The Druid (Mage-Support)
Race: Khajiit, Argonian, Bosmer, Dunmer, Orc, Breton
Stone: Atronach, Lady, Apprentice, Mage
Shout: Animal Allegiance, Kyne's Peace. Dismay
Prime Skills: Restoration, Conjuration, Destruction
Secondary Skills: Enchanting, Alchemy, Light Armor (Optional)
RP Items: Forsworn Armor, Kyne's Token, Savior's Hide, Robes, Fur
Followers: Heavy Armored Warriors
Purpose: The Mage Support Druid is a Healer who keeps their follower alive so that they can slay the enemy. Conjuration is for summoning Familiars for extra support and Destruction is for striking your enemy while they are distracted. Enchanting and Alchemy will make you and your follower twice as effective so that you can take on larger threats. Light Armor is really just preference as to whether or not you want it.
The Druid (Mage-Damage)
Race: Khajiit, Argonian, Breton, Dunmer, Orc, Altmer
Stone: Atronach, Lady, Apprentice, Mage
Shout: Animal Allegiance, Kyne's Peace, Dismay
Prime Skills: Destruction, Conjuration, Alteration
Secondary Skills: Enchanting, Alchemy, Light Armor (Optional)
RP Items: Forsworn Armor, Kyne's Token, Savior's Hide, Fur, Robes, Staff
Followers: Archers, Light Armored Warriors
Purpose: The Mage Damage Druid is meant to be the focus of the enemy but be so powerful that you can take on anything. Destruction and/or a staff will be your primary method of dealing damage and should be focused on the most. Conjuration is for extra support from Familiars and Banishing Daedra. Alteration is for increasing your survival odds since you will be the enemy's focus. Alchemy and Enchanting will once again give you an advantage over your enemy and Light Armor is preference.
The Druid (Warrior)
Race: Khajiit, Argonian, Orc, Nord, Dunmer, Bosmer
Stone: Lady, Lord, Serpent, Warrior
Shout: Animal Allegiance, Kyne's Peace, Dismay
Prime Skills: Alteration, 1H/2H/Archery, Conjuration
Secondary Skills: Alchemy, Enchanting, Light Armor, Smithing (Optional)
RP Items: Forsworn Armor/Weapons, Savior's Hide/Ring of Hircine, Fur, Lycanthropy
Followers: Archers, Mages
Purpose: The Druid Warrior is an all-around Druid class that takes can handle any situation. Choose a Weapon skill (most befitting to your preference)from either Archery, 1H, or 2H. Conjuration for summoning familiars or even bound weapons. Alteration for improved armor rating. Alchemy and Enchanting...need i repeat? Light Armor is recommended this time. Ensure you have a support follower and be sure to get Lycanthropy for those desperate battles.
The Druid (Beastial)
Race: Khajiit, Argonian, Dunmer, Orc, Nord
Stone: Lord, Lady, Serpent, Shadow
Shout: Animal Allegiance, Kyne's Peace, Dismay
Prime Skills: Alteration, Restoration, Destruction, Conjuration, 1H(Optional)
Secondary Skills: Alchemy, Enchanting, Light Armor, Sneak (Optional)
RP Items: Forsworn Armor, Kyne's Token, Ring of Hircine/Savior's Hide, Fur, Lycanthropy
Followers: Dogs
Purpose: The Beastial Druid is all about the Lycanthropy and is a mix of Mage and Warrior outside of transformations. Alteration for Defense, Destruction for Offense, Restoration and Conjuration for Support. 1H weapons are useful for staying on the offensive while you heal. The Ring of Hircine is the most recommended for this since you will want to be a Lycan for most every battle that is outside the view of the main towns. Dogs make good followers for this class becausee they wont shoot you on accident and you dont have to worry about their gear or class. (Plus from an RP standpoint it fits)
Ok those are the variants for the Druid i have come up with. I will be using the Beastial but i highly recommend that you all try one of the classes, it especially works for the "Survival Mode" style many have. Comments are most welcomed