Duel Wielding.

Post » Wed Sep 01, 2010 1:21 pm

I think every body type should be able to duel wield Pistols and SMGs.

The Heavy body type should be able to duel wield grenade launchers and shotguns. Just for fun.

There should also be a light shotgun/sawed off shotgun, one the Light body type could use and make that able to be duel wielded.
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Imy Davies
 
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Post » Thu Sep 02, 2010 1:20 am

Pistols? Maybe, I can see this.. But SMGs, Shotguns and Grenade Launchers? Are you serious? :P

All in all.. I'd have to say no :/
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Kayla Keizer
 
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Post » Wed Sep 01, 2010 2:44 pm

I think every body type should be able to duel wield Pistols and SMGs.

The Heavy body type should be able to duel wield grenade launchers and shotguns. Just for fun.

There should also be a light shotgun/sawed off shotgun, one the Light body type could use and make that able to be duel wielded.


Pistols sure, but the rest is a big no-no.

Of course I understood that it was an interesting thought to think about ;D
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Rob
 
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Post » Wed Sep 01, 2010 12:19 pm

I think every body type should be able to duel wield Pistols and SMGs.

The Heavy body type should be able to duel wield grenade launchers and shotguns. Just for fun.

There should also be a light shotgun/sawed off shotgun, one the Light body type could use and make that able to be duel wielded.

pistols for sure anything else no, in one of the trailers there is a guy duel wielding pistols.
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Shelby Huffman
 
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Post » Wed Sep 01, 2010 11:48 pm

can we dual wield machetes too while were at it?
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matt
 
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Post » Wed Sep 01, 2010 1:15 pm

I'd have to say yes about the pistols, no to everything else. But I would like to see classes dual wielding pistols.
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Thomas LEON
 
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Post » Wed Sep 01, 2010 7:43 pm

pistols only no dual smg unless you want to break the game
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Taylrea Teodor
 
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Post » Wed Sep 01, 2010 11:56 pm

They COULD balance so that any gun that can be carried with one hand (e.g. all but the HMGs) by simply reducing reload speed of both guns, by a factor proportionate to the gun's mobility.

hypothetical example:
......If on a scale of 1-100 the mobility/reload of a(n):
...handgun is 95, dual-wielded handguns would have a mobility/reload speed of 90 (95 * 95%)
...SMG is 90, dual-wielded SMGs would have a mobility/reload speed of 81 (90 * 90%)
...AR is 85, dual-wielded ARs would have a mobility/reload speed of 72 (85 * 85%)
...shotgun/GL is 75, dual-wielded SG/DLs would have a mobility/reload speed of 56 (75 * 75%)

The above, as should be obvious, are just dummy numbers for one way they could allow for dual wield.

Also factor in that, the above could be the time to reload just ONE of the guns. This could allow someone to be momentarily brutal at a significant cost once their clip is empty (re-loading dual wielded GLs would be the rough equivalent M/R value of 28).

Food for thought. /shrug
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 2:58 pm

Pistols, yes.

Doubled rate of fire
Doubled DPS
Doubled mag size

Halved reload speed
Halved equip speed
Less stability
Less accuracy
No ADS
No knife, just pistol whip


Antyhing else is a big fat no.
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Glu Glu
 
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Post » Wed Sep 01, 2010 11:33 pm

Pistols, yes.

Doubled rate of fire
Doubled DPS
Doubled mag size

Halved reload speed
Halved equip speed
Less stability
Less accuracy
No ADS
No knife, just pistol whip


Antyhing else is a big fat no.


+1 :D
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Janeth Valenzuela Castelo
 
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Post » Wed Sep 01, 2010 10:05 pm

And dual weilding needs a LOT of balancing, since anything that brings up damage output in any significant way can easily unbalance the game in its favor.

With Dual-weilding, you get double Damage-per-Second and more mag size (and even more with High-cap mags). Suddenly, a Dual Weild Ritchie can incap everyone unchallenged. You need massive drawbacks to this pure boost in killing power.
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Bonnie Clyde
 
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Post » Thu Sep 02, 2010 12:36 am

I think every body type should be able to duel wield Pistols and SMGs.

The Heavy body type should be able to duel wield grenade launchers and shotguns. Just for fun.

There should also be a light shotgun/sawed off shotgun, one the Light body type could use and make that able to be duel wielded.


No thanks! When mentioned heavies with twin launchers....stopped reading and voted no.
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James Hate
 
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Post » Wed Sep 01, 2010 8:12 pm

Why not? Add a new 'gun', double uzi's or tec 9's. 1 button to fire them. It can be 100% cosmetic and probably look pretty cool ingame.
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Steeeph
 
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Post » Wed Sep 01, 2010 10:56 pm

Dual Wielding would also have the inherent downside of being entirely hipfire (no ADS).

If Splash Damage tweaks the hip fire a little bit (it's near-unanimously thought to be too accurate at present) it'd be yet another method to balance out the doubled DPS of DW'ing.
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Jason White
 
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Post » Wed Sep 01, 2010 9:51 pm

Dual Wielding would also have the inherent downside of being entirely hipfire (no ADS).

If Splash Damage tweaks the hip fire a little bit (it's near-unanimously thought to be too accurate at present) it'd be yet another method to balance out the doubled DPS of DW'ing.


