[Relz] Duke Patricks - Basic Combat Training

Post » Mon Dec 12, 2011 1:17 pm

Duke Patricks - Basic Combat Training


Get it here:

http://tesalliance.org/forums/index.php?/files/file/916-duke-patricks-basic-combat-training/


rev 2.1 Revised to work with my new mod Duke Patrick's Melee Combat mod. And now includes Hand to hand training.


Rev 2 Added a few more lines of dialogue to reduce some of the pop up messages. Scripted the AI to make the trainer go into a defense mode while he waits for you to put away your weapon after he halts the sparring. It is not perfect (he may still swing once in a while) but it is way better than vanilla Oblivion where you would get hit constantly as you put away your weapon. Removed my excessive scripting to handle the disposition, I realize it was not needed and only added complexity. Plus a few various bug fixes.


You can yield to the trainer and save game (keep) all your training before dying!


KNOWN ISSUE: the script to detect if you drink potions is not working yet as of this REV 2.


Rules Of Basic Combat Training: No magic is to be used not even health spells. No enchanted weapons. Only Melee weapons. No range weapons are to be used. No poisons are allowed. The trainer will require 40 gold coins per bout.


You will be admonished for weak and ineffectual blows with a pop up message, this will get annoying to both you and the trainer (- 1 to disposition each time this happens) and no I will not change this so please do not ask me about it. It is intended to be unpleasant feedback as part of the training. Just like you are being yelled at by a drill instructor.


So be mindful of your fatigue as you fight. The trainer will not start any lesson no mater how much you pay them if their disposition is too low.

Every time you throw a blow that the trainer blocks you will get a raise in your weapon skill level increment ( 1 out of 100 ).

If you land a blow (the trainer dose not block it) you get 5 out of 100 increments. Each attack you block you receive 5 out of 100 increments for your block skill.

If you win the bout with the trainer your chosen weapon and block skill will be raised 10 out of 100 increments. Either Block or Blunt, depending on what weapon your are using at the time.

Each time you reach 100 increments in Block or Blunt or Blade your skill level will go up 1 out of 100. You can see this in your attributes menu. Eventually your skill level (blunt block or blade) will be too high for this basic training to do you any good. At that time you should say goodbye to the trainer and unload the mod.

Do not download this mod unless you understand that I made this mod for my own use!

I have stated a new PC (who cannot fight her way out of a potato sack) as a result of my computer crash and reformat, and I wanted a Minimalistic mod for melee weapons practice.

All the other practice mods I tried either had too many issues to run reliably or was too convoluted (IMO) for such a simple thing as melee practice.


Load order is not important for this mod, and the only way (I know of at this time)
it could conflict with another mod is if that other mod my NPC from showing up in the arena district. In that case load my mod after the conflicting mod.

I originally only intended this for personal use, so if the mod will not work for you please just delete it from your PC and look for one of the other mods made for combat practice.



REQUIREMENTS
------------------------

OBSE 20 or better needed.



Legal
-----------------
Do not re-upload this mod to any other place on the net!
Do not make it available in any way other than where I have uploaded it.


Modders may "adapt" my work as long as you do not take the credit for
all the creative work I did to get this mod to work in this unique way.
(I.E, credit me fully for the way the mod works). And only if you make your mod
different enough to provide a drastic alternative for players that would not otherwise use my mod.

I.E do not make a disguised knock off!




THANKS TO
-----------------

Reneer the ?Guard Guru?. Without Reneer?s insightful help and his script to wrangle the guards this mod would not be nearly as sweet as it is now.


The OBSE team, what would Oblivion be today without their work?

And of course Bethesda for allowing all of us to shape and personalize our own virtual playgrounds!

They deserve every coin the get for this game!


For the most advanced SCA combat with sword and shield:
http://www.spookyfx.com/book/tromp.html
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue Dec 13, 2011 12:51 am

Duke Patricks - Basic Combat Training


Rev 2.2 reduced Brutis H2H skill so he will not only fight H2H.


