Dual wielding perk.

Post » Tue Dec 29, 2009 6:57 pm

But there is no holsters in FNV. You just put the gun on your imaginary holster on the side of your thigh. Plus what about the .357 magnum you have to eject the shells one by one.


Your first statment is completley invalid as there is no holsters, so yes you would put your gun in the imaginary holster beside your thigh. And reloading the .357 wouldn't be any diffrent from reloading the .44, for the exeption than is reloads a single round at a time.
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Carlitos Avila
 
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Post » Tue Dec 29, 2009 7:21 am

Your first statment is completley invalid as there is no holsters, so yes you would put your gun in the imaginary holster beside your thigh. And reloading the .357 wouldn't be any diffrent from reloading the .44, for the exeption than is reloads a single round at a time.

Its just way to time consuming. Not to mention the vats and animation. I like the idea but theres just no way.
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Marilú
 
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Post » Tue Dec 29, 2009 10:50 am

That would be the most annoying thing every. Get into a gun battle, fire off your shots then have to sit there and reload each revolver one bullet at a time while you are being shot at. Then what about vats? You would be a screwed. When there is a wave of animals/melee people running up to you, taking cover would not help at all.

1. While reloading a .357 which i assume is what your talking about, you get shot at anyway when reloading it, and the reload time would only be a few more seconds.

2. What about vats? how would it be screwed?

3. Keep backing up like your fighting a death claw.
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Krystal Wilson
 
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Post » Tue Dec 29, 2009 12:12 pm

1. While reloading a .357 which i assume is what your talking about, you get shot at anyway when reloading it, and the reload time would only be a few more seconds.

2. What about vats? how would it be screwed?

3. Keep backing up like your fighting a death claw.

Ugh....Its not gonna work. Why cant you understand that.
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CHANONE
 
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Post » Tue Dec 29, 2009 7:16 pm

I like the idea but theres just no way.

I just told you a way! :facepalm:
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Taylrea Teodor
 
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Post » Tue Dec 29, 2009 2:50 pm

Ugh....Its not gonna work. Why cant you understand that.

It COULD work is what im arguing about.
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Dalley hussain
 
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Post » Tue Dec 29, 2009 6:44 am

1. While reloading a .357 which i assume is what your talking about, you get shot at anyway when reloading it, and the reload time would only be a few more seconds.

2. What about vats? how would it be screwed?

3. Keep backing up like your fighting a death claw.


1. You said you would just put one revolver on your hip, then reload one, then put the loaded one on your hip. Then load the other one. That would take more then a few seconds.

2. While in Vats you click reload. So you would have to go through all that but in very slow motion. People will still be attacking so you would be a sitting duck. It would/should need alot of action points. There is still the matter of making the animations for it.

3.Deathclaws are fast. Running backwards while doing reloading duel revolvers is just dumb IMO.
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Micah Judaeah
 
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Post » Tue Dec 29, 2009 11:05 am

I remember a game on n64 called perfect dark where if you duel wielded pistols when it came time to reload your character reloaded first the right hand pistol then the left hand pistol, even when you used revolvers. Reloading one at a time would work well enough, and it would introduce a penalty for duel wielding with a longer reload time. and as for vats just cut the accuracy in half and double the damage. it's not rocket science. but i do agree however, that duel wielding has no place in new vegas due to the amount of difficulty it would present the developers to add that mechanic now. it wouldn't work well with the engine and with NV's track record of glitches i'd hate to have another mechanic introduced that might cause even more. Best to wait for fallout 4 for duel wielding since it will most likely use the same engine as skyrim which supports duel wielding.
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Annick Charron
 
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Post » Tue Dec 29, 2009 7:04 pm


It COULD work is what im arguing about.

Dude give up. I tried till I was blue in the face. Some people just wont hear reason.
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Miss Hayley
 
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Post » Tue Dec 29, 2009 1:28 pm

While Dual wielding may be acceptable in FPS and Action games, Fallout is a cRPG which is supposed to have limited resources which includes ammunition. Plus if they did put in a dual wielding perk I think the accuracy penalty should be very nasty to the point that some people will complain that they were aiming at the centre of mass of their opponent and still missed half the time.

Just because something is cool and funky in one style of game should not mean that it is put into every game. If that was to happen every single game would end up being practically carbon copies of every other game with a slightly different skin on it, which would be more than extremely boring at least to myself. So please consider the already shrinking diversity between games before asking for something just because it's cool in another game.
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Janine Rose
 
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Post » Tue Dec 29, 2009 6:46 pm

Neat idea. I'd like it as long as they can manage animation and balance issues.
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renee Duhamel
 
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Post » Tue Dec 29, 2009 5:47 pm

Dual wielding for F:NV is probably not going to happen -- there would be too much new programming involved, and the last thing an already-struggling Gamebyro game needs is more tinkering under the hood.

