Sure, it can be fun when the player does it.
But keep in mind, everything the player can do so can NPCs. Do you really want to face off against a enemy who can deliever a near constant stream of fire from two weapons without overall penalty?
Sure, it can be fun when the player does it.
But keep in mind, everything the player can do so can NPCs. Do you really want to face off against a enemy who can deliever a near constant stream of fire from two weapons without overall penalty?
Dual Wielding has barely any benefits in the hands of guns, and only a bit more in Melee Weapons as a defensive parry and perhaps disarming the enemy with a quick slash. The only skill I'd say that excels in Dual Wielding is Unarmed, as there's literally no penalty in grabbing another power fist for your left exposed hand and then giving the poor raider in front of you the good ol' "One-Two-TIME TO SLEEP" combo. It never made sense to see the left hand exposed and just having the right hand with the Power Fist, as it would make the user extremely predictable in how the user would block (mainly using the right), and to attack (right).
Yeah, they were, though like I said, they should make all Unarmed weapons have the ability to Dual-Wield, possibly depending on the Unarmed Skill (The higher it is, the more capable of dual-wielding top-tier Unarmed weapons, such as Fist of Rawr, Mantis Gauntlets, Ballistic Fists). Hell, with Dual Wielding, you can even do more interesting power attacks.
For example, dual wielding Mantis Gauntlets would allow the user to leap forward and slash the two mantis gauntlets in a downward slash. Dual Wielding two Ballistic Fists will and forward charging will make the player reel back his/her two fists and punch both forward, unloading both barrels hot. Deathclaw Gauntlets? You do the infamous "Deathclaw hug" attack, where you leap with both arms outstretched and slashing as hard as you can with both, eviscerating the enemy before you into shreds.
Dual wielding in a real life gunfight would be stupid because in real life most shots fired miss and most bullet wounds really svck.
In video games, however, most shots fired hit in the head and most bullet wounds are a tiny inconvenience. So dual wielding in games actually makes a lot of sense given how hilariously ineffective firearms are in most gameworlds.
I think it would be good if video games reflected reality a bit better, so that dual wielding in a game would be just as [censored] as it would be in reality.
All these comments about No, because it wouldn't be realistic. Sorry, but you can dual-wield in real life. It should decrease accuracy and have more spread in the game, but that doesn't mean it shouldn't be allowed if people want to play that way.
There's already so many unrealistic elements in the game in the first place.
Melee doesn't suffer from decreased accuracy at longer ranges, reloading issues, or decreased ability to absorb and mitigate recoil.
I'd rather that then things like "This weapon does an extra 45 damage automatically when it's wielded by an enemy but the second you pick it up that trait is gone" that we've seen in the past.
Actually, rather than dual wielding, I'd much rather be able to choose from a set of stances/animation for how the character holds weapons in one hand. For example, choose between aiming down the sights with both hands on the grip, or with one hand, more cinematic style, and perhaps other options.
I'd like to have the option to hold certain melee weapons in a reverse grip and to be able to use them in a stabbing fashion, rather than the normal slashes.
Eh. Fair enough.
It's not a feature I'd ever utilize (Except perhaps in my aforementioned Wrench and Pistol scenario), but just because I wouldn't use it is no reason not to include it for those that would.
I am not opposed to it. I probably would give it a try if it were in the game. I'm currently playing Halo 2 and dual wielding is fun for a little while but I usually go back to a single weapon.
What would be fun if we could melee (probably not the right term) with our gun, like in Halo, or use it to block a melee attack.
Like I said, I'm not against duel-wielding, but it should come with a negative to accuracy. This is a game after all, where you have to increase your skills at certain things. Being able to just duel-wield from the starting gates, and shoot enemies accurately like in games where skill isn't a thing to take into consideration, should not be a thing. If you duel-wield from the start, you're going to miss most, if not all of your shots, and spend most of your ammo on hitting nothing of importance.
I wouldn't mind dual weilding at all since it would be optional for the player. but i'm thinking about the enemies. would make some of them much better if they could dual wield two ak-47's.
Sorry I missed the second part of your post. I made a similar post.
I missed that. I think I heard that the former Bungie people were working on FO4, so we are seeing their influence then?
The same answer to both of you:
dual wielding pistols is a hold over from the old west. Where you would often need more than 6 shots but often didn't have the time in a gunfight to reload. The 'offhand' was a back up weapon, or used as suppression. Yes, the practice has been exploded into all sorts of rule of cool nonsense and I truly hope it isn't in game. It doesn't mean that it doesn't have a root in practicality.
I'm sorry, but what does that have to do with what I said at all? You said that dual wielding melee weapons suffered from all the same issues dual wielding guns does. I then listed a bunch of issues that are only present in the Guns Akimbo style dual wielding. At no point did I suggest that it didn't have practical origins (similarly, holding a gun like a "gangsta" does have practical applications in a few situations).