Dual wielding spells

Post » Tue Sep 21, 2010 3:43 am

So people were complaining how everything is dumbed down, and how Oblivion's combat was too easy and just mindless hack and slash. Now we have a strategic element in that would make combat more diverse and now everyone is complaining that it's bad. Classy.


Yeah its funny, The whiners are the loudest on the internet.
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Jade Barnes-Mackey
 
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Post » Tue Sep 21, 2010 10:41 am

Its just a gimmick.
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Jeff Turner
 
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Post » Mon Sep 20, 2010 11:07 pm


People who enjoyed using 2h weapons or 1h and shield as well as casting magic are feeling slighted by this new system and they rightly should. This was a legitimate playstyle.


Even if it was an unfair optimization of offense and defense. Those who would rather play as a pure mage felt nerfed because their magic felt like a second option a lot of the time because if how equipment was handled, and those pure combat types felt lime they Weren't performing to their potential because they didn't want to use spells. just because players cant use sword& board& spell doesn't mean they can't be effective. they just have to go into each fight deciding what they need more: offense or defense. besides... Look at thespellsword picture from oblivions class select.. You see a shield? Noooo, you see a blade and a spell.
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FABIAN RUIZ
 
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Post » Mon Sep 20, 2010 9:42 pm

Yeah its funny, The whiners are the loudest on the internet.

And yet everyone and their dog cried about Morrowind's system where you either use weapons or you "switch" to your hands, and that got changed. Oblivion's system was lauded as an excellent improvement, even I can agree with that (and I hated Oblivion).

So what is it guys? Whose at fault here?

No, no one is at fault. Get off your [censored] high horse and allow some criticism. Bethesda does not need a guardian of the black night and they don't need you calling people out on their beliefs.
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R.I.p MOmmy
 
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Post » Tue Sep 21, 2010 10:02 am

Its just a gimmick.

Like spell creation, yes.
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LittleMiss
 
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Post » Mon Sep 20, 2010 10:15 pm

And yet everyone and their dog cried about Morrowind's system where you either use weapons or you "switch" to your hands, and that got changed. Oblivion's system was lauded as an excellent improvement, even I can agree with that (and I hated Oblivion).

So what is it guys? Whose at fault here?

No, no one is at fault. Get off your [censored] high horse and allow some criticism. Bethesda does not need a guardian of the black night and they don't need you calling people out on their beliefs.


The system will be amazing, and you're gonna play and love it. Whiners are the loudest on the internet and thats really true.
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vanuza
 
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Post » Mon Sep 20, 2010 11:13 pm

Dual wielding Summon Golden Saint summons Haskill instead.

Finally a new effect worth while.
Sure he wouldn't attack any of my enemies, but his comforting and often demeaning words would comfort me as I switch spells.
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Rhysa Hughes
 
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Post » Tue Sep 21, 2010 8:12 am

Like spell creation, yes.

No. Use your imagination next time.
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A Boy called Marilyn
 
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Post » Tue Sep 21, 2010 12:13 pm

No. Use your imagination next time.

Just trying to point out that the definition of "gimmick" is not "something I personally dislike." The new system sounds good to me and the way it was set up in Oblivion was something that seemed cool at first but soon just contributed to character homogenization. Now? If you are a battle-axe wielding barbarian you can't alternate between smashing faces and spamming the basic heal spell from one second to the next. It emphasizes specialization, so you can't have your cake and eat it too. My thoughts, anyways.
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kat no x
 
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Post » Tue Sep 21, 2010 6:33 am

Just trying to point out that the definition of "gimmick" is not "something I personally dislike." The new system sounds good to me and the way it was set up in Oblivion was something that seemed cool at first but soon just contributed to character homogenization. Now? If you are a battle-axe wielding barbarian you can't alternate between smashing faces and spamming the basic heal spell from one second to the next. It emphasizes specialization, so you can't have your cake and eat it too. My thoughts, anyways.

Its not somthing I "personally dislike", but just a gimmick. Want to add the strategy back in, go back to Morrowinds casting system. Something everybody complained about in Morrow, but I had no real beef with it. and why would some axe wielding barbarian even be using restoration?
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Del Arte
 
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Post » Tue Sep 21, 2010 11:33 am

Its not somthing I "personally dislike", but just a gimmick. Want to add the strategy back in, go back to Morrowinds casting system. Something everybody complained about in Morrow, but I had no real beef with it. and why would some axe wielding barbarian even be using restoration?


They kind of are if you think about it, just a bit more modern, and obviously the ability to use two hands... Okay, maybe its not like MW, but it resemble that more than oblivion's imo. its definitely a good direction they're headed.

Edit: to answer your question... Because oblivion allowed it lol.
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Nick Tyler
 
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Post » Tue Sep 21, 2010 5:50 am

I'm curious as to how many summonings you can have at a time.

^^ Me too. Loved multiple summons in Morrowind. Sit back, chillax. Watch them do the work.

Then run away very fast when my horde of skeletal minions were slaughtered.

It was excellent :D
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Lucie H
 
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Post » Tue Sep 21, 2010 9:35 am

No, no one is at fault. Get off your [censored] high horse and allow some criticism. Bethesda does not need a guardian of the black night and they don't need you calling people out on their beliefs.

Right, this definitely not about how this could be a cool concept.

Also there were hardly any criticism other than "They've nerfed hybrid classes", which is pretty much the point of this change, because they needed this nerf.
In comes the "Balance is overrated" crowd.
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Nicholas C
 
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Post » Tue Sep 21, 2010 1:34 am

The system will be amazing, and you're gonna play and love it. Whiners are the loudest on the internet and thats really true.