The Creation engine supports dual wielding (as far as melee & magic go), so perhaps F4 can implement it. It could be cool if done right.

The reloading issue just illustrates the need for strategy; if you know it will take forever to reload two weapons you need to consider distance, cover and the number of enemies you face. If you get killed reloading two weapons when one would have sufficed you have only yourself to blame. (Man, it took me forever to get into the habit of reloading after every fight, but it's saved my butt. Strategy.)
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louise hamilton
 
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Post » Tue Dec 29, 2009 6:20 pm

Dude give up. I tried till I was blue in the face. Some people just wont hear reason.

EDIT: I conceed, people are arogant and don't listen to reason.
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Lauren Denman
 
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Post » Tue Dec 29, 2009 7:54 pm

Give up? I already won the argument.

No you haven't. And dual wielding isn't going to work. First of all, they'd need a lot of new animations. Second of all, I'm pretty sure they'd have to redo the human meshes so that the guns have a second "holster" to mount to, and I'm not talking about a visible one, I mean a point they specify on the mesh that says that stuff can attach here. Third of all, Fallout ISN'T the kind of game that has stuff "because it's cool". And the biggest reason of all, it would be completely impractical. You may get a doubled rate of fire, but that also includes less accuracy on it's own, more recoil since you're only holding the gun with one hand (FAR more if you duel wield .44s like you're probably thinking of doing), and a VASTLY increased reload time. To put it simply, there is NO situation where duel-wielding would be better than another weapon. Not enough accuracy for long range combat where a sniper rifle would do better, too much recoil for consistent mid-range combat where a single pistol or an assault rifle would do better, and too long of a reload time for close range combat where shotguns can pump out enough damage before needing to reload or just where you can smack them with a melee/unarmed weapon. And all of these are available WITHOUT using a perk.

Also, one final note, typically, if you say you've won an argument, you more than likely haven't.
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Code Affinity
 
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Post » Tue Dec 29, 2009 1:37 pm

Give up? I already won the argument.


You already lost it if you think you have.
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Genocidal Cry
 
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Post » Tue Dec 29, 2009 3:38 pm

Lol. Dual Wielding. Go play COD.
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Samantha Wood
 
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Post » Tue Dec 29, 2009 5:06 pm

Dual wielding is :yuck:
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Roisan Sweeney
 
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Post » Tue Dec 29, 2009 5:29 pm

You already lost it if you think you have.

Good theory :thumbsup:
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Vivien
 
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Post » Tue Dec 29, 2009 7:57 am

No you haven't. And dual wielding isn't going to work. First of all, they'd need a lot of new animations. Second of all, I'm pretty sure they'd have to redo the human meshes so that the guns have a second "holster" to mount to, and I'm not talking about a visible one, I mean a point they specify on the mesh that says that stuff can attach here. Third of all, Fallout ISN'T the kind of game that has stuff "because it's cool". And the biggest reason of all, it would be completely impractical. You may get a doubled rate of fire, but that also includes less accuracy on it's own, more recoil since you're only holding the gun with one hand (FAR more if you duel wield .44s like you're probably thinking of doing), and a VASTLY increased reload time. To put it simply, there is NO situation where duel-wielding would be better than another weapon. Not enough accuracy for long range combat where a sniper rifle would do better, too much recoil for consistent mid-range combat where a single pistol or an assault rifle would do better, and too long of a reload time for close range combat where shotguns can pump out enough damage before needing to reload or just where you can smack them with a melee/unarmed weapon. And all of these are available WITHOUT using a perk.

Also, one final note, typically, if you say you've won an argument, you more than likely haven't.

I see im fighting a lost cause, so i admit defeat. Perhaps if fallout 4 (hopefully) runs on a new engine we will see dual weilding.
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:)Colleenn
 
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Post » Tue Dec 29, 2009 9:17 pm

1.Games evolve that's what they do. I wouldnt play them if they didnt. A small change wont make fallout NOT fallout. You might as well say upgrading guns ISNT fallout.

2.As for the reloading MW2, Cod black ops, Halo 3, Left 4 Dead 2, all have dual wield capabilities. Clearly they've made a ways to get dual wield reloads to make "sense" :rolleyes: I realize they're all 1st person games but you can watch people reload their Dual wielded weapon in the games and nothing appears to not make "sense" Im sure obsidian could find a simple and easy way to do it.

