Thanks for the tip of your hat to me about Bethesda's interest in my mod. It is mixed feelings for me as it is affirmation for all the time I have put into learning about game DEV. But at the same time I feel bad for not buckling down to learn animation like I had planned to over the last year. If I had I would have had the best opportunity NOW to get a game Dev job IF I was a half way decent Animators. So I kind of feel like I may have missed a big opportunity.
I hesitated and procrastinated on if I really wanted to quit my job and go back to school. No ones fault but my own if I really did mis out this time around.
So because of this and because I believe the future of gaming is inevitably in the motion control systems including eye tracking and bio feedback, (not "clever" keyboard game mechanics anymore) I have decided to re-release an updated version of my Melee Combat NO RECOIL mod. Because of new OBSE commands I will be able to do a lot of new things like giving a bonus to the actors success for blocking with bigger parry weapons like Shields (relative to the size of the actor). Or eating less fatigue for ACTIVE parry with smaller weapons like swords, but making it harder (more fatigue) to block war hammers with a dagger. ALL this still FIRMLY rooted in the actors block skill so it is not "twitched based" the way time blocks are.
BOTH "Active Parry" AND "Passive Blocking" will be available at any time in combat and both will be more and or less useful depending on the situation.
It will have updated and integrated mods such as my Smash of the Titans and Combat Geometry as well as critical leg and head shots similar to my Combat Archery mod. It will have an INI file simular to my combat archery mod.
More info on this latter.
I took a break for a while just to experience T.I.E sans Combat Archery, with the intent of coming back to it ... That got delayed along the way because I became dependant upon OBSE 0020 beta.
Anyway looks like I can safely jump onboard again, very much like the recent developments and especially incorporating Actors can Miss. Will give another feedback report one of these days, I must say I have seriously missed Combat Archery though, it makes so much difference to the game.
Oh and congratulations on influencing the development of the next TES mechanics - I wasn't going to get it straight away but having heard that, Skyrim is very much on our wish list