Dual wielding spells

Post » Tue Sep 21, 2010 5:19 am

So i was thinking about how the dual wielding of spells would be useless in many cases.

For example; Dual wielding conjuration spells, most of the mysticism spells, alteration spells.

Also, being a person who often plays as a battlemage type character, its going to svck not being able to have my sword, shield, AND still be able hurl a fire ball without missing a step. Seems like a step backward to me.
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Silencio
 
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Post » Mon Sep 20, 2010 7:11 pm

It might be step backwards for the person who uses weapon, shield, and spells; at least in terms of power. The problem was that there was no reason not to do this for any class (mages might substitue a staff in there). You will now need to go into battle with a plan. If you are going up against 1 average opponent, a sword+fireball might be great. If there are a whole bunch of enemies, you might want to start with the shield until you thin their ranks. Which is more important, offense or defense; you can no longer have both of them at max.
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Nauty
 
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Post » Mon Sep 20, 2010 4:42 pm

Care to explain how it will be useless? Especially conjuration?
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GRAEME
 
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Post » Mon Sep 20, 2010 5:01 pm

We know too little about what spells are in and how they work to say dual wielding conjuration spells won't have any point. I can easily see a skeleton summoned by casting two of the same time (one in each hand at the same time) would not only make it more powerful, but last longer.
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Jaylene Brower
 
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Post » Mon Sep 20, 2010 11:50 pm

I'm curious as to how many summonings you can have at a time.
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Britta Gronkowski
 
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Post » Mon Sep 20, 2010 3:46 pm

But the fact of the matter is, ill still use, my sword, shield, and spells, the problem is, now im going to have to back up, find some room, flip to my hotkeyed spell and cast it, then hotkey back.

Just seems like a lot of unnecessary work to me. Even in oblivion, i still thought ahead, calculated what i would need before i started the battle. And for anyone who wants to have a bow, arrow, and a spell. You cant.
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jesse villaneda
 
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Post » Tue Sep 21, 2010 5:49 am

Care to explain how it will be useless? Especially conjuration?


his question still stands though...I agree it svcks not being able to be a True paladin/Templar and weild magick and weapons at the same time...but yeah
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Vera Maslar
 
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Post » Tue Sep 21, 2010 3:55 am

If a bow is left handed we should logically be able to cast a spell with the right, as long as we are not drawing the string with an arrow. As I said, we know too little.
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Lucky Girl
 
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Post » Tue Sep 21, 2010 6:27 am

Sounds pretty damn useful to me, fireball + conjured beast. Double conjur beast for bigger beast or more of one beast.

Let's also not forget that we can quick select different combinations of our choosing. There's nothing stopping you from dual fire than quick select sword + shield.
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Krystal Wilson
 
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Post » Mon Sep 20, 2010 3:59 pm

I hope you can wield a spell and two-handed weapon at the same time, as long as you can't cast while swinging. After all, it only takes one hand to hold a two-handed weapon you can fight with (If it's too heavy to just hold in one hand, it's too heavy to fight with.)
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Gaelle Courant
 
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Post » Mon Sep 20, 2010 9:33 pm

his question still stands though...I agree it svcks not being able to be a True paladin/Templar and weild magick and weapons at the same time...but yeah

But how will dual wielding two different spells of the same class be useless?
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Beast Attire
 
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Post » Tue Sep 21, 2010 1:48 am

Care to explain how it will be useless? Especially conjuration?


If you have two skeleton spells in each hand as opposed to one, how does it benefit you? Unless you can have more then one summon at a time.... which hasnt been done before in an ES game.
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Sarah Bishop
 
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Post » Tue Sep 21, 2010 8:21 am

i would assume that the cast button will now be the same as the attack button, i thought it was confirmed that pressing both attack buttons will make you block? if this is the case then we cant cast two spells at the same time...
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Hannah Whitlock
 
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Post » Mon Sep 20, 2010 7:52 pm

But how will dual wielding two different spells of the same class be useless?



HEY YOU READ MY POST PROPERLY I was agreeing with you hence his question still stands wasnt your post a question?
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brenden casey
 
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Post » Tue Sep 21, 2010 1:18 am

Sounds pretty damn useful to me, fireball + conjured beast.


With the old system, you could easily, summon, switch to fire ball, still have sword and shield ready.
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Add Meeh
 
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Post » Tue Sep 21, 2010 3:20 am

If you have two of the same spells in your hands you'll get a stronger spell.
So yes, two conjuration spells will probably give you a stronger summon or more summons.

As for the sword and shield... well you either use shield and magic or sword and magic like any other good battlemage.
You have to sacrifice something for something else.
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Chrissie Pillinger
 
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Post » Tue Sep 21, 2010 5:35 am

i would assume that the cast button will now be the same as the attack button, i thought it was confirmed that pressing both attack buttons will make you block? if this is the case then we cant cast two spells at the same time...

It takes longer to cast than to click the buttons. You could cast two spells at the same time by giving a small amount of time between each button

And yes, dual-wielding identical spells would be pointless. But wielding "Fireball" and "Lightning" isn't, nor is "Summon Monster" and "Bound Weapon".
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Miss Hayley
 
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Post » Tue Sep 21, 2010 3:23 am

HEY YOU READ MY POST PROPERLY I was agreeing with you hence his question still stands wasnt your post a question?

You were agreeing with me? That's a first! But yea, I think dual wielding spells within the same school of magic will be great and beneficial.
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Glu Glu
 
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Post » Tue Sep 21, 2010 12:21 am

With the old system, you could easily, summon, switch to fire ball, still have sword and shield ready.

Luckily we have the new fast and intuitive favorites menu that will let us swap styles in the fly.
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Mari martnez Martinez
 
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Post » Tue Sep 21, 2010 8:30 am

I don't disagree with you because you exist...I disagree with you because I genuinely disagree with you...doesnt mean everything you say im going to disagree with :lmao:
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Bad News Rogers
 
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Post » Mon Sep 20, 2010 10:07 pm

Luckily we have the new fast and intuitive favorites menu that will let us swap styles in the fly.


Sure, but my point is, the old system was fine, all they really had to do was add the ability to have something other than a shield in the left hand, but keep the spell button.
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Justin
 
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Post » Mon Sep 20, 2010 9:53 pm

If you have two of the same spells in your hands you'll get a stronger spell.
So yes, two conjuration spells will probably give you more summons.


I hope so.
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Mr. Ray
 
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Post » Mon Sep 20, 2010 6:43 pm

He has a point that its backwards though, essentially its Morrowind and prior games Spell casting system Hybridized instead of switching to magic stance...you "equip" the spell that takes the slot of the weapons, just like how Games older than Oblivion took the slot of weapons when you ready your spells. :shrug:
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jasminε
 
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Post » Tue Sep 21, 2010 12:40 am

Dual wielding detect key spells turns the world into keys.

Dual wielding water breathing makes everyone into fish.

Dual wielding paralyze turns your enemy into a permanent paraplegic.

Dual wielding fortify strength turns you into The Hulk.

Dual wielding Summon Golden Saint summons Haskill instead.
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Chad Holloway
 
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Post » Tue Sep 21, 2010 2:31 am

I was under the impression that you could weild two different types of spells at once... How is that useless? Have a fire weakness spell in one hand and fire damage spell in the other.
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Mel E
 
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