Dual wielding two handed weapons

Post » Thu Nov 25, 2010 11:36 pm

Well if there will be playable Mehrunes Dagon so it can be :teehee:,
Dual wielding two handed weapons can be done with mods at last.
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Soraya Davy
 
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Post » Thu Nov 25, 2010 4:55 pm

If you held a two handed weapon in one hand it would cease to be a two handed weapon.

I saw skeleton champions dual wielding claymores in Oblivion.
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Luis Longoria
 
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Post » Thu Nov 25, 2010 11:07 am

If you held a two handed weapon in one hand it would cease to be a two handed weapon.

This. Is this a joke thread?
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Dina Boudreau
 
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Post » Thu Nov 25, 2010 12:01 pm

Actually I think this is a legit idea.

Perhaps not dual wielding 2 2handers, but perhaps a perk to wield a single 2H as a 1H and a 1h or shield in the other hand.

By the time you max out every skill, you are supposed to basically be a demi-god, so I see no reason why this idea shouldn't be possible. At the very least, I can see it being completely doable via mods. But if it isnt in or never gets made then meh, wont irk me at all as I rarely use 2H weapons.
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Irmacuba
 
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Post » Thu Nov 25, 2010 4:45 pm

It would work if you had 4 hands.
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Sian Ennis
 
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Post » Thu Nov 25, 2010 2:32 pm

mods, I made some weapons in MW with the CS that were normally two handed but changed that stat to one handed. also made some bad ass throwable battle axes.
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Rowena
 
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Post » Thu Nov 25, 2010 7:26 pm

If you held a two handed weapon in one hand it would cease to be a two handed weapon.


This. Is this a joke thread?



Well, from one point of view, it all depends on how you're defining "two handed weapon".


Yeah, if it's "a weapon you're holding in two hands", then holding it in one hand makes that label go away. But, then, so does dropping it on the counter (it's being held by no hands! :D)


On the other hand (hah!), if "two handed sword" is a name attached to a description ("a large sword with an extended hilt and a 5'+ blade") then how it's currently being held has no bearing on whether it's a "two handed sword".





....it's still a silly thing to ask for in the ES games. Like I said, it's a much more actiony/cartoony/superhero-y thing to dual-wield very oversized weapons. Fine for WoW, or Diablo, or Gauntlet. Not so fine for ES / Dragon Age / etc.
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Peter P Canning
 
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Post » Thu Nov 25, 2010 8:38 pm

I think what most people here are trying to say is that it′s not believable considering how impractical it is. Let′s just look at one handed weapons and two handed weapons, they tend to share certain common features. Namely being the size of the weapon compared to the size of the body. Sure I am all for letting players dual wield two handed weapons, but then with a lot of disadvantaged. A minataur lord can swing a two handed hammer with one arms simply because it is not a two handed weapon for the minataur lords size for them it is a one handed weapon. They have the size to allow for stability as they swing such huge weapons around, if a grown up human tries to swing around a two handed weapon he will stumble around and wobble very much in the same way a child at the age of 8 would wobble around swinging a normal one handed weapon. Not because the human is weak of muscle but because it messes up the balance of the human to swing something half its size around with one arm.

Just look at shields, no one is going to argue that one can hold a tower shield and block with it, and even be able to carry it with relative ease. Now consider trying to swing it around holding it by one of the ends of it (just to make sure you are not confusing "swinging" with "bashing", shield bashing shouldn′t be too hard)... it just doesn′t work, you fall off balance and defeat your enemy as it explodes from laughter at your unstable silly form.
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Alexander Horton
 
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Post » Thu Nov 25, 2010 3:25 pm

I belong to a lineage of vikings. Some of my great-great-great etc. ancestors could duel wield claymores, with relative ease. And being ambidextrous has been in my family since forever. With a little practice (And plenty of strength, though not superhuman) plenty of people could duel wield big swords. If they were ambidextrous anyways.
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Kaley X
 
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Post » Fri Nov 26, 2010 2:10 am

Sorry but it was in another fantasy game and I just always thought it was a fun feature.

I agree. It would be fun. If it were it should be a perk only attainable at a high level (like 50).

I'm not so sure how it would fit in TES. But seeing an enemy coming at you with 2 two-handed weapons would be freaky.
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Hot
 
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Post » Thu Nov 25, 2010 4:58 pm

Actually I think this is a legit idea.

Perhaps not dual wielding 2 2handers, but perhaps a perk to wield a single 2H as a 1H and a 1h or shield in the other hand.


^this is a very legit idea. I think this should definitely be in (at least the shield and 2h sword part). I still think it should be a high-level perk though.
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nath
 
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Post » Fri Nov 26, 2010 2:53 am

I belong to a lineage of vikings. Some of my great-great-great etc. ancestors could duel wield claymores, with relative ease. And being ambidextrous has been in my family since forever. With a little practice (And plenty of strength, though not superhuman) plenty of people could duel wield big swords. If they were ambidextrous anyways.


Isn't ambidexterity (if thats a word) sorta rare outside of certain lineages?
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Klaire
 
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Post » Thu Nov 25, 2010 7:57 pm

Actually I think this is a legit idea.

Perhaps not dual wielding 2 2handers, but perhaps a perk to wield a single 2H as a 1H and a 1h or shield in the other hand.


Or perhaps something like allowing you to hold the 2hander in 1 hand and use it at a lower speed or damage while using a spell in the other hand.
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Mackenzie
 
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Post » Thu Nov 25, 2010 6:31 pm

It would work if you had 4 hands.

