summoning would be a very small part in the druid experience. It would be more spells, controlling nature, say, things like root trap spells, nature bolts and the like.
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Je suis
 
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Post » Sat Jun 18, 2011 3:59 am

First off, lightning and healing isn't very druidish.
Secondly, animal summoning would be a very small part in the druid experience. It would be more spells, controlling nature, say, things like root trap spells, nature bolts and the like.

Lighning and healing isn't very "Druidish?" Lord... what kind of table-top RPG game did YOU come from?? o.o
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TOYA toys
 
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Post » Sat Jun 18, 2011 4:45 pm

maybe some kind of druid cult thats joinable around Dunbarrow or Falkreath
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Laura Tempel
 
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Post » Sat Jun 18, 2011 2:55 am

Lighning and healing isn't very "Druidish?" Lord... what kind of table-top RPG game did YOU come from?? o.o

Well, my first experience with Druids comes from Diablo 2 if you must know. Not that it actually matters.
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Charlotte Henderson
 
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Post » Sat Jun 18, 2011 2:52 pm

It might. Diablo was more of an action game, to be honest, with RPG elements. In fact, an actual druid probably has more in common with the art of healing than anything else. Shape-shifting was kind of just tacked on over the years, and was really more of a secondary ability in D&D, where the druid that you're talking about is mostly derived from. Any fantasy druid would probably call down lightning first over making a transformation, as, traditionally, making the transformation from man to beast was very strenuous and required a massive amount of concentration... and furthermore, usually couldn't be done more than once a day. Not that it still exists in newer versions of fantasy druids but, originally, only the older, more experienced druids could shape-shift into animal forms.
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Darren
 
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Post » Sat Jun 18, 2011 12:17 pm

It might. Diablo was more of an action game, to be honest, with RPG elements. In fact, an actual druid probably has more in common with the art of healing than anything else. Shape-shifting was kind of just tacked on over the years, and was really more of a secondary ability in D&D, where the druid that you're talking about is mostly derived from. Any fantasy druid would probably call down lightning first over making a transformation, as, traditionally, making the transformation from man to beast was very strenuous and required a massive amount of concentration... and furthermore, usually couldn't be done more than once a day. Not that it still exists in newer versions of fantasy druids but, originally, only the older, more experienced druids could shape-shift into animal forms.

True, although I'm not very familiar with the D&D style beyond BG. Still, like I said, it doesn't matter. Lightning and healing would only be a few spells in a much larger school.
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Mandy Muir
 
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Post » Sat Jun 18, 2011 1:10 pm

It might. Diablo was... ....forms.


I understand you like purple colored writing, and you like to customize your posts.

But... I just can't read them, they hurt my eyes badly. A real pity, since some of them seem interesting.

I hope it's just me!

:foodndrink:
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Ruben Bernal
 
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Post » Sat Jun 18, 2011 12:17 pm

I understand you like purple colored writing, and you like to customize your posts.

But... I just can't read them, they hurt my eyes badly. A real pity, since some of them seem interesting.

I hope it's just me!

:foodndrink:

They're not interesting, that's where you're wrong. I thank you for trying to make your post more friendly, though. I receive mixed reviews, honestly. People hate it... people like it. I think the color is interesting, that one of the reasons I use it, but I also find the greyish/white lettering difficult to read myself against this background, so that is another reason I use it. If it hurts that much, and you reeeally want to read it, it is possible to highlight it. Or not read it entirely... that is an option too.

I could also not use it, but meh.

Anyway, this thread is about druids, not about the colour of my text.

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Oyuki Manson Lavey
 
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Post » Sat Jun 18, 2011 1:14 am

I'm concerned about whether there will be much to summon other than Daedra/Undead to even be a druid.

As for being town cleric? Sign me up! I'll do it for free
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Hella Beast
 
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Post » Sat Jun 18, 2011 3:12 am

You know what would be interesting concerning the Healer job? What if you say, you were a healer that healed the poor for free, and some of the poor may have been thieves or outlaws, causing the city guard to come after you, perhaps even with some of your clients defending you, like DA2-Anders style! That would be pretty awesome.
Anyway, just a random thought.
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noa zarfati
 
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Post » Sat Jun 18, 2011 3:19 am

Bethesda's NOT gonna change the magic schools in this installment. I do like the idea, however. I think they should simply have druidic spells put into the different schools.
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Jennifer May
 
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Post » Sat Jun 18, 2011 1:01 am

Also, seeing as you can apparently work like a filthy peasant these days, wouldn't it be interesting to have a job using the restoration magic school? Basically, it would just involve walking around towns and finding sick/wounded people

Yeah! Like Jesus Christ!!!
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Mélida Brunet
 
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Post » Sat Jun 18, 2011 10:06 am

True, although I'm not very familiar with the D&D style beyond BG. Still, like I said, it doesn't matter. Lightning and healing would only be a few spells in a much larger school.