If you want to get techincal, it's shoulder-firing. You don't fire from your hip, the gun's buttstock is still firmly in your shoulder. ADS is just that - tilting your head to look down the sights. It can be done even in real life without moving your arms at all, so ADS doesn't actually give you an accuracy bonus.
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Emmanuel Morales
 
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Post » Wed Sep 01, 2010 2:21 pm

If you want to get techincal, it's shoulder-firing. You don't fire from your hip, the gun's buttstock is still firmly in your shoulder. ADS is just that - tilting your head to look down the sights. It can be done even in real life without moving your arms at all, so ADS doesn't actually give you an accuracy bonus.

I mean in terms of gameplay. In every FPS I've ever played, your accuracy while ADS has always been better than "hip firing" (or "shoulder-firing", if you prefer). Brink is no different, though at the moment it seems that ADS doesn't give nearly a large enough advantage to concern yourself with (or, conversely, "hip-firing" seems too accurate). If the spray of the guns was balanced, along with mobility/reloading speed, dual-wielding ANY gun could be feasible. (don't read this to mean i want dual-wielding HMGs, that would be ridiculous).
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Catharine Krupinski
 
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Post » Wed Sep 01, 2010 10:50 pm

Pistols, yes. But any other guns, hell no. In fact they have some resistance characters on a TV spot for Brink dual wielding! What kind of malarkey is that? Talk about false advertising.
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Lew.p
 
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Post » Wed Sep 01, 2010 11:22 am

I voted for "that's stupid" cause I don't see what "Duel Wielding" would be. What? Some kind of, "I hold this gun, only another guy with the same gun can shoot me" thing?
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Taylor Tifany
 
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Post » Wed Sep 01, 2010 7:00 pm

I voted no, but Dual Shotguns would be SUPER SCARY. A Single Shotgun is already scary
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e.Double
 
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Post » Wed Sep 01, 2010 9:49 am

Dual wielding is comical at best. I can work with sword play, but that requires master levels of technique to do properly, even then its 99% just to make the guy look cool and almost always comes off poorly. The human brain cant accurately comprehend 2 targets at the same time, and using 2 guns would be exceedingly less accurate then just using 1, and slower too. Unless your just spraying in which case you still wont kill anything because your bullets arnt landing. I've seen videos of master level marksmen, best in the world, and they struggle to use 2 guns with any real accuracy...

If they add dual wielding, ever, they mine as well throw in the option to hold your guns sideways as well, because thats just as much of a joke. If they did that, they mine as well let you be like this guy --> http://i.animecrazy.net/soul-eater-03_death-the-kidavi_001167042.jpg

Brink, true, isnt the most realistic game, but it takes careful consideration between whats real, and whats fun. Dual wielding accomplishes neither, and doesnt belong in brink.
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Jeff Turner
 
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Post » Wed Sep 01, 2010 10:51 pm

Pistols, yes.

Doubled rate of fire
Doubled DPS
Doubled mag size

Halved reload speed
Halved equip speed
Less stability
Less accuracy
No ADS
No knife, just pistol whip


Antyhing else is a big fat no.

And dual weilding needs a LOT of balancing, since anything that brings up damage output in any significant way can easily unbalance the game in its favor.

With Dual-weilding, you get double Damage-per-Second and more mag size (and even more with High-cap mags). Suddenly, a Dual Weild Ritchie can incap everyone unchallenged. You need massive drawbacks to this pure boost in killing power.


How about accuracy on par with being knocked down all the time, and no zoom?


Why not? Add a new 'gun', double uzi's or tec 9's. 1 button to fire them. It can be 100% cosmetic and probably look pretty cool ingame.


That would be a good idea, similar to the dual wielding in Killing Floor.

Killing Floor allows you to dual wield 9mm handguns and Handcanons. However, this changes their zoom function from ironsights to just a slight zoom. Since KF has no crosshairs, these pistols turn from deadly sniping weapons capable of killing most enemies in a few headshots to spam-weapons with zero accuracy.
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T. tacks Rims
 
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Post » Wed Sep 01, 2010 10:12 pm

Well the fun part is purely your opinion, so it may accomplish it for those who are in agreement with this topic.

And the realistic comment is best avoided with this game, since it is balance over everything else. I personally don't see any balance issues with dual wielding if it is tweaked correctly.
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Elisha KIng
 
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Post » Wed Sep 01, 2010 1:34 pm

Wow, this is a pretty equal debate... Some people want it but others don't... half and half disagreement o.o

I personally don't think it should hurt, especially if you make duals pistols have horrible accuracy for far-mid range...
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Sandeep Khatkar
 
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Post » Wed Sep 01, 2010 11:01 am

Suggestion I made a while ago. Refined a little since then.

Include "Pistol/Dual Wield" as a primary weapon option.

Equip a Pistol as a primary, and you'll have your secondary weapon, whatever it is, in one hand, and the pistol in the other. The secondary weapon WILL fire at -50% accuracy and +50% recoil/spread while dual-wielding (even if it's another pistol), and you'll have a pistol-whip melee which does gunbutt damage with no knockdown. Also, the ADS button will fire the secondary, and the fire button will fire your primary (the pistol). Switching between using only the secondary, and using secondary + pistol will happen at the pistol's equip speed, and the secondary's equip speed will be ignored.

Yes? No? Comments?
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Sarah Bishop
 
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Post » Wed Sep 01, 2010 8:17 pm

Give operatives dual wielding, maybe it will help balance them out.
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Victoria Vasileva
 
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