@ TheNiceOne
If you happen to be reading this thread, please take a look at the following and see if anything jumps out at you as to WHY the following fixed the Hot-Keys issue ?
scn aaDPCMFastQuestfloat FQuestDelayTimeshort switchBegin gamemodeset FQuestDelayTime to .001if GetPlayerSpell != aadpCombatMagicSpl && GetPlayerSpell != aadpPlasmaBall && GetPlayerSpell != aadpPlasmabolt && GetPlayerSpell != aadpPlasmaTouchif aaDPCMMainQUEST.CMActiveSwitch == 1set aaDPCMMainQUEST.CMActiveSwitch to 0enableControl 7set aaDPCMMainQUEST.CMControlMute to 0endifif aaDPCMMainQUEST.CMControlMute == 1set aaDPCMMainQUEST.CMActiveSwitch to 0enableControl 7set aaDPCMMainQUEST.CMControlMute to 0endifendifend
The following was the old way that DID NOT WORK:
set fquestdelaytime to .001
;;;;;Disable and enable controls
if GetPlayerSpell == aadpCombatMagicSpl || GetPlayerSpell == aadpPlasmaBall || GetPlayerSpell == aadpPlasmabolt || GetPlayerSpell == aadpPlasmaTouch
if CMControlMute == 1
enableControl 7
set CMControlMute to 0
endif
endif
I think some how CMControlMute was getting set to 0 but the command to enable Control 7 was not engaging in the player's token script that only ran at .005. So then when this quest script that ran at .001 was running it saw that CMControlMute == 0 and did nothing to correct the disabled control.
If so, I wonder why the command to enable Control 7 was not engaging in the slower token script when the player used your Hot key mod?
Well anyway the issue seems to be fixed now and I can move on... :hehe:
And BTW I need to talk to you sometime about how players can use your HUD mod to show body temperature and ambient temp for my Hypothermia mod as long as it can be done with out any dependency on the HUD mod. Unless there is a way for me to do it in my mod all by itself with out it conflicting with any of your mods?
YES!!
It seems to be working - later after I dive into some serious play I will test all eventualities I can think of. Hurray :celebrate:
Did not have to open the spell book to activate swapped to spell.