Actually, it matter quite a bit. Lightening and Healing would be LARGE parts in a very SMALL School. Throw in animal summons and like a trap spell that makes roots tangle around foes' legs and you're pretty much done... Don't try to write off someone who knows what they're talking about.
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Cathrin Hummel
 
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Post » Sat Jun 18, 2011 4:02 pm

Yeah! Like Jesus H. Christ!!!



I prefer Saint Pelinal, how often do insane mass murderers become saints?!
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Susan Elizabeth
 
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Post » Sat Jun 18, 2011 4:19 pm

Actually, it matter quite a bit. Lightening and Healing would be LARGE parts in a very SMALL School. Throw in animal summons and like a trap spell that makes roots tangle around foes' legs and you're pretty much done... Don't try to write off someone who knows what they're talking about.

So, let's see, according to you, the druid school would be:
A few healing spells.
A few lightning spells.
A few summoning spells.
A trap spell.
That seems like a pretty small school, don't you think? My idea with a new school would be that it would include, you know, spells you haven't had before focused on nature.
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Phillip Brunyee
 
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Post » Sat Jun 18, 2011 1:11 pm

Actually, it matter quite a bit. Lightening and Healing would be LARGE parts in a very SMALL School. Throw in animal summons and like a trap spell that makes roots tangle around foes' legs and you're pretty much done... Don't try to write off someone who knows what they're talking about.

but thats just one series' interpreatation of druids, it isn't the definitive role that a druid has to be they are interpreated differently in many different fantasy settings
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Jamie Moysey
 
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Post » Sat Jun 18, 2011 9:50 am

So, let's see, according to you, the druid school would be:
A few healing spells.
A few lightning spells.
A few summoning spells.
A trap spell.
That seems like a pretty small school, don't you think? My idea with a new school would be that it would include, you know, spells you haven't had before focused on nature.


Like What? I ask truely because;

1. There aren't really all that many nature spells that would work in a nontable top sense.
2. The build suggested by my self and several others IS the basic Druid build throughout Nerddom. Unless they're Shapeshifters, Druids are Support classes with a focus on Healing and sabatage crap like Root Tangles and maybe poison.
3. How many spells do you need really? Our basic build covers several different schools and makes for a very versatile spellcaster.
4. Don't feel bad, Necromancers have an entire GUILD but only use like 4 different spells.

On a side note, the healer Idea= BRILLIANT.
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CxvIII
 
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Post » Sat Jun 18, 2011 12:11 pm

Like What? I ask truely because;

1. There aren't really all that many nature spells that would work in a nontable top sense.
2. The build suggested by my self and several others IS the basic Druid build throughout Nerddom. Unless they're Shapeshifters, Druids are Support classes with a focus on Healing and sabatage crap like Root Tangles and maybe poison.
3. How many spells do you need really? Our basic build covers several different schools and makes for a very versatile spellcaster.
4. Don't feel bad, Necromancers have an entire GUILD but only use like 4 different spells.

On a side note, the healer Idea= BRILLIANT.

1. Is that so? Nature bolt, root traps, animal summoning, poisoning, insect swarm, shapeshifting and other things seems pretty fine to me.
2. And Skyrim obviously HAS to follow all the other games definitions of things. Originiality? [censored] that. Bethesda has got to copy everything else out there or I'm done with them.
3. An attack ability, a trap ability and a healing ability doesn't feel very versatile, or fun to play.
4. Har, har.
SN: Thank Anders, not me.
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Melis Hristina
 
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Post » Sat Jun 18, 2011 5:02 am

well i dont find any good job for a healer because this is singplayer game after all
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Brooks Hardison
 
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Post » Sat Jun 18, 2011 11:02 am

You mean... except for the companions? And ignoring that my whole point with making a healer job was to help fix that problem?
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Victoria Vasileva
 
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