3.Have some faith. :fallout:

I agree, Im sick of all this "that's not fallout" crap. I swear, sometimes I think FO fans can be such babies. I'm a resident evil fan, and you don't hear me [censored]ing about how they turned it into a shooter (its mostly the story that pisses me off). With FO3, bethesda turned FO into an RPGFPS. If your going to make it an FPS, do it right not half ass. FO4 needs better gun controls and sounds and I'd like to see features like this added to the series. I'd also really like the option to make one of the buttons a grenade toss button. This should be optional of course. I'd probably just replace the button to switch to third person with it.
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Claire
 
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Post » Tue Dec 29, 2009 3:20 pm

Guys, you're missing a very simple solution to the whole problem:

Dual Ballistic Fists.
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Gwen
 
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Post » Tue Dec 29, 2009 6:13 am

I would love the idea of dual wielding. It would offer a plethora of options. The only issue, reloading, could be solved with the one gun at a time method. (That's how you do it in real life anyways) Two guns lets you do double the damage per reload (Two weapons, two clips, or magazines) but would need to take longer to reload. It would also cut down on accuracy, and range (two hands are better than one for stabalizing a weapon), but would let us do the whole True Grit ride into a band of [censored]s with both guns blazing thing. I would also like to dual weild melee weapons, I think double mellee would have the opposite effect, you would be able to land more blows,but would ultimately do less damage per blow (Again this is true in reality, if you put all your weight into one attack you can put more force behind it, but if you're doubling up, you can hit faster)

That's what I think anyways. I don't know if Bethsda would be willing to write the new scripting in order to dual wield for just a DLC (after all that could be a selling point for FO4) but I can dream damn it!
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MISS KEEP UR
 
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Post » Tue Dec 29, 2009 6:25 pm

I agree, Im sick of all this "that's not fallout" crap. I swear, sometimes I think FO fans can be such babies. I'm a resident evil fan, and you don't hear me [censored]ing about how they turned it into a shooter (its mostly the story that pisses me off). With FO3, bethesda turned FO into an RPGFPS. If your going to make it an FPS, do it right not half ass. FO4 needs better gun controls and sounds and I'd like to see features like this added to the series. I'd also really like the option to make one of the buttons a grenade toss button. This should be optional of course. I'd probably just replace the button to switch to third person with it.


Some of us are just as sick of all this it needs better shooter mechanics ranting.

Fallout was not, is not and should NEVER be a *censored* FPS. It was, stil is (to some extent) and should ALWAYS be first and foremost a cRPG.

Personally I feel that dual wielding does not fit the Fallout setting given the 'theoretical' limited availability of ammo combined with the heavy accuracy hit that dual wielding should inflict on those who use it. If they do decide to foist dual wielding on us in a future Fallout, I seriously hope that it inflicts a hideously heavy accuracy penalty as well and that they also do not increase the amount of ammunition in the game world to let those who charge in with all guns blazing without a care as to their ammunition consumption. If they do allow it, I hope that if it's constantly used we will rapidly run out of ammunition and then have to try to engage in combat while being unable to use the characters favoured combat style.



We already have more than enough FPS's and action games which allow those who want to to blaze away with guns akimbo and we don't "need" it in every single game which involves gun combat. Just because dual wielding is overused in action films, FPS and action games doesn't mean that it 'has' to be added to every game which includes firearms as a means of killing opponents.
I think a large part of what helps keep games interesting is Variety and making every game basically a reskinned clone of every other game would mean that all games would be tediously identical in how they play with the only 'slight' variation being the graphics.


Edit: @Gray Fox. Agreed even though I'm definately on the opposite side of the fence. There are people who are blindly set in their ways on all sides of every debate and refuse to allow that the other side may have a point. (this probably also applies to myself with at least some things to be honest).
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Meghan Terry
 
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Post » Tue Dec 29, 2009 6:05 pm

No just no. Imagien your in the wasteland, don't have lot's of ammo, your weapons are really worn down etc. It wouldn't be practical at all seriously. :facepalm:

Where are all these new guys comming from anyways? :shakehead:

Edit: If you want dual-wield I think it would be more effective to go here http://www.gamesas.com/index.php?/topic/1175207-fallout-4-speculations-suggestions-and-ideas/ and hope some devs read it ;)
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Janeth Valenzuela Castelo
 
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Post » Tue Dec 29, 2009 1:02 pm

I agree, Im sick of all this "that's not fallout" crap. I swear, sometimes I think FO fans can be such babies. I'm a resident evil fan, and you don't hear me [censored]ing about how they turned it into a shooter (its mostly the story that pisses me off). With FO3, bethesda turned FO into an RPGFPS. If your going to make it an FPS, do it right not half ass. FO4 needs better gun controls and sounds and I'd like to see features like this added to the series. I'd also really like the option to make one of the buttons a grenade toss button. This should be optional of course. I'd probably just replace the button to switch to third person with it.

LOL stop your making me laugh to much. This is just to rich for me to handle.
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Elle H
 
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