Dual Wielding Confirmed

Post » Tue Dec 01, 2015 8:06 am

Give me a better source than this bad written thing... I don't believe anything from this... 'source' alone-

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benjamin corsini
 
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Post » Tue Dec 01, 2015 2:01 pm

For as much as I'm trying to avoid spoilers, I do want to know if this is confirmed, and if so, is it interchangeable dual wielding (ie a machine pistol + magnum revolver. The ability to hold two different weapons in each hand)?

So yeah, if anyone knows or finds out, let me know.

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Thema
 
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Post » Tue Dec 01, 2015 6:59 am

Think about this... Gamescom used the same demo from Quakecon and nobody has said anything about dual wielding from either event. This article is the only place to mention it and with that, it's all bs-clickbait.

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*Chloe*
 
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Post » Tue Dec 01, 2015 11:56 am

I wouldn't know. I haven't watched either Demo or seen any content past the reveal trailer.

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James Baldwin
 
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Post » Tue Dec 01, 2015 1:45 pm

That's completely different and no, it wouldn't make sense for dual-wielding to be available at the start, especially in firearms. Most people are usually only dominant in one side of their arm, right-side or left, rarely is anyone ambidextrous, and I doubt they were able to grab two handguns and suddenly master them. I say it takes time, My guess is, judging by how the PC shoots in combat, that he/she will be right-handed, and thus will require training to focus the left hand to also be dominant, with probable limited success.

Unarmed however would most likely be available from the get go, with Melee weapons having a harder requirement, and then Guns/energy weapons having the highest. From a video game point of view, this is actually perfect, as each skill requires less risk to actually engage the target in close distances, Unarmed being the most obviously risky option. There has to be brackets and 'obstacles' in a video game, no matter what, otherwise you'll just cruise through it and suddenly be bored by having the "I-win" button at hand. With obstacles, will you still get the I-win button? Of course! Just not as quickly as you could before.

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Nikki Lawrence
 
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Post » Tue Dec 01, 2015 7:56 am

Nice find! Provided the author of this article is remembering correctly what he/she saw.
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Iain Lamb
 
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Post » Tue Dec 01, 2015 9:05 am

Unless it came from Pete Hines' mouth flaps I wouldn't believe it.

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keri seymour
 
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Post » Tue Dec 01, 2015 7:28 pm

Til I see the pc using two pistols at once, or Todd "The Godd" Howard says so, I'll chock this up to click bait.

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Steve Bates
 
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Post » Tue Dec 01, 2015 7:58 pm

True, main issue would be the reload animation, it would be fun to look at.

And yes they would need an separate animation for reloading various guns in your left hand.

Doable but it would require that you put away your right handed gun then reload and pick it up again. Reloading right hand gun would simply have you put away left gun.

Might as well have you put away right gun, do an hand swap of left hand gun to right then reload, hand swap again and draw right gun.

Yes its clunky but its not the reason dual wield of guns are not done in real world.

On the other hand waiting behind an corner with two sawed of shotguns would do a lot of damage :)

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Jack Moves
 
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Post » Tue Dec 01, 2015 3:09 pm

If perks equal skills then dual wield of either pistols or melee weapons should be a perk.

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Captian Caveman
 
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Post » Tue Dec 01, 2015 11:22 am

Dual wield high powered missile launchers and cripple myself
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Silencio
 
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Post » Tue Dec 01, 2015 3:39 pm

Not sure why dual wielding firearms would be harder than melee?

In Skyrim I can dual wield blades from the start.

In reality I could barely butter my toast left handed.

But I'm just splitting hairs.

Anyway Gun Nut isn't a dual wielding perk, and nothing I've seen so far suggests it's in the game at all.

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Adam Porter
 
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Post » Tue Dec 01, 2015 5:23 pm

Fallout is not Skyrim, Fallout has an lack of Dragons and Khajiit but that is an minor issue here.

Fallout has guns, the guns work differently than weapons in Skyrim, the rules are different.

A gun in fallout does an pretty fixed damage for that gun, a sword or bow does damage depending on your skill and perks multiplied with the weapon damage, at low level you did low damage.

In Fallout 3 and NV the important part is accuracy. With increase skill you become more accurate, one tricks I learned early in low level Fallout 3 was to hide behind an corner and shoot at enemy as he rounds it.

Accuracy don't matter much as its close range and you have an descent chance for an sneak attack. Now with two guns you do twice the damage.

No downsides, you can not block anyway, and long reload time is not an issue either as you kill enemy then reload.

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Leilene Nessel
 
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Post » Tue Dec 01, 2015 11:53 am

NIbbles, ugh that brings back memories of a sarcastic post I made in the run up to Fallout 3, about bolting 4 fatmen together for quad fatmen launchers and dual wielding those, which I suspect was the inspiration behind the MIRV unique Fatman launcher.

