If their health is not low (needs to be less than half) and their confidence level is high (over 50) then
their disposition will go down toward the player for interfering.
or
If their level is higher than their combat target and their confidence level is high (over 50) then
their disposition will go down toward the player for interfering.
I can do this without adding too much complexity to the script.
Aggression should definitely be used as well. The more aggressive someone is the more likely it was that they started the fight and wouldn't want interference, like bandits for example.
thanks...
one thing I may try is to briefly extend the cross hair grabber to say 300 feet if the player is using an arrow or casting magic, this may be a simple way around the issue of needing to be 8 feet close. I will ask my good friend SkyCaptain about this as I know he had experimented with this as well...
I'd like to know what he says, too. If it actually works smoothly to increase the grab distance, check it, and turn it back in the same frame or the one after, that could be very useful.