Hey!
I never got a chance to congratulate you on that. I know it's been a while back but I remember thinking it must have been your mod they were talking about! I'm really glad they saw the potential of it!
I don't mean to tease, but I don't suppose there's any chance of seeing any of this in Oblivion now, is there? :whistling:
I really like the ideas behind both this and your Combat Magic and it seems to me that with both of them installed melee combat would be pretty faded and boring. You seem to have your hands full at the moment though - I just wanted to drop the idea here, in case you consider taking it up at some point.
Also, a little question for you - have you heard of people using this together with TIE? Asking because that mod makes the game pretty hard on its own and this might take the pain to a whole new level.
Thanks for all your work and time!
cc
I use TIE but I over right the Weapon changes with Duke's SCA Combat mod, however I did remove the leveled list from the mod since I was using a spell overhaul (L.A.M.E.) and it simply removing the spell entries seemed to crash my game as certain npc's realied on them. So far so good, it actually makes the weapons blend in with Armamentarium and Mobs much better.
So far all my mods that directly effect Combat, NPCS, Magic and Balance.
Realistic Fatigue (Make sure to grab Arwins Patched for this, makes it so 2-3 power attacks won't blur your vision but you will wear out and start stumbling and even collapse if your fatigue gets low)
Realistic Health (recommend for screen effects)
T.I.E. (Most realistic overhaul mod out there IMO)
Race Balancing Project (Balanced Magic with Charged Magic)
Charged Magic (Let's you charge up spells and blast your enimies)
L.A.M.E. (Boost Magic a little bit so it's not underpowered)
Duke's SCA Combat Mod (I removed the spell changes and creature changes since both are reduntant with my current setup, highly reccomened to use as default if your not using a magic overhaul or leveling system overhaul)
Frans + Tie In (Adds variety)
Armamentarium + Artifacts (More variety)
Kuertee Battle Fatigue and Injuries (Makes combat more challenging by being wounded)
Wound Effects and Penalties (Makes combat more challenging by making you bleed)
Mobs (Rebalaces whatever Duke or Tie didn't which ain't much)
Right now I'm also testing Combat Archery II and Hypthermia II, will later let you guys know the result, also eagerly waiting Duke Patricks Combat Magic mod.