Rev 4.3.2 Fixed headshot calc so that helms are only as good as your Max Armor game setting.
My next short term goal is to update Duke Patrick's ACTORS CAN MIS NOW and then merge it into this mod.
I will allow that mod to stay on Tesnexus as a stand alone mod but it will no longer get updated outside of my Combat Archery mod.
It has not needed an update for almost a year now so I do not think that will be a big deal anyway for those users that want that mod but do not want my Combat Archery mod.
Formula as of 4.3.2
set TmpNum to ( GetArmorAR headarmor ) <------- this is the AR of the helmit * 100 so a 4.5 AR helm would be 450
if TmpNum > ( ( GetGameSetting FMaxArmorRating ) * 10 ) <----------- normally 85 so this would be 850
set TmpNum to ( ( GetGameSetting FMaxArmorRating ) * 10 )
endif
Set TmpNum to TmpNum / 1000 <----- this would now be 0.45 with a helm AR of 4.5
set TmpNum to 1 - TmpNum <--- for actors with no helmit. TmpNum now 0.55
set Damlog to Damlog * TmpNum <---- So Damage by the bow and arrow is reduced down to 55% of what it was from an AR 4.5 helm.
:banghead:
I really need a break, I wish my Fallout NV was working....