Once again I am pleasantly surprised to hear that anyone is using my old mods. For a little while I thought you had left Oblivion as I have not seen you around much.
In fact I am worried that the Oblivion "thing" has reached its pinnacle as I notice far less players involved (downloading and commenting on this forum) in Oblivion web sites.
Oblivion II better come out soon, or I fear a loss of interest....
There are castaways over at Steam now that I direct over to more populated websites, like this one.
I am in the process of determining why the hell does my level 1 collapse so easily just walking around town in the rain. I have Realistic Fatigue and Health loaded like I told you, and wondering if your "disease" marker for heat/cold tells one of those mods that you are diseased really, and stacks the fatigue drain even more.
I have gone and posted a request for Abo at the http://www.thenexusforums.com/index.php?/topic/88649-realistichealth/page__view__findpost__p__2068774 thread for his mods to look at your mod in comparison/contrast to his.
Notice his disease comments in Realistic Health:
realistic health:
It includes a light-weight OBGE shader for low health tunnel-vision-fadeout and disease peripheral-vision-color effects.
The code is very small and clean, and only provides visual effects and fatigue and health burns for disease.
Uses OBSE to look up diseases so it should be fully compatible with any custom diseases added or modified by other mods. Ignores diseases with any positive fortify effects as used by some mods for providing special benefits.
With the default settings for disease effects, you get a peripheral-vision color fadein/fadeout and blur effect that becomes noticable within one hour, and increases in intensity the longer you have the disease. You will also start to loose magicka, fatigue, and health at steadily increasing rates as the disease progresses. Diseases reach their peak intensity after about 48 hours of game time (not real time), when you will be loosing 10% of remaining magicka and fatigue, and 1% of remaining health every second.
The magicka, fatigue, and health burn effects can be turned off if desired in RealisicHealth.ini. However, these effects are pretty subtle and should not cause excessive problems even when used in conjunction with other mods that boost the intensity of diseases. These effects are a "burn" not a "drain", so the magicka/fatigue/health lost from disease can be healed/restored normally, but it will continue burning away until the disease is cured. Since it is the fraction of remaining magicka/fatigue/health, not the base magicka/fatigue/health, it slows down as your magicka/fatigue/health gets lower. With the default settings, the disease gets to 50% intensity after 24 hours when you will be burning 5% magicka and fatigue, and 0.5% health every second. Even with a disease at full intensity and only 10 health left, you will loose 1 point of health in 10 seconds, then 21 seconds, then 33 seconds, etc... for a total of nearly 5 minutes real time before you die, which is plenty of time to cast a basic heal spell. With magicka and fatigue the burn rate is faster, but they are also recovering at the same time, so you can never get to zero magicka/fatigue from disease alone.
Known Issues
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There may be some mods that have diseases that are a mixture of different effects and do not have a spell school of destruction. These diseases will not be identified as a real disease and will not trigger the disease visuals or fatigue/health burn effects. No mods that have harmful diseases of other spell schools are known of at this time, but please notify the author if any are found.