Get it here:

http://tesalliance.org/forums/index.php?/files/file/916-duke-patricks-basic-combat-training/
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon Dec 12, 2011 4:12 pm

Thanks for the updates. I'll give it a go in a day or two (a trilogy has rather stolen my attention away from Oblivion at the moment :read: )
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Mon Dec 12, 2011 5:55 pm

I had missed this mod before, I installed the latest version yesterday. Brutis is still a hand to hand fighter. He sometimes equips sword and shield for a moment but switches back to hand to hand immediately. I've used the console command getav to check his skill levels, I get this:
Blade: 1
Blunt :1
Hand to hand: 10
Block: 100
Light armor: 100
Heavy armor: 100

After that I used setav and set his blade to 40, (since my character has 40 right now) he used sword and shield, and cut me to ribbons, he broke off the sparring session since I was wounded. I guess he's supposed to have blade and blunt at 100?
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Mon Dec 12, 2011 9:08 pm

Strangely, I find this is true with Basic Combat Training alone but Brutus uses a sword and shield with Melee Combat NO RECOIL loaded as well.

Additionally, Basic Combat Training needs to be loaded after Let the People Drink (and most likely any other mod editing the Arena District) because of path grid issues. Loaded before, Brutus is outside of the training area and this causes problems with the functioning of the mod.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Mon Dec 12, 2011 3:22 pm

Thanks for the info! I will add this to the Read me file.

Strangely, I find this is true with Basic Combat Training alone but Brutus uses a sword and shield with Melee Combat NO RECOIL loaded as well.

Additionally, Basic Combat Training needs to be loaded after Let the People Drink (and most likely any other mod editing the Arena District) because of path grid issues. Loaded before, Brutus is outside of the training area and this causes problems with the functioning of the mod.

User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Mon Dec 12, 2011 4:25 pm

It sounds like this mod will increase your skills very quickly, or am I misunderstanding the intro. Either you get 1 skill increment (blow blocked) or 5 skill increments (blow isn't blocked) for every blow? Should most hits miss or something?

I'm curious because I have been looking for a melee training mod for a while and my biggest issue was that none of them included training for block.


--Tomlong75210
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Mon Dec 12, 2011 4:13 pm

Edit: New rev 2p2p3 is now up on TesAlliance.


mmmmm... no the attack skills are set very low for a reason.

But I did make a mistake in editing this mod while using my Melee Combat mod. I will add code to this mod that will dynamically adjust the Brutis skills making them what ever weapon type you are using the favored one. This Rev will be upload today some time.


I had missed this mod before, I installed the latest version yesterday. Brutis is still a hand to hand fighter. He sometimes equips sword and shield for a moment but switches back to hand to hand immediately. I've used the console command getav to check his skill levels, I get this:
Blade: 1
Blunt :1
Hand to hand: 10
Block: 100
Light armor: 100
Heavy armor: 100

After that I used setav and set his blade to 40, (since my character has 40 right now) he used sword and shield, and cut me to ribbons, he broke off the sparring session since I was wounded. I guess he's supposed to have blade and blunt at 100?

User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Mon Dec 12, 2011 12:59 pm

The purpose of this mod was to serve ME and MY game! :hubbahubba:

With all the Duke Patrick Combat mods loaded (and even though the moder is a little eccentric I do like most of his mods so I load a great deal of them in my game)
going outside of the city was suicide if you did not know how to defend yourself properly. So Brutis is intended to get you up to a intermediate level of combat so you can leave the city and have a chance to survive and then progress the "long way".

This is more realistic than a someone diving into monster infested caves and dungeons with no real combat training.

Intermediate level is defined as ONE of your combat skill reaching 50. After that Brutis will not train you anymore. :cryvaultboy:



It sounds like this mod will increase your skills very quickly, or am I misunderstanding the intro. Either you get 1 skill increment (blow blocked) or 5 skill increments (blow isn't blocked) for every blow? Should most hits miss or something?

I'm curious because I have been looking for a melee training mod for a while and my biggest issue was that none of them included training for block.


--Tomlong75210

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Mon Dec 12, 2011 10:11 pm

The purpose of this mod was to serve ME and MY game! :hubbahubba:

With all the Duke Patrick Combat mods loaded (and even though the moder is a little eccentric I do like most of his mods so I load a great deal of them in my game)
going outside of the city was suicide if you did not know how to defend yourself properly. So Brutis is intended to get you up to a intermediate level of combat so you can leave the city and have a chance to survive and then progress the "long way".

This is more realistic than a someone diving into monster infested caves and dungeons with no real combat training.

Intermediate level is defined as ONE of your combat skill reaching 50. After that Brutis will not train you anymore. :cryvaultboy:

Oh, all right, makes sense.


Thanks for the reply!
--Tomlong75210
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am


Return to IV - Oblivion

cron