So you got a source to confirm that the dual weilding will work that way or are you just making wild assumptions? I am not saying that it is impossible to make dual weilding a viable option when compared to the other weapon styles however from what we have seen and heard it looks like there will be no real point in dual weilding one handed weapons except for character flavor. Sure it might have some advantages but it certainly looks like it wont have enough to justify using them over other weapon styles.
Well you right thats my wild assumptions and possible modding ideas so far if devs will really leave dual wielding unfinished, but then why they PR unfinished feature?
Dual wielding was planned for Daggerfall long time ago, but eventually devs found some restriction what they cannot overcome and dual wielding was left unfinished, but we was still able use it in some form since we able equip two different one hand weapons at same time in Daggerfall, in Morrowind such possibility was removed but modders return it in form of offhand blades shields in form of normal weapon, the same was done for Oblivion until modders accumulate enough resources to make actually working dual wielding
http://www.youtube.com/watch?v=4uB85jBGN0M
http://www.youtube.com/watch?v=p39ZlWo3V2A
http://www.youtube.com/watch?v=5BqKwtkmXmI
Dual wielding was really popular feature what modders always try to implement by self, now it will be in vanilla
I think devs will give enough attention to dual wielding and it will be another combat, since they know thats is popular feature and even use it as part of Skyrim PR, thats will be strange to implement it bad way, especially if they constantly talk about trying concentrate on already announced features, so lets wait for release and see how well they concentrate their work.
I dont think spears, crossbows or throwing weapons were removed because they were flawed but more because they had other priorities that would prevent them from having the time or the resources to implement them properly, besides ask the fans whether they would rather have spears, crossbows, throwing weapons or dual weilding and I am pretty sure dual weilding would come out on top.
Well lets see Skyrim dev team has roughly 100 skilled and experienced members
http://www.uesp.net/wiki/Skyrim:Development_Team
Thats almost triple more than Morrowind has
http://www.uesp.net/wiki/Morrowind:Development_Team
And more than Oblivion and Fallout 3 have.
While game size almost same in compare to number of assets and space usage.
They have new advanced in compare to Morrowind animation and modeling technologies, and make really big number of new assent for now.
They claim thats development of Skyrim has almost five years.
I think there is enough resources to make spears and throwing weapons especially if they have throwing weapons in Fallout 3 and spears is not something really different than other two handed weapons to be done in technical reason.
Oh well modders by self make such items in short time for example
First working well throwing stars by Guidobot
http://www.youtube.com/watch?v=QzOsBAPoWQE
in 2006 after few months after release of Oblivion completely on scripting and without OBSE
When modders accumulate enough resources what devs have from beginning they create really good throwing mechanic
http://www.youtube.com/watch?v=2Yt_FdTIBeU&t=2m10s
Spears are also possible if first spear mods use just mesh swap with claymore, more advanced start use staff animations and most good right now have own custom animation
http://www.youtube.com/watch?v=mS8TI8-opic
http://www.youtube.com/watch?v=7QQBqDXuNgk
http://www.youtube.com/watch?v=uNNiNoyJ-Ho
Other games have also fully working spears even their devs have less resources then Bethesda have
If devs cannot make some addition unique animations and meshes, there comes question will be all one handed weapons share one animation set again?
Don't understate current devs resources, they actually have more then before and thats really strange when some one say we cant do certain things due priorities or cannot afford some resources on it, if they say such thing then something is wrong or actual development of Skyrim take less then five years and actually starts few years ago, or they didn't have enough visual artists and programmers.
More like devs didn't have enough time because of strict release date.