Duke Patrick's Basic Hypothermia IICamp fires and shelter are now your best friend!
Latest OBSE Needed
Based on my older Basic Hypothermia mod but now with Hyperthermia!
get it here:
http://www.invision.tesalliance.org/forums/index.php?/files/file/534-duke-patricks-basic-hypothermia-ii-rev-23/
OVERVIEW ONLY! THIS IS NOT THE READ ME FILE! The mod unlock code is not in this overview.
Please do not download or try to use the mod unless you read the read me files. If the answer to your question is in the read me file I may take a very long time (if ever) to reply to your posts.
The concept for this mod is to make cold and hot weather a major consideration of game play in the same way sleep and thirst can be. To make you think twice before considering a short cut Though large bodies of water in the winter or volcanic caves with lava pools a thing to fear and to make a nice fire on a cold night the welcome "port in a storm" that they should be.
This mod is intended give the snow areas, lava caves and factors such as the time of day or altitude a new strategic aspect. Please keep in mid that this mod is not a "what you are wearing strategy" mod.
What little I have done in "playing" with this mod so far has been very interesting and a bit scary. The cold and heat penalties are not invisible stat changes anymore you will SEE your health, magicak and fatigue bars rise and fall when your are hit with the 4 stages of thermal sicknesses. This is done with a disease for (in theory) ultimate compatibility with other stat mods.
I found I almost was overcome by heat in the oblivion plans, I had to be very careful to mange my exposure. And The cold can surprise you when the daytime shifts up in the high mountains and a blizzard makes you just want to fall sleep. Finding shelter from the rain is fun with my sound effects to give you feedback. As soon as you are under shelter from the rain (like an building or rocky protrusion) you hear the rain sounds change. Even without the visual of the rain "not coming through the shelter" it is a delightful effect and a fun game of QUICK "hunt for shelter".
Please keep in mind this is not a climate simulator. This mod is only intended to do the minimum to help prevent breaking the player's immersion in the situations where the game did nothing at all before. Some suspension of disbelief will still be needed on your part to enjoy this mod.
LIST OF FEATURES
I created some very special non-glowing shaders to make your PC face (only the face) flush red with heat or pale blue with cold depending on the circumstances.
Sound effects feedback when you are:
Under shelter from rain.
Feel "out of the ordinary" heat or cold changes.
Get Thermal Sickness from cold or heat.
3rd person Animations AND 1st person screen effects for:
Heat Stroke
Cold Shivering
Visible HUD feedback:
Numbers will flash (only when the heat and cold PC sound effects trigger) at the top of your screen as to your percentage of Core Body Heat, estimated ambient world temperature and the your heat Rate of Change.
Your color health, magicka and fatigue bars will throttle up and down in relation to your percentage of body warmth when you have thermal sickness.
This mod will work with other mods new lands and worlds. Not as effectively as in the Tamara world but as well as I can make it to maintain the immersion.
Reward attributes boosts for cooling off with a dip in the lake or warming up by a fire.
Clothing and magic protections will matter but it is NOT going to be ever be a major part of the mod. (see the read me file for why). But Cloaks (in this mod or from other mods) will make a huge difference in getting wet from rain and help the most (of all clothing) for keeping warm.
FAST COOL DOWN if you take off your torso clothing (shirt) and torso armor and cloak and you must stand/sit still.
Getting wet can terrible in the wrong weather, so this makes many lakes a barrier and not just a simple "change in the walking animation".
Finding shelter from the rain under such things as rock protrusions, tents and architectural overhangs.
Finding sun shelter (like with rain) from the direct sun will help with managing your heat.
Physical Activity will warm you up a little. Heavy activity (like fighting or running) will do the most. Clothing (helps cardiovascular heat from radiating away).
Environment plays the biggest role in determining world temperature. Environment factors include:
Sun
Large fires and lava that uses a sound effect with the name FLAME , FIRE or LAVA. (Torch will help a little).
Altitude
Snow
Darkness
Disease with the word “fever” in the name.
Rainy weather
Month of the year
Time of day
Getting drenched with water (swimming or rain).
Indoor locations hinders the drain effects of Rain and Snow and warm effects of the Sun, are a little warmer sometimes, and increases the warmth effects of fires.
This Mod will not effect vampiers...they do not feel the hot or cold....thay are dead.
RACE MODIFIERS!
(You must read the read me file to use the race modifiers.)
This mod is not compatible YET with my sickness detection mod. But that mod is very old and probably no one uses it anymore anyway.
For the most advanced SCA combat with sword and shield:
http://www.spookyfx....book/tromp.html