Dual-Wielding Claymores

Post » Mon Mar 07, 2011 6:42 am

Not my cup of tea, but voted yes in alas of freedom of choice.

After all, if you don't want it, then don't use it.



As I mentioned earlier, if it's added, you can bet that NPCs would get it too, tis against our freedom of choice, where as adding a mod that lets the player do it, is freedom of choice.
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Naomi Ward
 
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Post » Mon Mar 07, 2011 6:07 am

Using a one handed weapon with two hands has been confirmed in. ^^

When was this confirmed?
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Rachie Stout
 
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Post » Sun Mar 06, 2011 11:22 pm

Not to mention, the entire reason you use two hands for a claymore is it's weighted and forged that way. You can't swing it around like a longsword because it doesn't work that way. Speed and control are the watchwords of melee weapon combat. Longswords sacrifice some control for far greater speed, while claymores and other assorted Zweihanders sacrifice some speed for massive control. They're still quite heavy but easy to aim.
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Sabrina garzotto
 
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Post » Sun Mar 06, 2011 8:14 pm

When was this confirmed?

Yes, I want to know that too.
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Sammygirl500
 
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Post » Sun Mar 06, 2011 10:24 pm

There is no possible way you could ever dual wield claymores. I say this from experience, I own the Anduril replica and that is 1.3m in length which is around the length of a normal claymore (1.4m). I can tell you that the weight of this thing makes it hard enough to wield with two hands, never mind one. Now I'm not a small bloke, standing at 6ft 3in and am pretty strong. Trying to swing Anduril one handed would put so much pressure on your wrist and forearm that you would suffer serious injuries after a short time due to the whip it would create if you tried to swing it woth required force.
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Gemma Flanagan
 
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Post » Sun Mar 06, 2011 11:05 pm

Dual-wielding claymores? No, I think not.
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Zach Hunter
 
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Post » Sun Mar 06, 2011 11:54 pm

There is no possible way you could ever dual wield claymores. I say this from experience, I own the Anduril replica and that is 1.3m in length which is around the length of a normal claymore (1.4m). I can tell you that the weight of this thing makes it hard enough to wield with two hands, never mind one. Now I'm not a small bloke, standing at 6ft 3in and am pretty strong. Trying to swing Anduril one handed would put so much pressure on your wrist and forearm that you would suffer serious injuries after a short time due to the whip it would create if you tried to swing it woth required force.

Whilst most of this is true about Claymores, your replica will almost certainly be far heavier than a combat ready sword.
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Enny Labinjo
 
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Post » Mon Mar 07, 2011 10:41 am

I suspect OP plays a fury warrior in WoW. :rolleyes:
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sally coker
 
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Post » Sun Mar 06, 2011 11:42 pm

Dual wield 2 handed weapons? Only if we get a race with 4 arms.
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remi lasisi
 
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Post » Mon Mar 07, 2011 10:10 am

Whilst most of this is true about Claymores, your replica will almost certainly be far heavier than a combat ready sword.


I do find it somewhat ironic that replicas and decorative swords tend to be heavier then the actual swords themselves, any reason behind that? since my knowledge of weapons doesn't come from experience.
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Red Bevinz
 
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Post » Mon Mar 07, 2011 10:18 am

there was a time when even physiologists proclaimed the 4 minute barrier...
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Neil
 
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Post » Mon Mar 07, 2011 10:02 am

If I can shoot fire out of my hands why can't I dual wield claymores. Anyone who voted 'no' please remove the stick from your rear end.
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Albert Wesker
 
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Post » Mon Mar 07, 2011 10:54 am

I do find it somewhat ironic that replicas and decorative swords tend to be heavier then the actual swords themselves, any reason behind that? since my knowledge of weapons doesn't come from experience.

Heavier swords are stronger, so they don't break easily. Swords in battle had tobe made light so that they would be fast, but they had that disadvantage of being more fragile. Also, proper swords are forged more proffesionally than your run of the mill replica.
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Carlitos Avila
 
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Post » Mon Mar 07, 2011 6:12 am

If I can shoot fire out of my hands why can't I dual wield claymores. Anyone who voted 'no' please remove the stick from your rear end.

Sure, once you remove the lint from inside your skull. :thumbsup:
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Jeneene Hunte
 
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Post » Sun Mar 06, 2011 9:23 pm

That's just stupid.
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jessica breen
 
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Post » Mon Mar 07, 2011 11:03 am

Heavier swords are stronger, so they don't break easily. Swords in battle had tobe made light so that they would be fast, but they had that disadvantage of being more fragile. Also, proper swords are forged more proffesionally than your run of the mill replica.


Ah, that makes a bit more sense, just use a heavier cheaper steel that won't break to easily...

If I can shoot fire out of my hands why can't I dual wield claymores. Anyone who voted 'no' please remove the stick from your rear end.


