No fire, frost or shock protection. Resist magic takes care of all three. I used to use absorb health on weapons mainly to survive level 20-30 battles, but I find better offense for a Dragonborn using the Elemental Fury shout which doesn't work with enchanted weapons. Otherwise I find damage/ absorb stamina and chaos damage have cool effects. Especially useful for a 2hander + heavy armour build as well. Elemental damage and soul trap for bows.
I find fortify health and regen health to be useless. You have restorative spells and potions for that. Besides, using those spells will improve the restoration skill. No need to use the spells with those enchantments.
My kit is designed towards a dual wielding stealth archer, werewolf:
Necklace => Fortify magicka and resist magic
Ring => Fortify magicka regen and resist magic
Helm => Waterbreathing and fortify archery (fortify magicka if Argonian)
Cuirass => Fortify armour skill (not many other effects to choose from) and stamina regen
Gloves => Fortify 1handed and archery
Boots => Fortify 1handed and muffle