» Mon Aug 24, 2009 12:33 pm
I've got no problem with dual-wielding, but not as a simple matter of "put a weapon in your other hand - now your attack is doubled!" Something I suggested for weapons in the past was a stat recommendation level, say, 30 strength and 20 dexterity for a longsword, to toss out some random numbers. You would NOT be required to have those stats to simply use the weapon, instead, the further you are from meeting the recommendation the more you would be penalized for trying it. You'd start out barely able to lift it up (or plain unable, if the gap is large enough), and gradually be able to use it more efficiently as you approach the marker. Using a weapon with two hands would reduce the penalty somewhat, while having something in the off hand would increase it.
Weaker fighters might use a plain sword with two hands to compensate. Those who are more dexterous could use a parrying dagger in the other hand, especially if they lack the strength to use a full shield well. Exceptionally strong warriors might wield an enormous battleaxe with relative ease, surpassing the requirements to manage brutal strikes with it. Attributes getting into 100, though, are pretty much superhuman as far as I'm concerned. If someone has the enormous stats and skills needed, especially if they are magically enhanced to exceed them, they could use two heavy weapons. For many this would never be an option, but for the pinnacle of fighters they could take it up and devastate their enemies. It makes sense to me if it's kept at an "unreal" scope like that, particularly through magical fortification, and frankly fighter-types need some high-level bonuses. Mages can fly around and rain the apocalypse down on their enemies, all fighters can do is wield a sword in exactly the same way, but better. Some hulking nord with gauntlets that increase his already absurd strength, wielding two huge axes and swatting aside foes like tiny blood-filled rag dolls, would be quite a sight.