Dual wield warrior: Orc vs Redguard

Post » Sat Dec 10, 2011 6:00 am

I'm planning on making a dual wield guy and I need help deciding between these two races. Besides appearances (Redguard wins that) which would be a better dual wield guy? I guess it comes down to Berserk vs Adrenaline Rush. Dual wield does the most damage when you're doing that 3 hit flurry attack but it drains stamina like crazy and Adrenaline Rush allows you to regenerate it quickly but Berserk is all kinds of awesome. What do you think?
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Killer McCracken
 
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Post » Fri Dec 09, 2011 8:07 pm

Orc all the way. You only need 1 stamina to do a power attack, you need crazy enchants/smithing to double your attack power.
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Eileen Collinson
 
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Post » Sat Dec 10, 2011 2:37 am

Orc all the way. You only need 1 stamina to do a power attack, you need crazy enchants/smithing to double your attack power.


The amount of damage you do is proportional to the amount of stamina you have. So even though you'll do the power attack animation with low stamina, you're really only slowing yourself down.
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Alyce Argabright
 
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Post » Fri Dec 09, 2011 10:57 pm

Berserk is the greatest racial in the game.
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Destinyscharm
 
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Post » Sat Dec 10, 2011 2:55 am

Berserk is the greatest racial in the game.


I'm well aware. I just wondered if Adrenaline Rush might make up for some of the Berserk damage if you do a bunch of dual wield power attacks. My biggest problem as a dual wield guy is stamina, does this get better later in the game? I'm dumping points into stam and it's still almost completely drained after a flurry attack.
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Multi Multi
 
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Post » Fri Dec 09, 2011 6:03 pm

Orcs for the win. They look better and their racial is insane.
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WYatt REed
 
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Post » Fri Dec 09, 2011 11:40 pm

The amount of damage you do is proportional to the amount of stamina you have. So even though you'll do the power attack animation with low stamina, you're really only slowing yourself down.

power attack is for breaking guard. I was gonna say redguard so you could power-attack constantly to break guard, but his post made me realize you only need a tiny bit to power-attack.
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k a t e
 
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Post » Fri Dec 09, 2011 8:28 pm

The amount of damage you do is proportional to the amount of stamina you have. So even though you'll do the power attack animation with low stamina, you're really only slowing yourself down.


This.

If you are a warrior with dual wield, you place 80% of your levels into stamina, and 20% into hp.

Any warrior build with low stamina is a gimp build if its damage you want.

But can I make a suggestion?:

Dont play dual wield at all.
Why?: Its too powerful once you get higher up. Its just not fun. You will do around twice as much damage or even three times, as a 2h wielder.

if you do go dual wield, stay clear of enchants and smithing and alchemy, at all costs. Or you will be rerolling in 30+ hours from now when you are tired of one shotting giants and the lower dragons.

To the person saying power attack is to break guard: This is NOT oblivian. Power attacks in this game does damage.
First, Power attacks do a TON of damage on its own. Now, just for dual wield, you have perks that increase Power attack damage by 100%.
You are literally doing around 5+ times damage with a power attack compared to a normal attack. If not more.
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Erin S
 
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Post » Sat Dec 10, 2011 12:20 am

Everyone talks about being able to do power attack with 1 stamina, but if you read the loading screans it will say something along the lines of:
"once you see your stamina bar flashing, you can execute a power attack, but that will be registered as a normal attack"

Not all the comments are true btw, I saw one comment of Bretons having 50% magic resist and they have 25%.

So do you or do you not execute a power attack with low stamina, or is it just the damage they are talking about and you still can stager the oponent?
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Klaire
 
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Post » Fri Dec 09, 2011 5:05 pm

This.

If you are a warrior with dual wield, you place 80% of your levels into stamina, and 20% into hp.

Any warrior build with low stamina is a gimp build if its damage you want.

But can I make a suggestion?:

Dont play dual wield at all.
Why?: Its too powerful once you get higher up. Its just not fun. You will do around twice as much damage or even three times, as a 2h wielder.

if you do go dual wield, stay clear of enchants and smithing and alchemy, at all costs. Or you will be rerolling in 30+ hours from now when you are tired of one shotting giants and the lower dragons.

To the person saying power attack is to break guard: This is NOT oblivian. Power attacks in this game does damage.
First, Power attacks do a TON of damage on its own. Now, just for dual wield, you have perks that increase Power attack damage by 100%.
You are literally doing around 5+ times damage with a power attack compared to a normal attack. If not more.



I know dual-wield is overkill but I've already done a two-hander (whom I loved) and sword and shield doesn't really appeal to me too much, although I could be persuaded if it is indeed a fun play-style.

Hmmm... light or heavy armor?
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(G-yen)
 
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Post » Fri Dec 09, 2011 3:19 pm

I know dual-wield is overkill but I've already done a two-hander (whom I loved) and sword and shield doesn't really appeal to me too much, although I could be persuaded if it is indeed a fun play-style.

Hmmm... light or heavy armor?


I say Light Armor. It has that perk that makes Stamina regenerate 50% faster when wearing all Light Armor, which is just one more thing important for dealing great amounts of damage.

And if you choose Orc you can take advantage of it's racial to take half-damage from those boss enemies you'll sometimes run into anyways.
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Amelia Pritchard
 
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Post » Fri Dec 09, 2011 10:18 pm

I picked Redguard, because Orcs look bad.

Yep.
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SUck MYdIck
 
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Post » Fri Dec 09, 2011 10:00 pm

I picked Redguard, because Orcs look bad.

