If I do not add anything more and only finish what I have now I am BACK at at 50%. Sorry but this is a difficult mod for me, normally I can kick out a combat mod in weeks but magic is just so much more complicated than the melee combat. Magic has its tentacles all through the game code/mechanics so you have to be careful about the repercussions of anything you do. Plus this is a new set of scripting commands for me to work with so I am learning as I mod magic unlike the combat related commands were I understood the scripting so well that I could do almost anything I wanted.
Also this is the time of year I make 1/3 of my income over 2 months, so I must not allow this mod to cost me money like I have done in the past when I could afford to do so.
And the cherry on top is I have a computer virus or some root kit issue, all my internet related actions are working like I have a dial up. But I cannot afford to take the time to reformat my HD at this time of year. If the carbonite back up program I purchased last year did what the company insinuated the program would do when they sold it to me it would not be a problem. But after a test I ran I found out (months ago when my connection speed was outrageously fast) reloading "everything" from their server takes a WEEK ore more. That program turned out to be only a waste of my money and dangerous false sense of security!
This mod will not be ready for RELZ for months.
I "may" have something for alpha testers after Halloween however. Meanwhile I will try to put up another YouTube showing off the new stuff.
This will be interesting to see. Earlier you put the progress of this mod at 90%, now with these new features what are we looking at? =)
I really am not sure what you mean, but that is probably because I do not use Oblivion XP. If is is only a simple change to my scripts I will try to fix this if you find it is an issue. But we will have to cross that bridge when we come to it.
but sadly I can no longer run that mod with Oblivion XP. I certainly hope your mod is compatible with Oblivion XP, I am not sure what it takes to be compatible, I think it just needs to be able to register that the scripted spell (by the PC) killed the NPC.