Dual Purpose Items

Post » Wed Jun 08, 2011 1:25 am

Is it possible to create on object with the CS that functions in two separate ways? For example, I'd like to make a hammer that can be used both for repairing armor/weapons AND attacking enemies with. I also think a little dagger where the handle doubles as a Skeleton Key-like lock-picking/trap-disabling device would be pretty awesome, but the hammer I do imagine would be much easier.

I can't recall that I've ever seen such a thing myself, even with all the crazy scripting tricks out there. I mean, even I could turn an armorer's hammer into a weapon in the game, but it wouldn't be useful for repairing damage anymore, just dealing it.

I just thought of this as I typed this up, but I do suppose one could create and attach a script to a hammer that fits under the category of "Repair Item" in the CS, and whenever the player picks it up, the script gives them the option of using it as a weapon instead, kind of like the scripted Dwemer leggings option in that Dwemer Armor replacer mod I used to use.

Any other input/suggestions/corrections are welcome.
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