» Mon May 14, 2012 1:05 am
I've thought about it and I'm going to give the two daggers build a shot. These are the perks that I'll get - I know this wastes about eight perks, since I'll only be using daggers and I refuse to wear a helmet, but I have a very strange mindset when it comes to games and I don't like to leave any perk tree incomplete. I can make an exception for One-Handed simply because I'll be getting every branch except for the ones for axes, maces and swords. The tree will still be "complete", or at least "complete" enough not to bother me. I'll be able to swing my daggers very fast, and those power attack perks in the one-handed tree should be applicable to two daggers. When I level, my ratio is going to be 2-1-1 for stamina, health and magicka, so I should have plenty of stamina by the end to do a lot of quick strikes.
Light Armor: All (10)
One-Handed: Armsman, Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike, Dual Flurry, Dual Savagery (12)
Sneak: All (13)
Speech: All (13)
As people were kind enough to inform me, you don't need perks to do anything. Perks just make you better at it. So I'll still be able to enchant my daggers, and add poisons to them. They just won't be my specialization. I just hope that I can still lockpick and pickpocket. Conventional wisdom indicates that it should be easy enough without perks, especially if you don't mind saving and reloading, but I doubt they would put those perks in there if they weren't helpful.