Just like level scaling, right?
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maddison
 
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Post » Tue Sep 21, 2010 2:07 am

Just like level scaling, right?

+1

Everyone keeps saying, "Bethesda knows what they're doing, it'll be great" Then they seem to forget that Bethesda makes bad descisions too.
Who knows, maybe the dual wielding system will be level scaling of Skyrim
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Natalie Taylor
 
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Post » Tue Sep 21, 2010 6:31 am

+1

Everyone keeps saying, "Bethesda knows what they're doing, it'll be great" Then they seem to forget that Bethesda makes bad descisions too.
Who knows, maybe the dual wielding system will be level scaling of Skyrim

Because the two has so much in common...

But alright, how could they go wrong?
The only thing I can think of is the quickslots/favourites not being fast enough, but there were no problem with that before...
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P PoLlo
 
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Post » Tue Sep 21, 2010 1:43 am

Because the two has so much in common...

But alright, how could they go wrong?
The only thing I can think of is the quickslots/favourites not being fast enough, but there were no problem with that before...

Honestly, you just mentioned my main and only real beef with dual wielding. If the favorites aren't fast enough or are difficult to work with, then it will get VERY tedious, VERY fast to play a battlemage/spellsword or whatever other hybrid would need to swap spells/shields/swords. In fact, it would get frustrating for ANY class. A warrior switching between dual wielding swords and to using a sword + shield might find it just as annoying as the most hardcoe of battlemages.

Now, I certainly don't think that they could fail with dual wielding the same way they did with Level Scaling, but every little feature counts, and things do add up.

I think Bethesda is a great company with hard working people, but they're only human. I expect flaws in Skyrim. Many of them. Just like I would with any video game. We can only hope that those flaws are as small as possible.
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Jordan Fletcher
 
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Post » Mon Sep 20, 2010 11:45 pm

Its not somthing I "personally dislike", but just a gimmick. Want to add the strategy back in, go back to Morrowinds casting system. Something everybody complained about in Morrow, but I had no real beef with it. and why would some axe wielding barbarian even be using restoration?


In a way they are going back to the way Morrowind had it. Back then you could have a spell or a weapon at the ready, but not both. In Oblivion a warrior might spam a heal spell because you had no reason not to from a gameplay perspective. There was no spell fizzling (a plus, I say, wasting magicka was never fun) and that magicka was just sitting there begging to be used somehow. The new setup sounds like a good compromise between the two to me.
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Lisa Robb
 
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Post » Tue Sep 21, 2010 4:21 am

I loved it in bioshock, you have to really really reach to make it seem like its going to be bad.
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Blackdrak
 
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Post » Tue Sep 21, 2010 10:43 am

Honestly, you just mentioned my main and only real beef with dual wielding. If the favorites aren't fast enough or are difficult to work with, then it will get VERY tedious, VERY fast to play a battlemage/spellsword or whatever other hybrid would need to swap spells/shields/swords. In fact, it would get frustrating for ANY class. A warrior switching between dual wielding swords and to using a sword + shield might find it just as annoying as the most hardcoe of battlemages.

Now, I certainly don't think that they could fail with dual wielding the same way they did with Level Scaling, but every little feature counts, and things do add up.

I think Bethesda is a great company with hard working people, but they're only human. I expect flaws in Skyrim. Many of them. Just like I would with any video game. We can only hope that those flaws are as small as possible.

Well, if you're going to use magic a lot alongside a blade in that battle... just don't use shields... :shrug:

Less defense seem like a fair price for magical powers.
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Cameron Garrod
 
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Post » Tue Sep 21, 2010 5:53 am

In a way they are going back to the way Morrowind had it. Back then you could have a spell or a weapon at the ready, but not both. In Oblivion a warrior might spam a heal spell because you had no reason not to from a gameplay perspective. There was no spell fizzling (a plus, I say, wasting magicka was never fun) and that magicka was just sitting there begging to be used somehow. The new setup sounds like a good compromise between the two to me.

And thats all the more reason to have more specialization at the beginning of the game. Because a pure warrior that uses restoration, isn't a pure warrior. Nor are we Chauncey the Gardner, born in that prison and let out for a year or two to become a god.
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Pumpkin
 
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Post » Tue Sep 21, 2010 1:47 am

This is not a class/attributes thread. Please try to stay on topic, though while we're on a tangent, class in no way prevented the scenario I described. Oh, and try four to five months and any damn character ever from Daggerfall on.
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sam westover
 
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Post » Tue Sep 21, 2010 2:04 am

This is not a class/attributes thread. Please try to stay on topic, though while we're on a tangent, class in no way prevented the scenario I described. Oh, and try four to five months and any damn character ever from Daggerfall on.

None of my characters were ever Gods in ES games.

But on topic, I have no problem with duel wield spells or the new magic system as long as its not used as an excuse to exclude spell creation. Because spell creation can only add to the experience and add to the new system. We need more complex magic overall.
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louise hamilton
 
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Post » Tue Sep 21, 2010 2:04 am

Dual wield staves!
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Auguste Bartholdi
 
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Post » Tue Sep 21, 2010 5:25 am

Dual wield staves!

This was actually something I was wondering about as well. In the concept art and in the gameplay teaser, we saw the player wielding a staff and a sword. I suppose, by the very nature of the dual wielding system, that we can indeed dual wield staffs.
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bonita mathews
 
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