If you want to see it done, try The Last Remnant. One character there (Caedmon) dual-wields two halberds. And yeah, he has 4 hands. Though, personally, if my character had 4 hands, I'd quad-wield four single-handed swords instead :chaos: (like Torgal in the same game, he http://images.wikia.com/lastremnant/images/0/07/Torgal_image.jpg).
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Albert Wesker
 
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Post » Thu Nov 25, 2010 8:13 pm

I can't say I think that would be something the Bethesda team would include. If they, against all odds(at least after my impression), should do this though I hope they balance it out. Personally I am very sceptical to the idea, but I'm not everyone on this forum.
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Rob Smith
 
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Post » Thu Nov 25, 2010 1:56 pm

Being able to wield 2-handed weapons in one hand would destroy the perks you'd get for 2 handed weapons i suppose.

Sollution: Bigger weapons! Use weapons that giants use as 2 handed weapons.

Will it be in the game though? Most definitely not :P.
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QuinDINGDONGcey
 
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Post » Thu Nov 25, 2010 1:43 pm

Isn't ambidexterity (if thats a word) sorta rare outside of certain lineages?

Anyone can learn to be proficient with both hands. The concept of left or right handed is just a genetic preference. Even ambidextrous people still have a dominant hand, but they have fine tuned the motor skills of their non-dominant hand as well.
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Jessica Raven
 
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Post » Fri Nov 26, 2010 1:26 am

Or perhaps something like allowing you to hold the 2hander in 1 hand and use it at a lower speed or damage...


Sounds like a Bastard Sword (or hand-and-a-half sword). It's small enough to be wielded with one hand, but has enough of an extended grip that you can two-hand it for extra control & strength.
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Davorah Katz
 
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Post » Fri Nov 26, 2010 5:36 am

One of my favorite series of past generations is the Baldur's Gate: Dark Alliance series. I keep thinking of Dark Alliance 2. The barbarian character had a perk where he would be able to weild 2 great axes. Essentially, he'd be wielding A two handed weapon in one hand.
Would anybody else be all for an idea like this? It seems that a stronger character with a mastery of two handed and one handed weapons should be able to better use weapons than a weaker character. I think this perk would be a great addition to Skyrim.


They call them two-handed weapons because it takes both hands to wield one of them. All the nitpicking of details be damned: No.
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brian adkins
 
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Post » Thu Nov 25, 2010 3:32 pm

The problem I have with dual wielding in general is that it tends to be more of a gimmick than anything else. If it really resulted in twice as much damage then it would be so powerful that you'd be pushed towards using it all the time. Developers don't want people to do that, so they usually make it a lot less powerful than it should be. In Halo for example they introduced dual wielding, but after they'd balanced things out it was a pretty mediocre option and you were usually better off just sticking with a single weapon. In many games all it really amounts to is that it "looks cool".

Of course it could be implemented well in Skyrim, but personally I kind of like the balance between two handed/one handed weapons and I think dual wielding would have the potential to mess that up.
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Eire Charlotta
 
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Post » Fri Nov 26, 2010 6:16 am

That is what I call high fantasy. I hate high fantasy, so that would be a no.

Really, could you see someone wielding two massive six-foot-long claymores that weigh ten pounds effectively and efficiently in real life? Sure, it might be intimidating, but said idiot probably wouldn't even be able to raise a sword in time to block a blow.
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Leticia Hernandez
 
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Post » Fri Nov 26, 2010 5:43 am

Well for those of us that feel things like swimming with heavy armor should be reduced as it is (such as borrowing a bit from Daggerfall's swimming mechanics), it doesn't exactly help matters to throw even more problematic things into the fray.

Simply because the game already has some instances of less-believable occurrences doesn't mean that we should use that as a justification to add more.

swimming in heavy armor is possible because many would find it annoying taking off the armor to cross a river, it made more sense in Daggerfall who had underwater areas in dungeons, where swimming ability was important. Oblivion had little underwater combat so it was little reason to have rules for it.

This is different why can I not hit targets five meters away when I swing my sword? it's unfair that only mages and archers can do ranged combat.
No it its not realistic but neither is magic so why not add it?
Again, TES is not turn based combat, you can not do two hits in a round with two weapons
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Kim Kay
 
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Post » Fri Nov 26, 2010 3:54 am

http://img228.imageshack.us/i/dwsield2cq9.jpg/sr=1
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Rebecca Dosch
 
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Post » Fri Nov 26, 2010 6:38 am

Or perhaps something like allowing you to hold the 2hander in 1 hand and use it at a lower speed or damage while using a spell in the other hand.

Mount and blade had bastard swords, you used them as twohands weapon unless you also used a sword or was riding, yes you did far less damage with one hand but it was a nice weapon on horseback because the long reach and the running horse added to weapon speed anyway.
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Amiee Kent
 
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Post » Thu Nov 25, 2010 6:36 pm

I belong to a lineage of vikings. Some of my great-great-great etc. ancestors could duel wield claymores, with relative ease. And being ambidextrous has been in my family since forever. With a little practice (And plenty of strength, though not superhuman) plenty of people could duel wield big swords. If they were ambidextrous anyways.


Ummm .... you need to research your ancestors a little better :)

Claymores are Scottish, not Norse, and came about 400 years after the Viking age. Most Vikings used axes - big ones granted, but only one at a time. Viking swords (circa 900 AD) were generally broader, shorter,and somewhat lighter (about 2-3 lbs - see Oakeschott Type X and XI) than the standard medieval long swords that followed circa 1100 AD (about 3-3.5 lbs see Oakeschott Type X II).

It's out there on the net if you really want to learn.

I like the idea of sinking with metal armor or too much weight. Another incentive to travel light. For me the added realism is about improving game play and not taking away from it. I like the idea of being forced to make hard choices like abandoning my loot to run away faster.

As for the title, leave dual wielding two handers to a mod for those who want it. IMHO it would look silly in the game. If others want to mod it in then that's what mods are all about.
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Maria Garcia
 
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