Duke Patrick's Mods and FCOM Deadly Reflex

Post » Tue Feb 01, 2011 5:22 pm

Can anybody pls tell me if Duke Patrick mods work with FCOM and Deadly reflex Supreme Magick?
especially the combat mods
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Causon-Chambers
 
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Post » Tue Feb 01, 2011 1:52 pm

Your find all currently known conflicts for FCOM on the http://www.uesp.net/wiki/Tes4Mod:FCOM, so compatibility is fine. Will the combo unbalance the mod? That's for you to judge....
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Penny Wills
 
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Post » Tue Feb 01, 2011 7:18 pm

Ok so can you post a link for Duke patricks mods?
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Anna S
 
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Post » Tue Feb 01, 2011 6:36 pm

Which are you looking for? He has three up at TESA, Hypothermia, follow that actor, and combat archery. More can be found on Nexus, just do a search with Duke in the file name contains field.
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Claudia Cook
 
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Post » Tue Feb 01, 2011 9:38 pm

Does the archery conflict with the FCOM Archery?
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I’m my own
 
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Post » Tue Feb 01, 2011 1:18 pm

Your find all currently known conflicts for FCOM on the http://www.uesp.net/wiki/Tes4Mod:FCOM, so compatibility is fine. Will the combo unbalance the mod? That's for you to judge....



Which are you looking for? He has three up at TESA, Hypothermia, follow that actor, and combat archery. More can be found on Nexus, just do a search with Duke in the file name contains field.


You have all the info you need now provided you're not afraid to *gasp* do some reading for yourself. :P The link Shikishima gave you will let you know about possible conflicts and HeyYou told you how to find Duke's mods on Nexus and TESA.

Now, if you want someone to do all the work for you....well that's not going to work very well. :foodndrink: Read the FCOM wiki and read the readme's for Duke's mods.
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Deon Knight
 
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