As you probably already know Daedric is just another name for Daedra.
Dremora are a type of Daedra. Both are in the class of "god like".
So if the Dremora arrows damage is "about" the same as Daedric (arrows made by Daedra ) that is intended as both are in the same class of "god like" craftsmanship.
My arrow formula (unlike the bow formula that is now in this mod) was not intended to mirror or "be a multiple of" Oblivions damage allocations, instead it runs a set of rules based on the physics of the materials used to make the arrows and modified by general levels of craftsmanship.
My mod team and I put way too much work into researching the materials and lore and developing the arrow rules for my previous archery mod to just throw this all away for this new mod.
Those that are into pseudo physics (simulation) for games rather than fantasy physics should use the arrow formula. It attempts to add an underlining logic to attributes of the arrows. But if you prefer to just roll with Oblivions game attributes just turn this off int he INI. That is why I made it an optional feature.
The vanilla bows are unfortunately almost just arrow "exits from inventory" . The weight differences are almost insignificant because they are not heavy Melee weapons and the health MUST match the damage the bow can dish out because the bow inflicts damage to itself each time you fire it based on the damage the bow applies to the arrows. So even health is "locked in".
And without using my mod there is no difference in reload speed (Rate of fire). In fact all the bows in the game are set to the same speed in the CS and even when you try to change this to try to get different rates of fire with the bows, alas in the game it will not change the rate of fire. The developers just did not go that extra "mile" in hard coding this to work.
So I did not mind giving up my physics based formula for the bows. However the attributes for arrows really do express themselves in the game, so it was important to to me to keep this physics based formula for the arrows.
Duke Patrick, do you think the Dremora Field Arrows may be a little overpowered?
In vanilla, they are a little lower than Steel, about equivalent to Iron. In my current game, Steel does 18 damage, and the Dremora Field Arrows do 70.
Dremora Arrows shouldn't be as good as Daedric ones (though I haven't come across any of them yet, thank god).