Yep.



Picking a race based off of their racial power is just as superficial so don't feel bad.
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TRIsha FEnnesse
 
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Post » Sat Dec 10, 2011 12:20 am

I know dual-wield is overkill but I've already done a two-hander (whom I loved) and sword and shield doesn't really appeal to me too much, although I could be persuaded if it is indeed a fun play-style.

Hmmm... light or heavy armor?


Go light armor for the stamina reg AND more challenge.
Dual wield is suspectable to taking damage. Sure you can be more powerful by going heavy armor and not taking much damage that way, at mid levels.
But the stamina reg on the other hand from light armor, will make you able to take more HP.

Problem: You will need to get the Lover stone to level, as light armor levels from the thief stone, heavy armor from warrior stone.

Lover stone gives you +15% faster skill increase on ALL skills.
Best stone anyway for all new characters, to quickly pickup before venturing forth, in order to keep symmetry with your skills.
Especially if you are a melee or damage character using light armor.
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matt white
 
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Post » Sat Dec 10, 2011 4:33 am

Go light armor for the stamina reg AND more challenge.
Dual wield is suspectable to taking damage. Sure you can be more powerful by going heavy armor and not taking much damage that way, at mid levels.
But the stamina reg on the other hand from light armor, will make you able to take more HP.

Problem: You will need to get the Lover stone to level, as light armor levels from the thief stone, heavy armor from warrior stone.

Lover stone gives you +15% faster skill increase on ALL skills.
Best stone anyway for all new characters, to quickly pickup before venturing forth, in order to keep symmetry with your skills.
Especially if you are a melee or damage character using light armor.


Any recommendations for a stone later on? I'm thinking the lady would be useful.
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Riky Carrasco
 
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Post » Fri Dec 09, 2011 11:26 pm

Orc warrior all the way.
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Colton Idonthavealastna
 
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Post » Fri Dec 09, 2011 2:17 pm

Consider that Orcs have one of the best active racials on the game and Redguards have one of the worst active racials on the game. If you want the best race for your playstyle then it's Orc. Pumping Stamina is a complete waste of time. A power attack may drain 30~ Stamina but you only need 1 to initiate it.

The Lady Stone I wouldn't recommend. A 25% increase to Health and Stamina regeneration is really poor for any type of character. Stamina regeneration is worthless for the reason above. Not only that 25% is extremely minor.

I would go for the Lord (50 armor rating and 25% spell resistance) over the Lady. And don't get svckered into thinking you need a +% learning Stone. You don't need to level up such a minor amount faster. Go for a Stone that actually helps.
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CHangohh BOyy
 
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Post » Fri Dec 09, 2011 4:49 pm

Consider that Orcs have one of the best active racials on the game and Redguards have one of the worst active racials on the game. If you want the best race for your playstyle then it's Orc. Pumping Stamina is a complete waste of time. A power attack may drain 30~ Stamina but you only need 1 to initiate it.


We've already been over this. The damage you do with power attacks is proportional to the amount of stamina you have.
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Laura Elizabeth
 
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Post » Fri Dec 09, 2011 9:16 pm

Could you prove that, somehow? I find it difficult to believe.

Also, go Nord. Their racial power is B.R.O.K.E.N. It works on ALL enemies(barring dragons, but they're easy anyhow), giving you what is essentially a 30 second window to do as much damage as you like, which is far more useful than being able to do extra damage that you might not be able to use. Draugr Deathlord? Warcry, they run into a wall for 30 seconds, dead. Krosis? Warcry, he just sits there and tries to ward for 30 seconds, dead. The list goes on. PLUS, you get that insane 50% resistance to frost, which in certain battles directly correlates to more stamina, IE more damage. Nords are one of the, if not THE most broken classes in the game.
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rolanda h
 
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Post » Fri Dec 09, 2011 7:07 pm

Could you prove that, somehow? I find it difficult to believe.

Also, go Nord. Their racial power is B.R.O.K.E.N. It works on ALL enemies(barring dragons, but they're easy anyhow), giving you what is essentially a 30 second window to do as much damage as you like, which is far more useful than being able to do extra damage that you might not be able to use. Draugr Deathlord? Warcry, they run into a wall for 30 seconds, dead. Krosis? Warcry, he just sits there and tries to ward for 30 seconds, dead. The list goes on. PLUS, you get that insane 50% resistance to frost, which in certain battles directly correlates to more stamina, IE more damage. Nords are one of the, if not THE most broken classes in the game.


Just try it in-game. Use a power attack with full stamina and test it against one with very low stamina. You'll notice the difference in damage.

My problem with Warcry is that some enemies will run away and heal themselves (trolls, mages, etc.) I'd rather keep them at close enough distance to still be able to hit them. Also, I don't want to exploit pathfinding issues with guys running into walls too much as that kinda breaks immersion for me.
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Je suis
 
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Post » Fri Dec 09, 2011 9:28 pm

My problem with Warcry is that some enemies will run away and heal themselves (trolls, mages, etc.) I'd rather keep them at close enough distance to still be able to hit them.


This is how I feel about almost all fear effects. I'd rather have the enemy where I can see them instead of having to go chase them down, even if they aren't attacking me. God forbid you make them run on the surface out in the open.

One of the reasons I didn't take that "fire spells make enemies flee on low health" perks.
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Etta Hargrave
 
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Post » Fri Dec 09, 2011 8:18 pm

Redguard. Orcs are typically better with two-handed. Redguards have an all-around great fighting skill.
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CSar L
 
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