As I said earlier in this topic, if you can induce your hand to have the strength to do it via magic, why not just go one step further and use magic to swing the sword around at remove distances, or like a phantom sword, after all telekenesis is already in the game, so you can already remotely malipulate things. Also as far as I can see, you can't use magic and a weapon in the same hand at the same time in Skyrim...
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Harinder Ghag
 
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Post » Sun Mar 06, 2011 10:48 pm

As I said earlier in this topic, if you can induce your hand to have the strength to do it via magic, why not just go one step further and use magic to swing the sword around at remove distances, or like a phantom sword, after all telekenesis is already in the game, so you can already remotely malipulate things. Also as far as I can see, you can't use magic and a weapon in the same hand at the same time in Skyrim...


And in this world of magic and fantasy, why can't we create nuclear blasts from our mouths and rip the earth in half with our bare fingers? We need to add that to Skyrim.
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Haley Merkley
 
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Post » Mon Mar 07, 2011 3:51 am

It will without a doubt be modded in, in fact I could probably do that myself. I probably wouldn't use it myself, except maybe on my "Immortal character who murders everything". I always play one just to dike around. I doubt it'd be included in the game at launch, but maybe, it is a fantasy game where one could concievably get strong enough to do so.
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Lizbeth Ruiz
 
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Post » Mon Mar 07, 2011 11:03 am

If I can shoot fire out of my hands why can't I dual wield claymores. Anyone who voted 'no' please remove the stick from your rear end.

I voted yes but i dont buy the "its a fantasy game so everything goes" reasoning. everytime i see someone use "realism" or "realistic" its obvious to me they mean it "in the context of the game" or "following the gameworld's rules". used this way, in the TES context or gameworld, fire coming out of hands is "realistic" while 1 hitting a dragon with a rusty iron dagger at level 1 is not.

that said, i believe that the gameworld rules can allow for dual weilding 2 handers, but there has to be hefty downsides for balance purposes
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Dina Boudreau
 
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Post » Mon Mar 07, 2011 1:40 pm

And in this world of magic and fantasy, why can't we create nuclear blasts from our mouths and rip the earth in half with our bare fingers? We need to add that to Skyrim.


Didn't the Midas Magic mod add Nuclear Explosions in Oblivion ;). Which is what I have said to these people, if they want Dual Wielded claymores, mod it in, we don't want it and to add it on the default game would force it on us while they have easier ways of achieving it then it would be to get it out.
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Nitol Ahmed
 
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Post » Mon Mar 07, 2011 1:16 pm

If I can shoot fire out of my hands why can't I dual wield claymores. Anyone who voted 'no' please remove the stick from your rear end.


Why? I'll tell you why! It's because magic is a natural part of Tamriel, whilst normal rules of physics still apply. For instance: A rock is still a rock and cannot be used with a bow. The same thing goes with a claymore, which is a two hand weapon. If you'd try to use it with one hand you would only injure yourself.
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Josh Dagreat
 
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Post » Mon Mar 07, 2011 3:02 am

Dual Wielding Claymores? Not a good idea. I know TES is a fantasy game..... but come on! :facepalm: I answered NO!
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chloe hampson
 
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Post » Mon Mar 07, 2011 1:16 am

You can dual wield claymores in Never winter nights. It looks stupid... so no.
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Fiori Pra
 
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Post » Mon Mar 07, 2011 1:10 am

When people say "just mod it in" I normally get a bit irritated. This time I say let the modders have it and keep it out of the vanilla game :D
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Imy Davies
 
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Post » Mon Mar 07, 2011 4:18 am

Apart from what he said afterwards was an argument.

The type of claymores seen in computer games are not balanced for one-handed combat, you'd never be able to wield them effectively in dual-wield, despite what you might have seen in Neverwinter Nights. Even the typical long sword can be hard to use effectively with one hand (tho possible), the large scottish two-handed claymore is called two-handed for a very specific reason... the other types of one-handed claymores would not reach the size of claymores that were say in Oblivion or that people think of when playing games. To put it in perspective when talking about holding a claymore, you have to remember the sword is likely to be almost as long as you, only a Zweih?nder would likely be longer. So it's not so much an issue of overall physical strength but the strength to hold the unbalanced weapon what would place most of the strain on your wrist... good luck not shattering your wrist from the continued strain of dual wielding claymores.


'scuse me, but "Zweihander" is just German for "two hander" (zwei = 2), and would include Claymores.

The biggest issue isn't "balance". If you're using it as an axe (which is mostly how a Claymore is handled), balance is far less important than sheer inertia (based on both weight and length). Sure, your insane Nord strength allows you to pick it up with one hand, but try to swing that much weight at arm's length, and you're a serious threat to everyone, including yourself. Getting it moving is a lot easier than stopping it, when you suddenly realize that it's now headed back toward you. Add a second half-out-of-control chunk of metal flailing around you, and you have a recipe for disaster.

The answer is not just "no", but "NO WAY!!!"
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jessica breen
 
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