Haven't tried this version yet, but here's my take on what the mod
sounds like. (
Note: In some cases I'd really appreciate if you made the mod modular so I can keep using it with my favorite mods.)
The bow jerks off target after the shot is fired. You will need to re-aim after each shot. However this feature is optional.
Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments.
Awesome.
Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!
I'm using a mod that probably does this better: http://www.tesnexus.com/downloads/file.php?id=13879. It gives you a chance to stagger/trip when your fatigue is low, you run backwards, or both; I believe it takes obstacles into account; it reduces your total available fatigue depending on your health and encumbrance, reduces fatigue when running, etc...
Use with Realistic Health for best effect.
For inspiration, you might also want to take a look at the options http://www.tesnexus.com/downloads/file.php?id=25533 offers, in particular:
- No running with an arrow nocked. (Allows running with arrow nocked if your marksman skill is high enough)
- No moving backwards with arrow nocked
- Chance of stagger from enemies attacking you at short range.
The PC strength is now as important as their skill in detraining the damage that a weapon can inflict. Weapon selection strategy will be important by using the right kind of bow for the PC Marksmanship agility and strength!
Stronger bows will take much longer to draw the arrow then weaker bows depending on your strength. If you try to use a Bow that is stronger than you are it will take a great deal of time to draw the bow.
Bows eat fatigue no mater what skill level you are. The stronger ones eat more than the weaker ones. So if your bow is stronger than you are your may become exhausted very quickly TRYING to draw the bow!
If you fire the bow without drawing it all the way your arrow will be drastically reduced in speed AND DAMAGE.
Slow arrows will bounce off of the armor your target is wearing.
Weaker bow fire faster and use less fatigue, so if you are a good marksman that can hit the Critical location more often (see below) you may find using a weaker bow is a much better strategy!
Sounds like it can add a lot of strategy to the game.
Arrow damage and speed will be calculated based on the materials and craftsmanship used to make the arrow. A bonus is given to magic arrows. This arrow damage feature is optional.
Bows can be player set to do various multiples of the vanilla damage (or of what ever damage is set to the bow in the game by other mods).
I'm using kuertee's http://tesnexus.com/downloads/file.php?id=23062, which could be an alternative or be complimentary... the point being that weapons do a lot of damage when wielded by experts.
Shield men will now be the archer's worst night mare! NPC will Shield Charge and sprint at you to knock you and your bow to the ground. (Kill them before they get too close!)
Bows are not m?l?e weapons! You will not be able to draw your bow if you are being crowded by your opponent (they are too close to you). If the NPC hits you as you are drawing the bow it will be knocked off target.
Sounds good if it works as advertised. Marksman challenge has a "knock off" feature when enemies get too close, but it can be annoying as it seems to trigger even through walls.
Better NPC AI
Your target will side step or block the arrow if they see you fire at them and have the agility, speed and skill to do so.
Arrows that hit Critical locations such as the Head, Solar Plexus or Crotch will cause pain and may multiply damage done by the arrow.
Npc will run up inclines to get you now. (no more perching on top of rocks!)
Sometimes they may be able to climb up even sheer cliffs to get to you, but that will only happen on some rare occasions depending on the circumstance. This is optional as the script is not 100 percent flawless. So decide for yourself if you like it or not.
Sounds very cool and innovative (I hope all those scripts don't crash the game or slow it down, though...)
Aim your bow straight down to the ground to denock it!
Cobl now includes a denock function that works the opposite as yours (use z to denock) and works perfect. Maybe make yours modular? I don't wanna see what happens when both systems trigger at the same time.
Arrows that are stuck in the NPC have a chance of being dislodged and droped to the ground in combat.
Really cool and innovative too, NPCs with arrows sticking out all over them were really ridiculous (even though with the high-damage bows, they'll have less).
You should also use "Duke Patrick's Actor Can Miss Now" mod with this mod.
Can NPCs still fire their bow without problem if you're melee-attacking them? The last Vampire Archers I dealt with were a b**** to kill in that regard, since they only needed three arrows to bring me down, and there was no way I could block their shots or prevent them from firing.