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FABIAN RUIZ
 
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Post » Tue Dec 01, 2015 1:24 pm

Because I doubt the user has taken in note of the more prominent recoil from the said firearms. Melee weapons don't suddenly jerk your hands up and side to side from the sudden impact of a kinetic round being basically 'exploded' from the backside and projected out of them into the exposed air. Further more, in terms of brute force, Melee weapons would be easier to dual wield mostly because of the less weight, more control, easier to handle equipment, whereas a firearm can be quite a bit heavy in one hand, the recoil will jerk it, and without another hand to stabilize the handgun, it'll be difficult to fire it.

And then Unarmed would be the easiest one of them all, honestly. You're no longer trying to control or stabilize anything in your hand, as the weapon is literally designed to be part of your hand, thus you can simply wail at the target at your leisure. No fancy parrying, swaying, or aiming with that, good sir.

If skills were involved again as numbers, I'd place the perks as Unarmed 20, Melee Weapons 30, and Guns 50.

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Aliish Sheldonn
 
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Post » Tue Dec 01, 2015 7:25 am

So where are all the [censored] that were against this before it was announced? Oh yeah, that's right, they've all done a 180.

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Averielle Garcia
 
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Post » Tue Dec 01, 2015 12:30 pm

Why? Tactics is generally considered a solid game. And the Warrior is the protagonist. Everything lines up.

As for dual wielding, meh, I hope it is insanely difficult to use accurately without a maxed out guns skill, or whatever the equivalent to that is now.
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Blackdrak
 
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Post » Tue Dec 01, 2015 9:24 am

This isn't confirmation.

And personally, I usually jump to Bethesda's defense but I hate the idea of dual wielding firearms. I'll still be against it if (that's a big if) it's officially announced.

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Jonathan Braz
 
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Post » Tue Dec 01, 2015 9:14 pm

Remember to use 2% thrusts, Iron Man :D

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Marquis T
 
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Post » Tue Dec 01, 2015 6:36 pm

I'm having a hard time believing the guy who thinks the MC is Vault Boy and Behemoths are a new thing.

Dual wielding still isn't confirmed at all, so until we get actual confirmation from the horse's mouth and not some random website then you'll be able to find everyone [censored]ing about it, including myself. You'll get nothing but 360's from me. :twirl:

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jeremey wisor
 
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Post » Tue Dec 01, 2015 11:02 am

If dual wielding is even in the game, the player should not be forced to take a perk just to equip a second gun. That's [censored] ridiculous. The negatives of dual wielding should be apparent from the get-go (ammo consumption, hip-fire accuracy problems, etc) and perks should be used to alleviate and negate the drawbacks.

Anyone can dual wield a weapon, the question is whether they can do it well. Just because a guy can wield two machine pistols at the get go does not mean he's essentially activated the I-win button.

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Megan Stabler
 
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Post » Tue Dec 01, 2015 10:06 pm

I agree, perks should help make dual wielding more viable, not simply give you access to it. I would love to make an "El Mariachi" type character lol
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Melung Chan
 
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Post » Tue Dec 01, 2015 3:18 pm

Doubt it.

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Tracey Duncan
 
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Post » Tue Dec 01, 2015 1:12 pm


that will most likely be the gunslinger perk, assuming its only restricted to one handed guns/energy weapons
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mishionary
 
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Post » Tue Dec 01, 2015 9:31 pm

I agree with this. If Dual Wielding were a perk itself, chances are that it won't come with substantial drawbacks. If it's possible from the start, and taking Perks makes it more viable, that will require a lot of investment to negate the drawbacks, which will, in turn, mean that the PC will not be investing in other things (arguably more important things, though Bethesda RPGs are rarely actually hard or challenging, but I digress).

As for dual wielding, I have always said that I want it in as many games as possible. I didn't really use it in Skyrim, because even with investment, I found nothing to be more effective than a Mage Knight/Ranger setup. For Fallout, being able to equip a Sawn-off Shotgun and Machine Pistol at the same time will allow for far more opportunies.

I still love my two-handed Rifles and Shotguns though. People are making out like it'll be inherently OP. Perhaps if you had a Pew Pew in each hand, yes, but let's face it, these games aren't particularly hard to begin with and there will be very powerful weapons in the game by default. At the start, you'll be lucky to be "dual wielding" 2 10mm Pistols with any degree of accuracy. Chances are you won't be finding any killer one-handed weapons before you get a decent two handed AR or Shotgun, so I really don't think it'll be even half the issue that people are making it out to be.

It's not like you can "dual wield" 2 Flamers or anything anyway.

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Andrew Perry
 
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