Duke Patrick's - Follow That Actor

Post » Tue Sep 03, 2013 3:05 pm

Duke Patrick's - Follow That Actor

Skyrim Edition!

Companion Compatible!

Latest SKSE needed.

Get it here: http://tesalliance.org/forums/index.php?/files/file/1581-duke-patricks-follow-that-actor/



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DESCRIPTION
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This is a port of my Oblivion mod.

Your PC will now AUTOMATICALLY follow the NPC, thru unlocked doors, thru winding passages, around obstacles, up and down stairs, and almost everywhere that a normal NPC can walk while following a path grid.


READ THE READ ME FILE and follow the directions.
I am slow to answer questions that are detailed in the read me file.


WARNING!

Do not start this mod until you are completely out of the tutorial part of the game (Helgen and the caves of Helgen). Many kinds of mods have issues with the TES tutorials (in Oblivion as well). It is just a much more complicated game environment for the scripts.


How to use the mod:

When an actor is in your crosshair press your Sprint button. DO NOT TOUCH YOUR FORWARD KEY! This will trigger a notification that you are going to follow the actor. A second later (if the actor is walking or when they start to walk) your PC will walk behind them with out you touching your controls at all!

This will not trigger if you are in combat or pressing your forward movement key. Press your forward key or the sprint key again to stop following the actor. The mod AI will steer your PC walking direction to follow the Actor.

No more tedious synchronized key tapping to follow the actors now!

One issue I have not found a fix for yet is that the player actor seem to not want to walk very fast when following. So the PC often falls behind and then the mod must teleport the PC in behind the actor again to keep up with them.

This mod may still have other small issues. Possibly even issues I will not be able to fix. I made this mod only for personal use. It is based on the Oblivion work I did for Oblivion companion following. I HATE summon spells for companions and was determined to have the companion never get lost and require the player to pull the companion out of the air like a magician grabs money from your ear!


However if you are to use this mod you must understand it would take more than a few lines of script to be able to duplicate the ability of your brain to follow an actor around through all the possible egress pitfalls in the game! But then even the game makes “following” mistakes sometimes with the NPC actors.


At this time You cannot follow a running actor, well you can but because your PC can only walk you will just get teleported over and over again. I am planning to do a much more complicated script so the player can follow while running as well. No Promises however.



If you like this mod try my other Skyrim mods:


Duke Patricks - Heavy Weapons Combat
Melee combat overhaul mod based on my 30 years of real life melee combat fighting tournaments in the SCA.

Here: http://tesalliance.org/forums/index.php?/files/file/1567-duke-patricks-archery-and-heavy-weapons-combat/



Duke Patrick's - Savvy Save
Auto Save when it is smart to save based on what you have been doing in the game (not TIMER saves)!

here: http://tesalliance.org/forums/index.php?/files/file/1506-duke-patricks-savvy-save/


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Requirements
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Latest SKSE needed!



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LEGAL
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I worked very hard on this mod (spent my 3 days off from my job to work on this). But this mod is a product more of creativity, sweat and tears than script writing talent.

DO NOT distribute THIS MOD! You should only find this mod distributed from Tes Alliance! If any other web site is distributing the files for this work they are doing so illegitimately.

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