EDIT: oh well no they will not work together, I just now tried DR bow sway with my mod and the issue is they call mouse movement commands at the same time and so in the end only ONE of them wins the mouse control, the other will not work properly. :shrug:
This gets into the realm of "Emergent gameplay" I have been advocating this kind of game design for longer than there was a term for it. My mods do a lot of this kind of thing internally. Sometimes it works sometimes it does not but only because of the execution of the concept not because the concept is bad. I am a BIG supporter of Emergent gameplay and will be encouraging DEV to do this in the future of PC games. (they are just now starting to look at this as the next step of game design.)
Bowsway was in the original first run of my SCA Archery Combat mod (this incarnation of my old mod still has scripts in it called bowsway but they were change to do other things.) However my play testers and the WIP posters did not like bowsway so I took it out back then. But I do like it, so it will go back in this mod, but it will be optional.
This is how it will work:
As the mod is now most of the mod's penalties will be drastically diminished at higher marksman levels.
However at high marksman levels you also get the ZOOM feature from the game. So now
All the "sniper" fun is unlocked by the game. And now breathing really makes a big difference.
As you go into zoom mode you will have a set number of seconds (as you hold your breath) before the breathing sway effect begins. Endurance will determine this timer duration. Fatigue percentage will determine how drastic the sway is (how hard you are breathing). Once the timer is up you may either shoot with the breathing sway effect messing with your shot or zoom out then zoom in again to catch your breath and hold it again.
The Duration is not "how long you can hold you breath" but rather how long you can hold your breath comfortably and thus not squirm around shaking the bow.
You will hear your heat beat when you get close to releasing your held breath as a warning, and a breath sound effect when you do release your breath.