So, let's see, according to you, the druid school would be:
A few healing spells.
A few lightning spells.
A few summoning spells.
A trap spell.
That seems like a pretty small school, don't you think? My idea with a new school would be that it would include, you know, spells you haven't had before focused on nature.
Like What? I ask truely because;
1. There aren't really all that many nature spells that would work in a nontable top sense.
2. The build suggested by my self and several others IS the basic Druid build throughout Nerddom. Unless they're Shapeshifters, Druids are Support classes with a focus on Healing and sabatage crap like Root Tangles and maybe poison.
3. How many spells do you need really? Our basic build covers several different schools and makes for a very versatile spellcaster.
4. Don't feel bad, Necromancers have an entire GUILD but only use like 4 different spells.
On a side note, the healer Idea= BRILLIANT.